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powerups.md

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PowerUps

Description

This mod allows spawning of items that give special powers / bad things, fully customizable

Installation

Unzip the module files (files tab, "PA Files v*..") into the /pvparena/files folder and install them via

  • /pa install [modname], activate per arena via
  • /pa [arenaname] !tm [modname]

Setup

Sorry, but you have to add a freaking block to an arena config. An example is:

powerups:

  • Shield:
    • item: OBSIDIAN
    • dmg_receive:
      • factor: 0.6
  • Minions:
    • item: BONE
    • spawn_mob:
      • type: skeleton
      • duration: 10
  • Sprint:
    • item: FEATHER
    • sprint:
      • duration: 10
  • QuadDamage:
    • item: IRON_INGOT
    • dmg_cause:
      • factor: 4.0
      • duration: 10
  • Dodge:
    • item: IRON_DOOR
    • dmg_receive:
      • chance: 0.2
      • factor: 0.0
      • duration: 5
  • Reflect:
    • item: WOOD_DOOR
    • dmg_reflect:
      • chance: 0.5
      • factor: 0.3
      • uses: 5
  • Ignite:
    • item: FLINT_AND_STEEL
    • ignite:
      • chance: 0.66
      • duration: 10
  • IceBlock:
    • item: ICE
    • freeze:
      • factor: 0.0
      • duration: 8
    • dmg_receive:
      • factor: 0.0
      • duration: 8
  • Invulnerability:
    • item: EGG
    • dmg_receive:
      • factor: 0.0
      • duration: 5
  • OneUp:
    • item: BROWN_MUSHROOM
    • lives:
      • diff: 1
  • Death:
    • item: RED_MUSHROOM
    • lives:
      • diff: -1
  • Slippery:
    • item: WATER_BUCKET
    • slip:
      • duration: 10
  • Dizzyness:
    • item: COMPASS
    • portal:
      • duration: 10
  • Rage:
    • item: ROTTEN_FLESH
    • dmg_cause:
      • factor: 0.0
      • chance: 0.2
      • duration: 5
  • Berserk:
    • item: CACTUS
    • dmg_cause:
      • factor: 1.5
      • duration: 5
    • dmg_receive:
      • dactor: 1.5
      • duration: 5
  • Healing:
    • item: APPLE
    • heal:
      • factor: 1.5
      • duration: 10
  • Heal:
    • item: BREAD
    • health:
      • diff: 3
  • Repair:
    • item: WORKBENCH
    • repair:
      • items: helmet,chestplate,leggins,boots
      • factor: 0.2

So the first layer defines the name, the second layer defines item and adds all the effects it has. This example features all possible ways of doing good and bad things, I hope it is clear oO

Config settings

  • dropspawn - should the powerup spawn require defined spawns? `/pa [arena] spawn powerupX
  • usage - by default it is "off", so please set this to either every X kills ("death:X") or every X seconds ("time:X")

Commands

  • /pa [arena] !pu time 6 - spawn every 6 seconds
  • /pa [arena] !pu death 4 - spawn every 4 kills

Warnings

-

Dependencies

-