This activates pillars being defined by a wool block / pillar. People can then click/destroy them. Future versions will include actually physically bringing pillar blocks to your base to score
You have to define pillars. Prepare a WOOL block, this will be the base of the pillar. This base will be the operational block and will react to:
- clicking
- breaking
- placing against
(based on your settings)
In order to do that, use /pa [arenaname] [teamname]pillar* - this enables setting. Finally set the block by clicking the WOOL block.
Note that there are three kinds of pillars:
- empty pillar
- starts empty (duh ;) )
- gains points for everyone, when claimed
- naming: Any name containing "pillar" and NOT containing a team name!
- team pillar (filled)
- starts with the predefined fill height, claimed by the team name
- gains no points for the initial claimed team
- naming: Any name starting with the team name and containing "pillar"
- team pillar (not filled)
- starts empty, only gives points to the team name contained, if claimed
- naming: Any name not starting with the team name, containing pillar, and containing the team name that should NOT get points
-
announcetick (true) - should the score be publicly announced?
-
breakable (true) - should you break the base to unclaim and place to claim?
-
claimall (false) - should a team win by claiming all pillars?
-
onlyfree (true) - only get points for free pillars (only the first type)
-
announceoffset (3) - how many ticks should pass before announcing the current scores?
-
emptyheight (1) - how high should free pillars start?
-
maxclicks (10) - how many clicks do people need to claim/unclaim? (overrides break allowing!! set to 0 for breaking ;) )
-
maxheight (5) - what is the full height of a pillar?
-
pillives (10) - how many points does a team need to win?
-
teamheight (2) - how high should a claimed pillar be at start?
-
tickpoints (1) - points per pillar per tick (in the future you can disable this, but you shouldnt do this now ;) )
-
tickinterval (20) - the interval (in ticks, 20 per second!) to check for pillar points
Only supports team game mode!