Replies: 2 comments 12 replies
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First off, I would recommend perhaps putting these under the same script and node. I'd do this because of the small amount of diffs available in both scripts. You can add the ability to use both functionalities by using an Afterwards, are you having issues with implementing time attack into each zone? I would probably not use separate scenes for this specifically to reduce file size, and instead include a check for checking whether or not time attack is active in the level code, and change certain objects and events to be those exclusive to Time Attack. I believe there was a discussion in this repository for adding time travel mechanics with a similar functionality, just at a larger focus. |
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What about the HUD Script how would I check if where not in time attack it will allow the timer to start |
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I need help making a time attack mode
startpost.zip
endpost.zip
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