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I have searched the existing issues and none matched.
Operating System
Kubuntu 24.04 LTS
CPU
No response
GPU
No response
Storage
240GB Internal SSD
Game Version
4.19.0
Game Mode
dance
Theme
Soundwaves (OutFox 0.4 default)
Describe the problem
When powering on the computer, launching the game after plugging another output (in my case a USB Bluetooth with AptX Low Latecy codec) will make it so that the audio gets rerouted to the laptop speakers despite not being the selected output in KDE Plasma 5. If the game gets launched again, the audio will be outputted to the correct device, that is the USB Audio I plugged in.
While the game is ran for the first time, no audio gets heard when testing the audio by either turning down the volume or up, or where you can test the Left Speaker or the Right Speaker, but when the game gets closed sometimes the audio that wasn't heard gets played for a split second, as if it got "buffered".
The issue doesn't happen in Debian 12.
Describe what should happen
The game should reroute the audio to the USB Audio device without relaunching the game.
Is there an existing issue for this?
Operating System
Kubuntu 24.04 LTS
CPU
No response
GPU
No response
Storage
240GB Internal SSD
Game Version
4.19.0
Game Mode
dance
Theme
Soundwaves (OutFox 0.4 default)
Describe the problem
When powering on the computer, launching the game after plugging another output (in my case a USB Bluetooth with AptX Low Latecy codec) will make it so that the audio gets rerouted to the laptop speakers despite not being the selected output in KDE Plasma 5. If the game gets launched again, the audio will be outputted to the correct device, that is the USB Audio I plugged in.
While the game is ran for the first time, no audio gets heard when testing the audio by either turning down the volume or up, or where you can test the Left Speaker or the Right Speaker, but when the game gets closed sometimes the audio that wasn't heard gets played for a split second, as if it got "buffered".
The issue doesn't happen in Debian 12.
Describe what should happen
The game should reroute the audio to the USB Audio device without relaunching the game.
Relevant Log output
Logs from the first run.log
Logs from the second run of the game.log
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