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Zombie Syndrome

Generally a simple zombie infection system.

Features

  • Zombie-like entities will try to infect players on their attack.
  • If they succeeded, "Zombification" effect will appear on the player.
  • When Zombification duration comes to zero, the player will die instantly and a zombie will appear on the death position.
  • When you eat a curative item of zombification, the harmful effect will be removed and "Desinfection" effct will appear on you. During its duration, zombie-like entities will never successfully infect you.
  • Curation comes at a price, you will get slowness and weakness effects on it.

Configuration

Main

  • The duration of weakness and slowness effects on zombification curation.
  • The possibility percentage of zombie infection.
  • Whether the corresponding zombie copies your armors / is persistent / can pick up items from ground on your zombification death.
  • The curative item to prevent you from infection (by default golden apples, recommended for modpackers changing it to a customized KubeJS/CraftTweaker item)
  • Unremovable effects by milk-like curation, default entry zombification but accepts any effects' registry names
  • Infection sources list for mods who don't implement their zombie-like entities properly and infection cannot happen from them.
  • Entities that are infectable by zombie-like entities, by default "minecraft:player".

Effects

  • Whether to render Desinfection & Zombification's icon/ambient particles.
  • Desinfection's duration.
  • Zombificarion's duration is a random number generated from configurable maximum and minimum values.

Note

Zombification effect gained from /effect command may not process properly, it can only work on zombie-like entities infection.