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The Honey Glass (Player) correctly let's me pass through and blocks the bees. But the bees also get kind of stuck at the honey glass when trying to reach a flower outside of any building I create to keep them, observable in my own early-game constructions as in apiaries.
When I replace the Honey Glass (Player) by f.e. "Mob Filter (Player)" by Dark Utilities, I have functionally the same block and the bees don't try to fly through it all the time.
Perhaps for some reason the bees see the Honey Glass (Player) as passable block even if it is not? Is there a fix for that? Not every modpack with Resourceful Bees also has Dark Utilities. And I find the Honey Glass nicer to look at and work with.
How to Reproduce?
Build an enclosed space with "Honey Glass (Player)" blocks as entrance.
Set free bees inside the space.
Place Bee Flowers (flowers/blocks) outside the enclosed space.
Bees constantly try to fly through the honey glass to no avail.
Expected Behavior
Bees roam inside a bee building and don't crowd the honey glass entrance.
Version
0.10.7
Mod Loader Version
1.16.5 - 36.2.39
Logs or additional context
No response
Acknowledgement
I agree that I read the terms at the top of the page.
The text was updated successfully, but these errors were encountered:
For this case the solution is just "remove the outside nectarblock, duh". But what for the Cobblestone Bee? Not build anything out of cobblestone outside? Or any bee that flies to any #minecraft:flower.
yeah so this is a known issue. for one the honey glass behaves oddly with the bees and no matter how much debugging I've done I simply can't figure out how to actually correct it. what's more is I'm not entirely sure how it isn't an issue with ethereal glass from glassentials since the code is practically the same. really the only difference is that we single out bees specifically rather than all mobs.
the other thing though is that bees should pathfind to the nearest "flower" however in some cases they may not and they may try to pathfind to a flower that's not accessible. the difference though is that with honey glass not involved the bee will eventually pick a new path. however bc honey glass is involved they detect that it doesn't have a collision box for the pathfinding and thus create a path through it, the collision box doesn't actually affect the bee until it collides with the block and prevents it from moving through. but yet I can't replicate the issue with ethereal glass and yet they have identical block properties.
It's particularly bizarre and if anyone has a solution to correcting it I would be fine with fixing it.
Bug Description
The Honey Glass (Player) correctly let's me pass through and blocks the bees. But the bees also get kind of stuck at the honey glass when trying to reach a flower outside of any building I create to keep them, observable in my own early-game constructions as in apiaries.
When I replace the Honey Glass (Player) by f.e. "Mob Filter (Player)" by Dark Utilities, I have functionally the same block and the bees don't try to fly through it all the time.
Perhaps for some reason the bees see the Honey Glass (Player) as passable block even if it is not? Is there a fix for that? Not every modpack with Resourceful Bees also has Dark Utilities. And I find the Honey Glass nicer to look at and work with.
How to Reproduce?
Expected Behavior
Bees roam inside a bee building and don't crowd the honey glass entrance.
Version
0.10.7
Mod Loader Version
1.16.5 - 36.2.39
Logs or additional context
No response
Acknowledgement
The text was updated successfully, but these errors were encountered: