You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added SANITIZE_CHAT_MESSAGE_COLORS config variable, which sanitises player messages before they get added to the dictionary of chat messages.
Added recoilReceived multiplier to StatusEffect.
Added permanent to io_zoom, which auto-zooms.
Added a 256-character message length limit to basicChatModeration.js.
Entity.define() now emits a "define" event.
Does not fire for PARENT definitions.
Can be stopped by setting the second argument of the entity.define() call to false.
Added REROOT_UPGRADE_TREE entity attribute, which sets the root of the tree to itself and rerenders the tree.
Added BOT_SKILL_UPGRADE_CHANCES config variable, which determines how likely player-bots are to pick each skill upgrade.
Added Dreadnought V2 (with a Hexagon Tier) as a default addon that comes with the template.
Because of how long it takes to load the huge amount of entities, it is disabled by default.
Reworked STAT_NAMES entity attribute.
It's now an object with the following optional attributes: BODY_DAMAGE, MAX_HEALTH, BULLET_SPEED, BULLET_HEALTH, BULLET_PEN, BULLET_DAMAGE, RELOAD, MOVE_SPEED, SHIELD_REGEN and SHIELD_CAP.
The values are strings, and they determine the name of the stat in the skill upgrade menu at the bottom left.
Fixed the killed entities counters in the death screen being just completely wrong altogether.
Fixed (un)dead entities being kept alive against their will when being touched by walls or rocks.
Fixed some entities appearing with a gray bar in the leaderboard.
Fixed a crash bug related to resetting IOs but keeping io_listenToPlayer.
Fixed a crash bug related to trying to visit nonexistant webpages.
Improved TURRET_FACING_CLIENT.
Now it just matches the master's angle.
Resized entity borders to match Arras.
Removed lib/definitions.js because it causes confusion to new people trying to pick up APS++.
This discussion was created from the release v1.0.0-beta.9.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Added
SANITIZE_CHAT_MESSAGE_COLORS
config variable, which sanitises player messages before they get added to the dictionary of chat messages.Added
recoilReceived
multiplier toStatusEffect
.Added
permanent
toio_zoom
, which auto-zooms.Added a 256-character message length limit to
basicChatModeration.js
.Entity.define()
now emits a"define"
event.PARENT
definitions.entity.define()
call tofalse
.Added
REROOT_UPGRADE_TREE
entity attribute, which sets the root of the tree to itself and rerenders the tree.Added
BOT_SKILL_UPGRADE_CHANCES
config variable, which determines how likely player-bots are to pick each skill upgrade.Added Dreadnought V2 (with a Hexagon Tier) as a default addon that comes with the template.
STAT_NAMES
entity attribute.BODY_DAMAGE
,MAX_HEALTH
,BULLET_SPEED
,BULLET_HEALTH
,BULLET_PEN
,BULLET_DAMAGE
,RELOAD
,MOVE_SPEED
,SHIELD_REGEN
andSHIELD_CAP
.Fixed the killed entities counters in the death screen being just completely wrong altogether.
Fixed (un)dead entities being kept alive against their will when being touched by walls or rocks.
Fixed some entities appearing with a gray bar in the leaderboard.
Fixed a crash bug related to resetting IOs but keeping
io_listenToPlayer
.Fixed a crash bug related to trying to visit nonexistant webpages.
Improved
TURRET_FACING_CLIENT
.Resized entity borders to match Arras.
Removed
lib/definitions.js
because it causes confusion to new people trying to pick up APS++.This discussion was created from the release v1.0.0-beta.9.
Beta Was this translation helpful? Give feedback.
All reactions