diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 6364e708332..727947fc814 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -92,7 +92,6 @@ target.clean_blood() return - /obj/item/weapon/reagent_containers/food/snacks/soap/syndie/afterattack(atom/target, mob/user, proximity, params) if(!proximity || ishuman(target)) return // I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing. @@ -112,8 +111,6 @@ target.desc += "\nSomeone cleaned it up to a shine..." return - - /obj/item/weapon/reagent_containers/food/snacks/soap/attack(mob/target, mob/user, def_zone) if(user.a_intent == INTENT_HARM) ..()