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mouse5.py
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mouse5.py
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from direct.showbase.ShowBase import ShowBase
from panda3d.core import CollisionTraverser, CollisionNode
from panda3d.core import CollisionHandlerQueue, CollisionRay
from panda3d.core import AmbientLight, DirectionalLight, LightAttrib
from panda3d.core import TextNode, GeomNode
from panda3d.core import LPoint3, LVector3, BitMask32
from direct.gui.OnscreenText import OnscreenText
from direct.showbase.DirectObject import DirectObject
from direct.task.Task import Task
from panda3d.core import Lens, OrthographicLens
import sys
def color(r,g,b):
return((r/255,g/255,b/255))
class MouseTask(ShowBase):
def __init__(self):
super().__init__()
self.disableMouse()
self.squares = []
count = 0
for index in range(1, 65):
self.squares += [index]
index = -1
for x in range(-3,5):
# going to next row
for y in range(13,5,-1):
index += 1
# print(index)
# going throug a constant row
if count % 2 == 0:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x,y,0)
self.squares[index].setColor(0,0,0)
self.squares[index].setTag('squares', str(index))
count+= 1
else:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x,y,0)
self.squares[index].setColor(255,255,255)
self.squares[index].setTag('squares', str(index))
count+= 1
count+= 1
self.Handler = CollisionHandlerQueue()
self.picker = CollisionTraverser()
self.pickerNode = CollisionNode('mouseRay')
self.pickerNP = camera.attachNewNode(self.pickerNode)
self.pickerNode.setFromCollideMask(GeomNode.getDefaultCollideMask())
self.pickerRay = CollisionRay()
self.pickerNode.addSolid(self.pickerRay)
self.picker.addCollider(self.pickerNP, self.Handler)
self.setBackgroundColor(0.5,0.5,0)
self.camera.setPos(0.5,-3,6)
self.camera.setHpr(0,-30,0)
self.accept("mouse1", self.mousePressed)
self.taskMgr.add(self.update, "update")
def mousePressed(self):
# mousePos = self.win.getPointer(0)
# print(mousePos.getX(), mousePos.getY())
# pass
if base.mouseWatcherNode.hasMouse():
x = base.mouseWatcherNode.getMouseX()
y = base.mouseWatcherNode.getMouseY()
self.pickerRay.setFromLens(self.camNode, x, y)
print(self.pickerRay)
self.picker.traverse(render)
# Assume for simplicity's sake that myHandler is a CollisionHandlerQueue.
if self.Handler.getNumEntries() > 0:
# This is so we get the closest object
self.Handler.sortEntries()
self.pickedObj = self.Handler.getEntry(0).getIntoNodePath()
self.pickedObj = self.pickedObj.findNetTag('squares')
if not self.pickedObj.isEmpty():
a = self.pickedObj.getColor()
print(a)
if a == (0,0,0,1):
self.pickedObj.setColor(1,1,1)
else:
self.pickedObj.setColor(0,0,0)
self.pickedObj = None
def update(self, task):
if self.mouseWatcherNode.hasMouse():
x = self.mouseWatcherNode.getMouseX()
y = self.mouseWatcherNode.getMouseY()
# print(x, y)
self.pickerRay.setFromLens(self.camNode, x, y)
print(self.pickerRay)
self.picker.traverse(render)
# Assume for simplicity's sake that myHandler is a CollisionHandlerQueue.
if self.Handler.getNumEntries() > 0:
# This is so we get the closest object
self.Handler.sortEntries()
self.pickedObj = self.Handler.getEntry(0).getIntoNodePath()
self.pickedObj = self.pickedObj.findNetTag('squares')
if not self.pickedObj.isEmpty():
a = self.pickedObj.setColor(color(0, 255, 255)[0],color(0, 255, 255)[1],color(0, 255, 255)[2])
print(a)
# if a == (0,0,0,1):
# self.pickedObj.setColor(1,1,1)
# else:
# self.pickedObj.setColor(0,0,0)
self.pickedObj = None
return task.cont
game = MouseTask()
game.run()