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keyboard9.py
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keyboard9.py
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from direct.showbase.ShowBase import ShowBase
from panda3d.core import CollisionTraverser, CollisionNode
from panda3d.core import CollisionHandlerQueue, CollisionRay
from panda3d.core import AmbientLight, DirectionalLight, LightAttrib
from panda3d.core import LPoint3, LVector3, BitMask32, LPoint3f
from direct.gui.OnscreenText import OnscreenText
from direct.showbase.DirectObject import DirectObject
from direct.task.Task import Task
keyMap = {
"up" : False,
"down" : False,
"left": False,
"right": False,
"u": False,
"d": False,
"enter":False,
"space":False}
def updateKeyMap(key):
keyMap[key] = True
def check(p1,p2):
return p1 == p2
def color(r,g,b):
return((r/255,g/255,b/255))
class MilleniumChess(ShowBase):
def formBoardAndPieces(self):
index = -1
for z in range (-1,2):
count= 1
for x in range(-3,5):
# going to next row
for y in range(13,5,-1):
index += 1
# going throug a constant row
if count % 2 == 0:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x,y+(8 * z) ,(z))
self.squares[index].setColor(0,0,0)
# count+= 1
else:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x ,y+(8 * z),(z))
self.squares[index].setColor(1,1,1)
if y == 12 and z != 0 and z != -1:
self.pieces[index] = loader.loadModel("models/pawn.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x ,y+(8 * z),(z))
self.pieces[index].setColor(1,1,1)
elif y == 7 and z != 0 and z != 1:
self.pieces[index] = loader.loadModel("models/pawn.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-3, 13), (4,13), (-3,6), (4,6)] and z != 0:
if y == 13 and z != -1:
self.pieces[index] = loader.loadModel("models/rook.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[index] = loader.loadModel("models/rook.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-2, 13), (3,13), (-2,6), (3,6)]and z != 0:
if y == 13 and z != -1:
self.pieces[index] = loader.loadModel("models/knight.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[index] = loader.loadModel("models/knight.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-1, 13), (2,13), (-1,6), (2,6)]and z != 0:
if y == 13 and z != -1:
self.pieces[index] = loader.loadModel("models/bishop.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[index] = loader.loadModel("models/bishop.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(0, 13), (0,6)]and z != 0:
if y == 13 and z != -1:
self.pieces[index] = loader.loadModel("models/king.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[index] = loader.loadModel("models/king.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(1, 13), (1,6)]and z != 0:
if y == 13 and z != -1:
self.pieces[index] = loader.loadModel("models/queen.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[index] = loader.loadModel("models/queen.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y+(8 * z),(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
count+= 1
count+= 1
self.square = loader.loadModel("models/square.egg")
self.square.reparentTo(render)
self.square.setPos(4,10,0.01)
self.square.setColor(0,0,1)
for element in self.pieces[:]:
if isinstance(element, int):
self.pieces.remove(element)
def setupLights(self): # This function sets up some default lighting
ambientLight = AmbientLight("ambientLight")
ambientLight.setColor((.8, .8, .8, 1))
directionalLight = DirectionalLight("directionalLight")
directionalLight.setDirection(LVector3(0, 45, -45))
directionalLight.setColor((0.2, 0.2, 0.2, 1))
render.setLight(render.attachNewNode(directionalLight))
render.setLight(render.attachNewNode(ambientLight))
def compare(self, p1, p2):
if abs(p1.getX() - p2.getX()) <= 0.05 and p1.getY() == p2.getY():
if abs(p1.getZ() - p2.getZ()) <= 0.05:
return True
else:
return False
else:
return False
def update(self, task):
posOfSq = self.square.getPos()
if keyMap["left"]:
posOfSq.x -= self.dx
keyMap["left"] = False
if posOfSq.x < -3:
posOfSq.setX(4)
elif keyMap["right"]:
posOfSq.x += self.dx
keyMap["right"] = False
if posOfSq.x > 4:
posOfSq.setX(-3)
elif keyMap["up"]:
posOfSq.y += self.dx
keyMap["up"] = False
if 13 >= posOfSq.y > 5 :
posOfSq.setZ(0.01)
elif 21 >= posOfSq.y > 13 :
posOfSq.setZ(1.01)
elif 5 >= posOfSq.y > -2:
posOfSq.setZ(-0.99)
elif posOfSq.y > 21:
posOfSq.setY(-2)
posOfSq.setZ(-0.99)
elif keyMap["down"]:
posOfSq.y -= self.dx
keyMap["down"] = False
if 13 >= posOfSq.y > 5 :
posOfSq.setZ(0.01)
elif 21 >= posOfSq.y > 13 :
posOfSq.setZ(1.01)
elif 5 >= posOfSq.y > -2:
posOfSq.setZ(-0.99)
elif posOfSq.y < -2:
posOfSq.setY(21)
posOfSq.setZ(1.01)
elif keyMap["u"]:
posOfSq.z += self.dx
keyMap["u"] = False
elif keyMap["d"]:
posOfSq.z -= self.dx
keyMap["d"] = False
if keyMap["enter"]:
if self.select == None and self.pieceSelected == False:
l = []
for i in range(32):
if isinstance(self.pieces[i], int) == False:
posOfPiece = self.pieces[i].getPos()
if self.compare(posOfPiece, posOfSq) :
self.select = i
self.pieceSelected = True
keyMap["enter"] = False
print(self.pieces[self.select])
self.showMoves(self.pieces[self.select])
break
# print(l)
# if len(l) > 31:
# print(l)
# return task.done
else:
keyMap["enter"] = False
elif self.select != None and self.pieceSelected != False:
self.select = None
self.pieceSelected = False
keyMap["enter"] = False
elif self.select != None and keyMap["enter"] == False:
self.pieces[self.select].setPos(posOfSq)
self.square.setPos(posOfSq)
return task.cont
def showMoves(self, piece):
legalSquares = self.getMoves(piece)
if legalSquares != None:
for m in legalSquares:
for index in range(192):
if check(m,tuple(self.squares[index].getPos()) ):
self.squares[index].setColor(0,1,0)
def getMoves(self, piece):
nameOfPiece= str(piece).split("/")[1]
if "pawn" in nameOfPiece:
return self.findPawnMoves(piece)
elif "knight" in nameOfPiece:
return self.findKnightMoves(piece)
elif "bishop" in nameOfPiece:
return self.findBishopMoves(piece)
elif "queen" in nameOfPiece:
return self.findQueenMoves(piece)
elif "king" in nameOfPiece:
return self.findKingMoves(piece)
elif "rook" in nameOfPiece:
return self.findRookMoves(piece)
pass
def findPawnMoves(self, piece):
print("pawn time")
posOfPawn = piece.getPos()
colorOfPawn = piece.getColor()
# temp = posOfPawn
print(colorOfPawn)
if colorOfPawn[0] < 1 and colorOfPawn[1] < 1 and colorOfPawn[2] < 1 :
m1 = (posOfPawn.getX(),posOfPawn.getY() + 1,posOfPawn.getZ())
m2 = (posOfPawn.getX(),posOfPawn.getY() + 2,posOfPawn.getZ())
m3 = (posOfPawn.getX(),posOfPawn.getY()+8 ,posOfPawn.getZ() + 1)
m4 = (posOfPawn.getX(),posOfPawn.getY() + 9,posOfPawn.getZ() + 1)
m5 = (posOfPawn.getX(),posOfPawn.getY()+16 ,posOfPawn.getZ() + 2)
m6 = (posOfPawn.getX(),posOfPawn.getY() + 18,posOfPawn.getZ() + 2)
print(m1, m2, m3, m4,m5,m6)
return [m1, m2, m3, m4,m5,m6]
elif colorOfPawn[0] == 1 and colorOfPawn[1] == 1 and colorOfPawn[2] == 1 :
m1 = (posOfPawn.getX(),posOfPawn.getY() - 1,posOfPawn.getZ())
m2 = (posOfPawn.getX(),posOfPawn.getY() - 2,posOfPawn.getZ())
print(m1, m2)
return [m1, m2]
def __init__(self):
super().__init__()
self.disableMouse()
self.squares = []
self.pieces = []
for index in range(192):
self.squares += [index]
self.pieces += [index]
self.formBoardAndPieces()
self.setBackgroundColor(color(0,0,125)[0],color(0,125,0)[1],color(0,0,125)[2],)
self.camera.setPos(0.5,-20,25)
self.camera.setHpr(0,-42.5,0)
self.setupLights()
self.inputDevice = "keyboard"
self.accept("arrow_left", updateKeyMap, ["left"])
self.accept("arrow_right", updateKeyMap, ["right"])
self.accept("arrow_up", updateKeyMap, ["up"])
self.accept("arrow_down", updateKeyMap, ["down"])
self.accept("u", updateKeyMap, ["u"])
self.accept("d", updateKeyMap, ["d"] )
self.accept("enter", updateKeyMap, ["enter"])
self.dx = 1
self.pieceSelected = False
self.taskMgr.add(self.update, "update")
self.select = None
pass
game = MilleniumChess()
game.run()