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keyBoard08
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keyBoard08
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from direct.showbase.ShowBase import ShowBase
from panda3d.core import CollisionTraverser, CollisionNode
from panda3d.core import CollisionHandlerQueue, CollisionRay
from panda3d.core import AmbientLight, DirectionalLight, LightAttrib
from panda3d.core import TextNode
from panda3d.core import LPoint3, LVector3, BitMask32
from direct.gui.OnscreenText import OnscreenText
from direct.showbase.DirectObject import DirectObject
from direct.task.Task import Task
# Moving a piece in all diection without subsituting error and without continuous pressing of enter key
keyMap = {
"up" : False,
"down" : False,
"left": False,
"right": False,
"u": False,
"d": False,
"enter":False,
"space":False}
def updateKeyMap(key, state):
keyMap[key] = state
def color(r,g,b):
return((r/255,g/255,b/255))
class MyApp(ShowBase):
def __init__(self):
self.squares = []
self.pieces = []
for index in range (192):
self.squares += [index]
self.pieces += [index]
# print(self.sq)
ShowBase.__init__(self)
self.disable_mouse()
index = -1
for z in range (-1,2):
count= 1
for x in range(-3,5):
# going to next row
for y in range(13,5,-1):
index += 1
# going throug a constant row
if count % 2 == 0:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x-(8 * z),y,abs(z))
self.squares[index].setColor(0,0,0)
# count+= 1
else:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x-(8 * z),y,abs(z))
self.squares[index].setColor(255,255,255)
if y == 12:
self.pieces[index] = loader.loadModel("models/pawn.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(1,1,1)
elif y == 7:
self.pieces[index] = loader.loadModel("models/pawn.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-3, 13), (4,13), (-3,6), (4,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/rook.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/rook.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-2, 13), (3,13), (-2,6), (3,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/knight.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/knight.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-1, 13), (2,13), (-1,6), (2,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/bishop.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/bishop.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(0, 13), (0,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/king.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/king.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(1, 13), (1,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/queen.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/queen.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x-(8 * z),y,abs(z))
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
count+= 1
count+= 1
self.square = loader.loadModel("models/square.egg")
self.square.reparentTo(render)
self.square.setPos(4,10,0.01)
self.square.setColor(0,0,1)
self.setBackgroundColor(color(0,0,125)[0],color(0,125,0)[1],color(0,0,125)[2],)
self.camera.setPos(0.5,-7,10)
self.camera.setHpr(0,-30,0)
self.setupLights()
self.accept("arrow_left", updateKeyMap, ["left", True])
self.accept("arrow_right", updateKeyMap, ["right", True])
self.accept("arrow_up", updateKeyMap, ["up", True])
self.accept("arrow_down", updateKeyMap, ["down", True])
self.accept("u", updateKeyMap, ["u", True])
self.accept("d", updateKeyMap, ["d", True])
self.accept("enter", updateKeyMap, ["enter", True])
self.dx = 1
self.pieceSelected = False
self.taskMgr.add(self.update, "update")
self.select = None
# print(self.pieces)
def update(self, task):
posOfSq = self.square.getPos()
if keyMap["left"]:
posOfSq.x -= self.dx
keyMap["left"] = False
if posOfSq.x < -3:
self.camera.setPos(-6,-7,10)
posOfSq.setZ(1.001)
elif -3 <= posOfSq.x <= 4:
self.camera.setPos(0.5,-7,10)
posOfSq.setZ(0.001)
elif keyMap["right"]:
posOfSq.x += self.dx
keyMap["right"] = False
if -3 <= posOfSq.x <= 4:
self.camera.setPos(0.5,-7,10)
posOfSq.setZ(0.001)
elif posOfSq > 4:
self.camera.setPos(7,-7,10)
posOfSq.setZ(1.001)
elif keyMap["up"]:
posOfSq.y += self.dx
keyMap["up"] = False
elif keyMap["down"]:
posOfSq.y -= self.dx
keyMap["down"] = False
elif keyMap["u"]:
posOfSq.z += self.dx
keyMap["u"] = False
elif keyMap["d"]:
posOfSq.z -= self.dx
keyMap["d"] = False
self.square.setPos(posOfSq)
if keyMap["enter"]:
if self.select == None and self.pieceSelected == False:
for i in range(192):
if isinstance(self.pieces[i], int) == False:
posOfPiece = self.pieces[i].getPos()
if self.compare(posOfPiece, posOfSq) :
self.select = i
self.pieceSelected = True
keyMap["enter"] = False
break
else:
keyMap["enter"] = False
elif self.select != None and self.pieceSelected != False:
# print("stop")
self.select = None
self.pieceSelected = False
keyMap["enter"] = False
elif self.select != None and keyMap["enter"] == False:
self.pieces[self.select].setPos(posOfSq)
return task.cont
def setupLights(self): # This function sets up some default lighting
ambientLight = AmbientLight("ambientLight")
ambientLight.setColor((.8, .8, .8, 1))
directionalLight = DirectionalLight("directionalLight")
directionalLight.setDirection(LVector3(0, 45, -45))
directionalLight.setColor((0.2, 0.2, 0.2, 1))
render.setLight(render.attachNewNode(directionalLight))
render.setLight(render.attachNewNode(ambientLight))
def compare(self, p1, p2):
if abs(p1.getX() - p2.getX()) <= 0.05 and p1.getY() == p2.getY():
if abs(p1.getZ() - p2.getZ()) <= 0.05:
return True
else:
return False
else:
return False
app = MyApp()
app.run()