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main.py
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'''
werewolf main code
'''
import random
import json
import os
from typing import List, Dict, Any
import yaml
from model import OpenAIChat
from agent import OpenaiBasedAgent
from configs.role_config import *
from prompt import Prompts
import logging
import numpy as np
roles = ["werewolf", "werewolf", "villager", "villager", "seer", "witch"]
# 设置一个字典存放玩家的信息
players_state = {}
healing, poison = True, True
MAX_WEREWOLF_DISCUSSION_ROUND = 3
MAX_GAME_ROUND = 6
# 读取yaml文件
def read_yaml_file(file_path):
with open(file_path, 'r', encoding='utf-8') as file:
return yaml.safe_load(file)
# 初始化角色
def init_roles(roles, configs):
# 初始化角色
all_roles = roles.copy()
random.shuffle(all_roles)
# 初始化llm
llm = configs['llm']
players = configs['Players']
# 分配角色
wolves, villagers = [], []
witch = None
seer = None
for i , role in enumerate(all_roles):
# 获取角色的名字
name = players["Player{}".format(i+1)]['name']
# 实例化model
model = eval(players["Player{}".format(i+1)]['model'])(**llm)
system_prompt = eval(role + '_system_prompt').format(name)
# 实例化agent
agent = eval(players["Player{}".format(i+1)]['agent'])(name=name, role = role, system_prompt=system_prompt, model=model, state = True )
players_state[name] = agent
if role == 'werewolf':
wolves.append(agent)
else:
if role == 'seer':
seer = agent
elif role == 'witch':
witch = agent
villagers.append(agent)
return villagers, wolves , witch, seer
def combine_name_to_string(agents):
def _get_name(agent):
return agent.name
if len(agents) == 1:
return _get_name(agents[0])
return ', '.join([_get_name(agent) for agent in agents[:-1]]) + ' and ' + _get_name(agents[-1])
def check_alive_players(players_state):
alive_agents = [agent for player, agent in players_state.items() if agent.state]
return combine_name_to_string(alive_agents)
def check_winning(wolves, players_state):
alive_players = [agent for player, agent in players_state.items() if agent.state]
# 狼人获胜条件
# 狼人的数量大于等于 villagers的数量
if len(wolves) *2 >= len(alive_players):
print("The werewolves have prevailed and taken over the village. Better luck next time!")
return True
if alive_players and len(wolves) == 0:
print("The game is over. The werewolves have been defeated, and the village is safe once again! ")
return True
return False
def majority_vote(votes: list) -> Any:
"""majority_vote function"""
votes_valid = [item for item in votes if item != "Abstain"]
# Count the votes excluding abstentions.
unit, counts = np.unique(votes_valid, return_counts=True)
return unit[np.argmax(counts)]
configs = read_yaml_file('configs/config.yaml')
villagers, wolves, witch, seer = init_roles(roles, configs)
wolves_messages = []
witch_messages = []
seer_messages = []
day_messages = []
for name, agent in players_state.items():
print("{}:{}".format(name, agent.role))
while True:
user_input = input("Are you sure you want to continue? (yes/no):").strip().lower()
if user_input in ["yes", "y"]:
break
# start game
for _ in range(1, MAX_GAME_ROUND +1):
# night werewolf discussion
# 根据wolves 数量 选择提示词
alive_wolves = [ wolf for wolf in wolves if wolf.state]
# alive players name
surviving_players = check_alive_players(players_state)
moderator_to_wolves = Prompts.to_wolves.format(combine_name_to_string(alive_wolves)) if len(alive_wolves) ==2 else Prompts.to_only_wolves(alive_wolves[0].name)
wolves_messages.append( {'role': 'user', 'name': 'moderator', 'content': moderator_to_wolves } )
instruction_discussion_message = [{'role':'system', 'content': Prompts.instruction_prompt.format(json.dumps( Prompts.wolves_discussion_prompt , indent=4) )} ]
instruction_vote_message = [{'role':'system', 'content': Prompts.instruction_prompt.format(json.dumps( Prompts.wolves_vote_prompt, indent=4) )} ]
# 开始狼人讨论 狼人讨论完判断是否得出结论
discussion_over = False
i = 0
print('it is night:')
while not discussion_over and i < MAX_WEREWOLF_DISCUSSION_ROUND:
# for _ in range(MAX_WEREWOLF_DISCUSSION_ROUND):
print(f"start werewolf discussion {i+1}")
i +=1
choose_player_to_dead = None
for wolf in alive_wolves:
response = wolf.reply(wolves_messages, instruction_discussion_message)['choices'][0]['message']['content']
parsed_response = json.loads(response)
print("{}: {}".format(wolf.name, parsed_response['speak']))
wolves_messages.append({'role':'assistant', 'name': wolf.name, 'content': parsed_response['speak']})
discussion_over = parsed_response.get('finish_discussion', False)
# if parsed_response.get('finish_discussion', False):
print("wolves vote time....")
# 达成一致, 开始讨论
moderator_night_vote = {'role': 'user', 'name':'moderator', 'content': Prompts.to_wolves_vote.format(surviving_players) }
wolves_messages.append(moderator_night_vote)
agreement = False
while not agreement:
for wolf in alive_wolves:
response = wolf.reply(wolves_messages, instruction_vote_message)['choices'][0]['message']['content']
parsed_response = json.loads(response)
if choose_player_to_dead is None:
choose_player_to_dead = parsed_response['vote']
elif choose_player_to_dead == parsed_response['vote']:
agreement = True
print('wolves decide to eliminate {}'.format(choose_player_to_dead) )
# 更新狼人和witch消息
wolves_messages.append({'role':'user', 'name': 'moderator', 'content': Prompts.to_wolves_res.format(choose_player_to_dead)})
# witch_messages.append( {'role':'user', 'name':'moderator', 'content': Prompts.to_witch_resurrect.format_map( { "witch_name":witch.name, "dead_name": choose_player_to_dead }) } )
# # 更新玩家状态
# agreement = True
# break
# else:
# continue
# else:
# continue
# # print(_)
# print(choose_player_to_dead)
# if choose_player_to_dead:
# break
# witch 使用毒药和解药
# 需要知道女巫是哪一个
# 1. healing
print('--'*20)
print(" witch time")
poison_player = None
if witch.state:
# 本轮witch 发言
round_message = None
if healing and choose_player_to_dead is not None:
witch_messages.append( {'role':'user', 'name':'moderator', 'content': Prompts.to_witch_resurrect.format_map( { "witch_name":witch.name, "dead_name": choose_player_to_dead }) } )
instruction_heal_message = [{'role':'system', 'content': Prompts.instruction_prompt.format(json.dumps( Prompts.witch_healing_prompt, indent=4) )} ]
# print(instruction_heal_message)
response = witch.reply(witch_messages, instruction_heal_message)['choices'][0]['message']['content']
parsed_response = json.loads(response)
print("{}:{} ".format(witch.name, parsed_response) )
if parsed_response.get('healing', False):
# 使用解药
healing = False
choose_player_to_dead = None
# 更新女巫消息
round_message = {'role':'assistant', 'name': witch.name, 'content': Prompts.to_witch_resurrect_yes}
else:
# 不使用解药
round_message = {'role':'assistant', 'name': witch.name, 'content': Prompts.to_witch_resurrect_no}
if poison and healing:
# 使用毒药
instruction_poison_message = [{'role':'system', 'content': Prompts.instruction_prompt.format(json.dumps( Prompts.witch_poison_prompt, indent=4) )} ]
response = witch.reply(witch_messages, instruction_poison_message)['choices'][0]['message']['content']
parsed_response = json.loads(response)
print("{}:{} ".format(witch.name, parsed_response) )
if parsed_response.get('poison', False) and parsed_response.get('player_name', False):
# 使用毒药
poison = False
poison_player = parsed_response['player_name']
# 更新女巫消息
round_message = {'role':'assistant', 'name': witch.name, 'content': Prompts.to_witch_poison_yes.format(parsed_response['player_name']) }
else:
round_message = {'role':'assistant', 'name': witch.name, 'content': Prompts.to_witch_poison_no}
witch_messages.append(round_message)
print('**'*20)
print('seer time')
if seer.state:
# 预言家发言
# 预言家会不会查看自己的信息
seer_messages.append( {'role':'user', 'name':'moderator', 'content': Prompts.to_seer.format(seer.name, check_alive_players(players_state) ) } )
instruction_seer_message = [{'role':'system', 'content': Prompts.instruction_prompt.format(json.dumps( Prompts.seer_check_prompt, indent=4) )} ]
response = seer.reply(seer_messages, instruction_seer_message)['choices'][0]['message']['content']
parsed_response = json.loads(response)
print("{}:{} ".format(seer.name, parsed_response) )
if parsed_response.get('player_name', False):
check_player_role = players_state[parsed_response['player_name']].role
seer_messages.append({'role':'assistant', 'name': seer.name, 'content': 'the role of {} is {}'.format(parsed_response['player_name'], check_player_role)})
# update dead player
dead_player = []
if choose_player_to_dead:
players_state[choose_player_to_dead].state = False
dead_player.append(choose_player_to_dead)
if poison_player:
players_state[poison_player].state = False
dead_player.append(poison_player)
print('dead player:', dead_player)
# 判断游戏是否结束
if check_winning(wolves, players_state):
break
print('The day is coming.... ')
# daytime discussion
moderator_check_dead = {'role': 'user', 'name':'moderator', 'content': Prompts.to_all_danger.format(','.join(dead_player)) if len(dead_player) else Prompts.to_all_peace }
day_messages.append(moderator_check_dead)
moderator_day_discussion = {'role': 'user', 'name':'moderator', 'content': Prompts.to_all_discuss }
instruction_day_discussion = [{'role':'system', 'content': Prompts.instruction_prompt.format(json.dumps( Prompts.survivors_discuss_prompt, indent=4) )} ]
# day_discussion = []
print('**'*20)
print('day discussion')
for player , agent in players_state.items():
if agent.state:
response = agent.reply(day_messages, instruction_day_discussion)['choices'][0]['message']['content']
parsed_response = json.loads(response)
print("{}: {}".format(agent.name, parsed_response['speak']))
day_messages.append({'role':'assistant', 'name': agent.name, 'content': parsed_response['speak']})
# day vote
day_messages.append({'role':'user', 'name':'moderator', 'content': Prompts.to_all_vote})
instruction_day_vote = [{'role':'system', 'content': Prompts.instruction_prompt.format(json.dumps( Prompts.survivors_vote_prompt, indent=4) )} ]
day_vote = []
for player , agent in players_state.items():
if agent.state:
response = agent.reply(day_messages, instruction_day_vote)['choices'][0]['message']['content']
parsed_response = json.loads(response)
day_vote.append(parsed_response.get("vote", None))
vote_res = majority_vote(day_vote)
players_state[vote_res].state = False
print('{} gets the most votes'.format(vote_res))
result = {'role':'user', 'name':'moderator', 'content': Prompts.to_all_res.format(vote_res) }
# result broadcast to all agents
for player , agent in players_state.items():
if agent.state:
agent.observe(result)
if check_winning(wolves, players_state):
break
go_on_message = {'role': 'user', 'name':'moderator', 'content': Prompts.to_all_continue}
for player , agent in players_state.items():
if agent.state:
agent.observe(result)
agent.observe(go_on_message)