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item_functions.py
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item_functions.py
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from typing import TYPE_CHECKING
from components.ai import ConfusedMonster
if TYPE_CHECKING:
from entity import Entity
def cast_confuse(*args, **kwargs):
entities = kwargs.get('entities')
fov_map = kwargs.get('fov_map')
target_x = kwargs.get('target_x')
target_y = kwargs.get('target_y')
results = []
if not fov_map[target_x, target_y]:
results.append({
'consumed': False,
'message': '[color=yellow]You cannot target a tile outside your field of view.[/color]'
})
for entity in entities:
if entity.x == target_x and entity.y == target_y and entity.ai:
confused_ai = ConfusedMonster(entity.ai, 10)
confused_ai.owner = entity
entity.ai = confused_ai
results.append({
'consumed': True,
'message': f'[color=purple]The eyes of the {entity.name} look vacant, as he starts to stumble around![/color]'
})
break
else:
results.append({
'consumed': False,
'message': '[color=yellow]There is no targetable enemy at that location.[/color]'
})
return results
def cast_fireball(*args, **kwargs):
entities = kwargs.get('entities')
fov_map = kwargs.get('fov_map')
damage = kwargs.get('damage')
radius = kwargs.get('radius')
target_x = kwargs.get('target_x')
target_y = kwargs.get('target_y')
results = []
if not fov_map[target_x, target_y]:
results.append({
'consumed': False,
'message': '[color=yellow]You cannot target a tile outside your field of view.[/color]'
})
return results
results.append({
'consumed': True,
'message': f'[color=orange]The fireball explodes, burning everything within {radius} tiles![/color]'
})
for entity in entities:
if entity.distance(target_x, target_y) <= radius and entity.fighter:
results.append({
'message': f'[color=orange]The {entity.name} gets burned for {damage} hit points.[/color]'
})
results.extend(entity.fighter.take_damage(damage))
return results
def cast_lightning(*args, **kwargs):
caster: Entity = args[0]
entities = kwargs.get('entities')
fov_map = kwargs.get('fov_map')
damage = kwargs.get('damage')
maximum_range = kwargs.get('maximum_range')
results = []
target: Entity = None
closest_distance: int = maximum_range + 1
for entity in entities:
if entity.fighter and entity != caster and fov_map[entity.x, entity.y]:
distance = caster.distance_to(entity)
if distance < closest_distance:
target = entity
closest_distance = distance
if target:
results.append({
'consumed': True,
'target': target,
'message': f'A lighting bolt strikes the {target.name} with a loud thunder! The damage is {damage}.'
})
results.extend(target.fighter.take_damage(damage))
else:
results.append({
'consumed': False,
'target': None,
'message': '[color=red]No enemy is close enough to strike.[/color]'
})
return results
def heal(*args, **kwargs):
entity: Entity = args[0]
amount: int = kwargs.get('amount')
results = []
if entity.fighter.hp == entity.fighter.max_hp:
results.append({
'consumed': False,
'message': '[color=yellow]You are already at full health.[/color]'
})
else:
entity.fighter.heal(amount)
results.append({
'consumed': True,
'message': '[color=green]Your wounds start to feel better![/color]'
})
return results