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InputManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;
namespace YoutubeRPG
{
public class InputManager
{
KeyboardState currentKeyState, prevKeyState;
private static InputManager instance;
public static InputManager Instance
{
get
{
if (instance == null)
instance = new InputManager();
return instance;
}
}
public void Update()
{
prevKeyState = currentKeyState;
if (!ScreenManager.Instance.IsTransitioning)
currentKeyState = Keyboard.GetState();
}
public bool KeyPressed(params Keys[] keys)
{
foreach (Keys key in keys)
{
if (currentKeyState.IsKeyDown(key) && prevKeyState.IsKeyUp(key))
return true;
}
return false;
}
public bool KeyReleased(params Keys[] keys)
{
foreach (Keys key in keys)
{
if (currentKeyState.IsKeyUp(key) && prevKeyState.IsKeyDown(key))
return true;
}
return false;
}
public bool KeyDown(params Keys[] keys)
{
foreach (Keys key in keys)
{
if (currentKeyState.IsKeyDown(key))
return true;
}
return false;
}
}
}