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EventInsights2018.md

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EventInsights2018

Properties

Name Type Description Notes
AutoQuestAchieved []float32 An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage.
AverageBoostPlayed float32 Average number of boost power up scored (out of 3).
AverageEndgamePoints float32 Average endgame points.
AverageForcePlayed float32 Average number of force power up scored (out of 3).
AverageFoulScore float32 Average foul score.
AveragePointsAuto float32 Average points scored during auto.
AveragePointsTeleop float32 Average points scored during teleop.
AverageRunPointsAuto float32 Average mobility points scored during auto.
AverageScaleOwnershipPoints float32 Average scale ownership points scored.
AverageScaleOwnershipPointsAuto float32 Average scale ownership points scored during auto.
AverageScaleOwnershipPointsTeleop float32 Average scale ownership points scored during teleop.
AverageScore float32 Average score.
AverageSwitchOwnershipPoints float32 Average switch ownership points scored.
AverageSwitchOwnershipPointsAuto float32 Average switch ownership points scored during auto.
AverageSwitchOwnershipPointsTeleop float32 Average switch ownership points scored during teleop.
AverageVaultPoints float32 Average value points scored.
AverageWinMargin float32 Average margin of victory.
AverageWinScore float32 Average winning score.
BoostPlayedCounts []float32 An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage.
ClimbCounts []float32 An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage.
FaceTheBossAchieved []float32 An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage.
ForcePlayedCounts []float32 An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage.
HighScore []string An array with three values, high score, match key from the match with the high score, and the name of the match
LevitatePlayedCounts []float32 An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage.
RunCountsAuto []float32 An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage.
ScaleNeutralPercentage float32 Average scale neutral percentage.
ScaleNeutralPercentageAuto float32 Average scale neutral percentage during auto.
ScaleNeutralPercentageTeleop float32 Average scale neutral percentage during teleop.
SwitchOwnedCountsAuto []float32 An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage.
UnicornMatches []float32 An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage.
WinningOppSwitchDenialPercentageTeleop float32 Average opposing switch denail percentage for the winning alliance during teleop.
WinningOwnSwitchOwnershipPercentage float32 Average own switch ownership percentage for the winning alliance.
WinningOwnSwitchOwnershipPercentageAuto float32 Average own switch ownership percentage for the winning alliance during auto.
WinningOwnSwitchOwnershipPercentageTeleop float32 Average own switch ownership percentage for the winning alliance during teleop.
WinningScaleOwnershipPercentage float32 Average scale ownership percentage for the winning alliance.
WinningScaleOwnershipPercentageAuto float32 Average scale ownership percentage for the winning alliance during auto.
WinningScaleOwnershipPercentageTeleop float32 Average scale ownership percentage for the winning alliance during teleop.

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