AutoQuestAchieved |
[]float32 |
An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage. |
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AverageBoostPlayed |
float32 |
Average number of boost power up scored (out of 3). |
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AverageEndgamePoints |
float32 |
Average endgame points. |
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AverageForcePlayed |
float32 |
Average number of force power up scored (out of 3). |
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AverageFoulScore |
float32 |
Average foul score. |
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AveragePointsAuto |
float32 |
Average points scored during auto. |
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AveragePointsTeleop |
float32 |
Average points scored during teleop. |
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AverageRunPointsAuto |
float32 |
Average mobility points scored during auto. |
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AverageScaleOwnershipPoints |
float32 |
Average scale ownership points scored. |
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AverageScaleOwnershipPointsAuto |
float32 |
Average scale ownership points scored during auto. |
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AverageScaleOwnershipPointsTeleop |
float32 |
Average scale ownership points scored during teleop. |
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AverageScore |
float32 |
Average score. |
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AverageSwitchOwnershipPoints |
float32 |
Average switch ownership points scored. |
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AverageSwitchOwnershipPointsAuto |
float32 |
Average switch ownership points scored during auto. |
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AverageSwitchOwnershipPointsTeleop |
float32 |
Average switch ownership points scored during teleop. |
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AverageVaultPoints |
float32 |
Average value points scored. |
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AverageWinMargin |
float32 |
Average margin of victory. |
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AverageWinScore |
float32 |
Average winning score. |
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BoostPlayedCounts |
[]float32 |
An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage. |
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ClimbCounts |
[]float32 |
An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage. |
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FaceTheBossAchieved |
[]float32 |
An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage. |
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ForcePlayedCounts |
[]float32 |
An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage. |
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HighScore |
[]string |
An array with three values, high score, match key from the match with the high score, and the name of the match |
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LevitatePlayedCounts |
[]float32 |
An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage. |
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RunCountsAuto |
[]float32 |
An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage. |
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ScaleNeutralPercentage |
float32 |
Average scale neutral percentage. |
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ScaleNeutralPercentageAuto |
float32 |
Average scale neutral percentage during auto. |
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ScaleNeutralPercentageTeleop |
float32 |
Average scale neutral percentage during teleop. |
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SwitchOwnedCountsAuto |
[]float32 |
An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage. |
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UnicornMatches |
[]float32 |
An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage. |
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WinningOppSwitchDenialPercentageTeleop |
float32 |
Average opposing switch denail percentage for the winning alliance during teleop. |
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WinningOwnSwitchOwnershipPercentage |
float32 |
Average own switch ownership percentage for the winning alliance. |
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WinningOwnSwitchOwnershipPercentageAuto |
float32 |
Average own switch ownership percentage for the winning alliance during auto. |
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WinningOwnSwitchOwnershipPercentageTeleop |
float32 |
Average own switch ownership percentage for the winning alliance during teleop. |
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WinningScaleOwnershipPercentage |
float32 |
Average scale ownership percentage for the winning alliance. |
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WinningScaleOwnershipPercentageAuto |
float32 |
Average scale ownership percentage for the winning alliance during auto. |
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WinningScaleOwnershipPercentageTeleop |
float32 |
Average scale ownership percentage for the winning alliance during teleop. |
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