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There recently have been some games dumped from Japanese phones that implement those APIs. I did some light digging through a single game (Puyo Puyo!/15th anniversary) code and found that it seems to be just MIDP with some imports of com.j_phone.
I also tried that Puyo Puyo game with a recent commit but so far I only got a black screen.
JL-Mod can run the Puyo game with some heavy graphical bugs, along with Tetris DJ. I thought that was worth mentioning as that codebase is under the Apache 2.0 license which should be compatible with FreeJ2ME's GPLv3.
The text was updated successfully, but these errors were encountered:
That's something i've been discussing with @TwoSpacesSG on discord. From all the keitai vendor implementations out there, softbank does seem the easiest to implement (especially compared to DoJa's later API revisions for example), i just have a big list of TODOs at the moment so i can't really focus on this, or FreeJ2ME in general.
It depends on which game it is, some of those are 2D games that are fully playable in JL-Mod, others are 3D games using OpenGL APIs like Klonoa, which aren't even fully implemented in JL-Mod (Klonoa works with graphical bugs, and is not beatable). Also there's the elephant in the room that is SMAF (.mmf music) and MFi (.mld music).
There recently have been some games dumped from Japanese phones that implement those APIs. I did some light digging through a single game (Puyo Puyo!/15th anniversary) code and found that it seems to be just MIDP with some imports of
com.j_phone
.I also tried that Puyo Puyo game with a recent commit but so far I only got a black screen.
JL-Mod can run the Puyo game with some heavy graphical bugs, along with Tetris DJ. I thought that was worth mentioning as that codebase is under the Apache 2.0 license which should be compatible with FreeJ2ME's GPLv3.
The text was updated successfully, but these errors were encountered: