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High-end versions (see screenshot) freeze every time you press a key in the menu, meaning the game can't be played. Only exception to this seems to be the Russian Motorola 176x204 version.
Low-end versions freeze every time you start a new game. Only exception to this seems to be the Russian Nokia 128x160 version.
There doesn't seem to be anything interesting in the console.
When this game used to work, it had the Heroes Lore issue of lag on input response.
The text was updated successfully, but these errors were encountered:
This regression is likely to have been caused by zb3's queue additions on lcdui and input, and the fun part is that using queues on those is a good idea to remove race conditions, the problem is that the likelyhood of this game being terribly coded after decompiling and examining it is very high, just like Wind of Soltia which has some insane interrupt logic going on... as to how one would work around this, i've no idea yet.
J2ME-Loader seems to be much better at this, but input and actual rendering is the kind of thing we can't just copy from them, as Android handles things differently.
High-end versions (see screenshot) freeze every time you press a key in the menu, meaning the game can't be played. Only exception to this seems to be the Russian Motorola 176x204 version.
Low-end versions freeze every time you start a new game. Only exception to this seems to be the Russian Nokia 128x160 version.
There doesn't seem to be anything interesting in the console.
When this game used to work, it had the Heroes Lore issue of lag on input response.
The text was updated successfully, but these errors were encountered: