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Macbook Air M2. Operating System: macOS v13.4 (22F66)
App Version: 0.9.13 ARM64 NEON-A64 (LLVM-Clang v13.1.6)
type here what's bothering you, in a detailed manner.
[ BEGIN DESMUME TROUBLESHOOTING INFORMATION ]
App Version: 0.9.13 ARM64 NEON-A64 (LLVM-Clang v13.1.6) Operating System: macOS v13.4 (22F66) Model Identifier: Mac14,2 ROM Name: POKEMON MB2 ROM Serial: TWL-IREO-INT
Emulation Speed: 1.00x Auto Frame Skip: YES SLOT-1 Device Type: Retail (Auto) SLOT-2 Device Type: Auto Advanced Bus-Level Timing: YES Rigorous 3D Rendering Timing: NO CPU Emulation Engine: Interpreter Use Game-Specific Hacks: YES External BIOS: NO External Firmware: NO GPU - Scaling Factor: 1x GPU - Color Depth: 18-bit 3D Renderer - Engine: None (HighResColor=YES, LineHack=YES, FragmentSamplingHack=NO, ThreadCount=Automatic) 3D Renderer - Enable Textures: YES 3D Renderer - Texture Deposterize: NO 3D Renderer - Texture Scaling Factor: 1x 3D Renderer - Edge Marking: YES 3D Renderer - Fog: YES Video - Output Engine: macOS Metal GPUFamily2_v1 (Apple M2) Audio - Output Engine: macOS Core Audio Sound Interface Audio - Advanced SPU Logic: YES Audio - Sound Interpolation Method: Cosine Audio - Sound Synchronization Method: "N" Sync Method
Cheats: NO
Observed Behavior: After loading the ROM and then loading a save state DeSmuME crashes and it gives me the “DeSmuME quit unexpectedly.” type of error.
Expected Behavior: It should load the ROM save state and begin from where the save state left off.
[ END DESMUME TROUBLESHOOTING INFORMATION ]
The text was updated successfully, but these errors were encountered:
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State your operating system:
Macbook Air M2. Operating System: macOS v13.4 (22F66)
DesMuME version
App Version: 0.9.13 ARM64 NEON-A64 (LLVM-Clang v13.1.6)
Isse
type here what's bothering you, in a detailed manner.
[ BEGIN DESMUME TROUBLESHOOTING INFORMATION ]
App Version: 0.9.13 ARM64 NEON-A64 (LLVM-Clang v13.1.6)
Operating System: macOS v13.4 (22F66)
Model Identifier: Mac14,2
ROM Name: POKEMON MB2
ROM Serial: TWL-IREO-INT
Emulation Speed: 1.00x
Auto Frame Skip: YES
SLOT-1 Device Type: Retail (Auto)
SLOT-2 Device Type: Auto
Advanced Bus-Level Timing: YES
Rigorous 3D Rendering Timing: NO
CPU Emulation Engine: Interpreter
Use Game-Specific Hacks: YES
External BIOS: NO
External Firmware: NO
GPU - Scaling Factor: 1x
GPU - Color Depth: 18-bit
3D Renderer - Engine: None (HighResColor=YES, LineHack=YES, FragmentSamplingHack=NO, ThreadCount=Automatic)
3D Renderer - Enable Textures: YES
3D Renderer - Texture Deposterize: NO
3D Renderer - Texture Scaling Factor: 1x
3D Renderer - Edge Marking: YES
3D Renderer - Fog: YES
Video - Output Engine: macOS Metal GPUFamily2_v1 (Apple M2)
Audio - Output Engine: macOS Core Audio Sound Interface
Audio - Advanced SPU Logic: YES
Audio - Sound Interpolation Method: Cosine
Audio - Sound Synchronization Method: "N" Sync Method
Cheats: NO
Observed Behavior: After loading the ROM and then loading a save state DeSmuME crashes and it gives me the “DeSmuME quit unexpectedly.” type of error.
Expected Behavior: It should load the ROM save state and begin from where the save state left off.
[ END DESMUME TROUBLESHOOTING INFORMATION ]
The text was updated successfully, but these errors were encountered: