diff --git a/CMakeLists.txt b/CMakeLists.txt index 3383297..4607551 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -29,11 +29,17 @@ endif() set(BINFOLDER ${CMAKE_INSTALL_PREFIX}/bin) configure_file(resources/scriptpanel.desktop.in scriptpanel.desktop) - -add_executable(scriptpanel - src/main.cpp imgui/examples/imgui_impl_glfw.cpp imgui/examples/imgui_impl_opengl3.cpp - imgui/examples/libs/gl3w/GL/gl3w.c imgui/imgui.cpp imgui/imgui_draw.cpp imgui/imgui_widgets.cpp - ) +include_directories(imgui/backends) +include_directories(include) +add_executable(scriptpanel src/main.cpp + imgui/imgui.cpp + imgui/imgui_draw.cpp + imgui/imgui_widgets.cpp + imgui/imgui_tables.cpp + imgui/backends/imgui_impl_glfw.cpp + imgui/backends/imgui_impl_opengl3.cpp + include/GL/gl3w.c +) target_include_directories(scriptpanel PUBLIC imgui PUBLIC imgui/examples diff --git a/imgui b/imgui index 5d472c4..aa81272 160000 --- a/imgui +++ b/imgui @@ -1 +1 @@ -Subproject commit 5d472c4895505414b3e729e947603c9a0c4893e9 +Subproject commit aa812729007d5a357e2e873e28a91e5577ac8088 diff --git a/include/GL/gl3w.c b/include/GL/gl3w.c new file mode 100644 index 0000000..d65dfda --- /dev/null +++ b/include/GL/gl3w.c @@ -0,0 +1,926 @@ +/* + * This file was generated with gl3w_gen.py, part of gl3w + * (hosted at https://github.com/skaslev/gl3w) + * + * This is free and unencumbered software released into the public domain. + * + * Anyone is free to copy, modify, publish, use, compile, sell, or + * distribute this software, either in source code form or as a compiled + * binary, for any purpose, commercial or non-commercial, and by any + * means. + * + * In jurisdictions that recognize copyright laws, the author or authors + * of this software dedicate any and all copyright interest in the + * software to the public domain. We make this dedication for the benefit + * of the public at large and to the detriment of our heirs and + * successors. We intend this dedication to be an overt act of + * relinquishment in perpetuity of all present and future rights to this + * software under copyright law. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include + +#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) + +#if defined(_WIN32) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +static HMODULE libgl; +typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR); +static GL3WglGetProcAddr wgl_get_proc_address; + +static int open_libgl(void) +{ + libgl = LoadLibraryA("opengl32.dll"); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + + wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress"); + return GL3W_OK; +} + +static void close_libgl(void) +{ + FreeLibrary(libgl); +} + +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + + res = (GL3WglProc)wgl_get_proc_address(proc); + if (!res) + res = (GL3WglProc)GetProcAddress(libgl, proc); + return res; +} +#elif defined(__APPLE__) +#include + +static void *libgl; + +static int open_libgl(void) +{ + libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + + return GL3W_OK; +} + +static void close_libgl(void) +{ + dlclose(libgl); +} + +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + + *(void **)(&res) = dlsym(libgl, proc); + return res; +} +#else +#include + +static void *libgl; /* OpenGL library */ +static void *libglx; /* GLX library */ +static void *libegl; /* EGL library */ +static GL3WGetProcAddressProc gl_get_proc_address; + +static void close_libgl(void) +{ + if (libgl) { + dlclose(libgl); + libgl = NULL; + } + if (libegl) { + dlclose(libegl); + libegl = NULL; + } + if (libglx) { + dlclose(libglx); + libglx = NULL; + } +} + +static int is_library_loaded(const char *name, void **lib) +{ + *lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD); + return *lib != NULL; +} + +static int open_libs(void) +{ + /* On Linux we have two APIs to get process addresses: EGL and GLX. + * EGL is supported under both X11 and Wayland, whereas GLX is X11-specific. + * First check what's already loaded, the windowing library might have + * already loaded either EGL or GLX and we want to use the same one. + */ + + if (is_library_loaded("libEGL.so.1", &libegl) || + is_library_loaded("libGLX.so.0", &libglx)) { + libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL); + if (libgl) + return GL3W_OK; + else + close_libgl(); + } + + if (is_library_loaded("libGL.so.1", &libgl)) + return GL3W_OK; + + /* Neither is already loaded, so we have to load one. Try EGL first + * because it is supported under both X11 and Wayland. + */ + + /* Load OpenGL + EGL */ + libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL); + libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL); + if (libgl && libegl) + return GL3W_OK; + + /* Fall back to legacy libGL, which includes GLX */ + close_libgl(); + libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL); + if (libgl) + return GL3W_OK; + + return GL3W_ERROR_LIBRARY_OPEN; +} + +static int open_libgl(void) +{ + int res = open_libs(); + if (res) + return res; + + if (libegl) + *(void **)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress"); + else if (libglx) + *(void **)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB"); + else + *(void **)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); + + if (!gl_get_proc_address) { + close_libgl(); + return GL3W_ERROR_LIBRARY_OPEN; + } + + return GL3W_OK; +} + +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res = NULL; + + /* Before EGL version 1.5, eglGetProcAddress doesn't support querying core + * functions and may return a dummy function if we try, so try to load the + * function from the GL library directly first. + */ + if (libegl) + *(void **)(&res) = dlsym(libgl, proc); + + if (!res) + res = gl_get_proc_address(proc); + + if (!libegl && !res) + *(void **)(&res) = dlsym(libgl, proc); + + return res; +} +#endif + +static struct { + int major, minor; +} version; + +static int parse_version(void) +{ + if (!glGetIntegerv) + return GL3W_ERROR_INIT; + + glGetIntegerv(GL_MAJOR_VERSION, &version.major); + glGetIntegerv(GL_MINOR_VERSION, &version.minor); + + if (version.major < 3) + return GL3W_ERROR_OPENGL_VERSION; + return GL3W_OK; +} + +static void load_procs(GL3WGetProcAddressProc proc); + +int gl3wInit(void) +{ + int res; + + res = open_libgl(); + if (res) + return res; + + atexit(close_libgl); + return gl3wInit2(get_proc); +} + +int gl3wInit2(GL3WGetProcAddressProc proc) +{ + load_procs(proc); + return parse_version(); +} + +int gl3wIsSupported(int major, int minor) +{ + if (major < 3) + return 0; + if (version.major == major) + return version.minor >= minor; + return version.major >= major; +} + +GL3WglProc gl3wGetProcAddress(const char *proc) +{ + return get_proc(proc); +} + +static const char *proc_names[] = { + "glActiveShaderProgram", + "glActiveTexture", + "glAttachShader", + "glBeginConditionalRender", + "glBeginQuery", + "glBeginQueryIndexed", + "glBeginTransformFeedback", + "glBindAttribLocation", + "glBindBuffer", + "glBindBufferBase", + "glBindBufferRange", + "glBindBuffersBase", + "glBindBuffersRange", + "glBindFragDataLocation", + "glBindFragDataLocationIndexed", + "glBindFramebuffer", + "glBindImageTexture", + "glBindImageTextures", + "glBindProgramPipeline", + "glBindRenderbuffer", + "glBindSampler", + "glBindSamplers", + "glBindTexture", + "glBindTextureUnit", + "glBindTextures", + "glBindTransformFeedback", + "glBindVertexArray", + "glBindVertexBuffer", + "glBindVertexBuffers", + "glBlendColor", + "glBlendEquation", + "glBlendEquationSeparate", + "glBlendEquationSeparatei", + "glBlendEquationi", + "glBlendFunc", + "glBlendFuncSeparate", + "glBlendFuncSeparatei", + "glBlendFunci", + "glBlitFramebuffer", + "glBlitNamedFramebuffer", + "glBufferData", + "glBufferStorage", + "glBufferSubData", + "glCheckFramebufferStatus", + "glCheckNamedFramebufferStatus", + "glClampColor", + "glClear", + "glClearBufferData", + "glClearBufferSubData", + "glClearBufferfi", + "glClearBufferfv", + "glClearBufferiv", + "glClearBufferuiv", + "glClearColor", + "glClearDepth", + "glClearDepthf", + "glClearNamedBufferData", + "glClearNamedBufferSubData", + "glClearNamedFramebufferfi", + "glClearNamedFramebufferfv", + "glClearNamedFramebufferiv", + "glClearNamedFramebufferuiv", + "glClearStencil", + "glClearTexImage", + "glClearTexSubImage", + "glClientWaitSync", + "glClipControl", + "glColorMask", + "glColorMaski", + "glCompileShader", + "glCompressedTexImage1D", + "glCompressedTexImage2D", + "glCompressedTexImage3D", + "glCompressedTexSubImage1D", + "glCompressedTexSubImage2D", + "glCompressedTexSubImage3D", + "glCompressedTextureSubImage1D", + "glCompressedTextureSubImage2D", + "glCompressedTextureSubImage3D", + "glCopyBufferSubData", + "glCopyImageSubData", + "glCopyNamedBufferSubData", + "glCopyTexImage1D", + "glCopyTexImage2D", + "glCopyTexSubImage1D", + "glCopyTexSubImage2D", + "glCopyTexSubImage3D", + "glCopyTextureSubImage1D", + "glCopyTextureSubImage2D", + "glCopyTextureSubImage3D", + "glCreateBuffers", + "glCreateFramebuffers", + "glCreateProgram", + "glCreateProgramPipelines", + "glCreateQueries", + "glCreateRenderbuffers", + "glCreateSamplers", + "glCreateShader", + "glCreateShaderProgramv", + "glCreateTextures", + "glCreateTransformFeedbacks", + "glCreateVertexArrays", + "glCullFace", + "glDebugMessageCallback", + "glDebugMessageControl", + "glDebugMessageInsert", + "glDeleteBuffers", + "glDeleteFramebuffers", + "glDeleteProgram", + "glDeleteProgramPipelines", + "glDeleteQueries", + "glDeleteRenderbuffers", + "glDeleteSamplers", + "glDeleteShader", + "glDeleteSync", + "glDeleteTextures", + "glDeleteTransformFeedbacks", + "glDeleteVertexArrays", + "glDepthFunc", + "glDepthMask", + "glDepthRange", + "glDepthRangeArrayv", + "glDepthRangeIndexed", + "glDepthRangef", + "glDetachShader", + "glDisable", + "glDisableVertexArrayAttrib", + "glDisableVertexAttribArray", + "glDisablei", + "glDispatchCompute", + "glDispatchComputeIndirect", + "glDrawArrays", + "glDrawArraysIndirect", + "glDrawArraysInstanced", + "glDrawArraysInstancedBaseInstance", + "glDrawBuffer", + "glDrawBuffers", + "glDrawElements", + "glDrawElementsBaseVertex", + "glDrawElementsIndirect", + "glDrawElementsInstanced", + "glDrawElementsInstancedBaseInstance", + "glDrawElementsInstancedBaseVertex", + "glDrawElementsInstancedBaseVertexBaseInstance", + "glDrawRangeElements", + "glDrawRangeElementsBaseVertex", + "glDrawTransformFeedback", + "glDrawTransformFeedbackInstanced", + "glDrawTransformFeedbackStream", + "glDrawTransformFeedbackStreamInstanced", + "glEnable", + "glEnableVertexArrayAttrib", + "glEnableVertexAttribArray", + "glEnablei", + "glEndConditionalRender", + "glEndQuery", + "glEndQueryIndexed", + "glEndTransformFeedback", + "glFenceSync", + "glFinish", + "glFlush", + "glFlushMappedBufferRange", + "glFlushMappedNamedBufferRange", + "glFramebufferParameteri", + "glFramebufferParameteriMESA", + "glFramebufferRenderbuffer", + "glFramebufferTexture", + "glFramebufferTexture1D", + "glFramebufferTexture2D", + "glFramebufferTexture3D", + "glFramebufferTextureLayer", + "glFrontFace", + "glGenBuffers", + "glGenFramebuffers", + "glGenProgramPipelines", + "glGenQueries", + "glGenRenderbuffers", + "glGenSamplers", + "glGenTextures", + "glGenTransformFeedbacks", + "glGenVertexArrays", + "glGenerateMipmap", + "glGenerateTextureMipmap", + "glGetActiveAtomicCounterBufferiv", + "glGetActiveAttrib", + "glGetActiveSubroutineName", + "glGetActiveSubroutineUniformName", + "glGetActiveSubroutineUniformiv", + "glGetActiveUniform", + "glGetActiveUniformBlockName", + "glGetActiveUniformBlockiv", + "glGetActiveUniformName", + "glGetActiveUniformsiv", + "glGetAttachedShaders", + "glGetAttribLocation", + "glGetBooleani_v", + "glGetBooleanv", + "glGetBufferParameteri64v", + "glGetBufferParameteriv", + "glGetBufferPointerv", + "glGetBufferSubData", + "glGetCompressedTexImage", + "glGetCompressedTextureImage", + "glGetCompressedTextureSubImage", + "glGetDebugMessageLog", + "glGetDoublei_v", + "glGetDoublev", + "glGetError", + "glGetFloati_v", + "glGetFloatv", + "glGetFragDataIndex", + "glGetFragDataLocation", + "glGetFramebufferAttachmentParameteriv", + "glGetFramebufferParameteriv", + "glGetFramebufferParameterivMESA", + "glGetGraphicsResetStatus", + "glGetInteger64i_v", + "glGetInteger64v", + "glGetIntegeri_v", + "glGetIntegerv", + "glGetInternalformati64v", + "glGetInternalformativ", + "glGetMultisamplefv", + "glGetNamedBufferParameteri64v", + "glGetNamedBufferParameteriv", + "glGetNamedBufferPointerv", + "glGetNamedBufferSubData", + "glGetNamedFramebufferAttachmentParameteriv", + "glGetNamedFramebufferParameteriv", + "glGetNamedRenderbufferParameteriv", + "glGetObjectLabel", + "glGetObjectPtrLabel", + "glGetPointerv", + "glGetProgramBinary", + "glGetProgramInfoLog", + "glGetProgramInterfaceiv", + "glGetProgramPipelineInfoLog", + "glGetProgramPipelineiv", + "glGetProgramResourceIndex", + "glGetProgramResourceLocation", + "glGetProgramResourceLocationIndex", + "glGetProgramResourceName", + "glGetProgramResourceiv", + "glGetProgramStageiv", + "glGetProgramiv", + "glGetQueryBufferObjecti64v", + "glGetQueryBufferObjectiv", + "glGetQueryBufferObjectui64v", + "glGetQueryBufferObjectuiv", + "glGetQueryIndexediv", + "glGetQueryObjecti64v", + "glGetQueryObjectiv", + "glGetQueryObjectui64v", + "glGetQueryObjectuiv", + "glGetQueryiv", + "glGetRenderbufferParameteriv", + "glGetSamplerParameterIiv", + "glGetSamplerParameterIuiv", + "glGetSamplerParameterfv", + "glGetSamplerParameteriv", + "glGetShaderInfoLog", + "glGetShaderPrecisionFormat", + "glGetShaderSource", + "glGetShaderiv", + "glGetString", + "glGetStringi", + "glGetSubroutineIndex", + "glGetSubroutineUniformLocation", + "glGetSynciv", + "glGetTexImage", + "glGetTexLevelParameterfv", + "glGetTexLevelParameteriv", + "glGetTexParameterIiv", + "glGetTexParameterIuiv", + "glGetTexParameterfv", + "glGetTexParameteriv", + "glGetTextureImage", + "glGetTextureLevelParameterfv", + "glGetTextureLevelParameteriv", + "glGetTextureParameterIiv", + "glGetTextureParameterIuiv", + "glGetTextureParameterfv", + "glGetTextureParameteriv", + "glGetTextureSubImage", + "glGetTransformFeedbackVarying", + "glGetTransformFeedbacki64_v", + "glGetTransformFeedbacki_v", + "glGetTransformFeedbackiv", + "glGetUniformBlockIndex", + "glGetUniformIndices", + "glGetUniformLocation", + "glGetUniformSubroutineuiv", + "glGetUniformdv", + "glGetUniformfv", + "glGetUniformiv", + "glGetUniformuiv", + "glGetVertexArrayIndexed64iv", + "glGetVertexArrayIndexediv", + "glGetVertexArrayiv", + "glGetVertexAttribIiv", + "glGetVertexAttribIuiv", + "glGetVertexAttribLdv", + "glGetVertexAttribPointerv", + "glGetVertexAttribdv", + "glGetVertexAttribfv", + "glGetVertexAttribiv", + "glGetnCompressedTexImage", + "glGetnTexImage", + "glGetnUniformdv", + "glGetnUniformfv", + "glGetnUniformiv", + "glGetnUniformuiv", + "glHint", + "glInvalidateBufferData", + "glInvalidateBufferSubData", + "glInvalidateFramebuffer", + "glInvalidateNamedFramebufferData", + "glInvalidateNamedFramebufferSubData", + "glInvalidateSubFramebuffer", + "glInvalidateTexImage", + "glInvalidateTexSubImage", + "glIsBuffer", + "glIsEnabled", + "glIsEnabledi", + "glIsFramebuffer", + "glIsProgram", + "glIsProgramPipeline", + "glIsQuery", + "glIsRenderbuffer", + "glIsSampler", + "glIsShader", + "glIsSync", + "glIsTexture", + "glIsTransformFeedback", + "glIsVertexArray", + "glLineWidth", + "glLinkProgram", + "glLogicOp", + "glMapBuffer", + "glMapBufferRange", + "glMapNamedBuffer", + "glMapNamedBufferRange", + "glMemoryBarrier", + "glMemoryBarrierByRegion", + "glMinSampleShading", + "glMultiDrawArrays", + "glMultiDrawArraysIndirect", + "glMultiDrawArraysIndirectCount", + "glMultiDrawElements", + "glMultiDrawElementsBaseVertex", + "glMultiDrawElementsIndirect", + "glMultiDrawElementsIndirectCount", + "glNamedBufferData", + "glNamedBufferStorage", + "glNamedBufferSubData", + "glNamedFramebufferDrawBuffer", + "glNamedFramebufferDrawBuffers", + "glNamedFramebufferParameteri", + "glNamedFramebufferReadBuffer", + "glNamedFramebufferRenderbuffer", + "glNamedFramebufferTexture", + "glNamedFramebufferTextureLayer", + "glNamedRenderbufferStorage", + "glNamedRenderbufferStorageMultisample", + "glObjectLabel", + "glObjectPtrLabel", + "glPatchParameterfv", + "glPatchParameteri", + "glPauseTransformFeedback", + "glPixelStoref", + "glPixelStorei", + "glPointParameterf", + "glPointParameterfv", + "glPointParameteri", + "glPointParameteriv", + "glPointSize", + "glPolygonMode", + "glPolygonOffset", + "glPolygonOffsetClamp", + "glPopDebugGroup", + "glPrimitiveRestartIndex", + "glProgramBinary", + "glProgramParameteri", + "glProgramUniform1d", + "glProgramUniform1dv", + "glProgramUniform1f", + "glProgramUniform1fv", + "glProgramUniform1i", + "glProgramUniform1iv", + "glProgramUniform1ui", + "glProgramUniform1uiv", + "glProgramUniform2d", + "glProgramUniform2dv", + "glProgramUniform2f", + "glProgramUniform2fv", + "glProgramUniform2i", + "glProgramUniform2iv", + "glProgramUniform2ui", + "glProgramUniform2uiv", + "glProgramUniform3d", + "glProgramUniform3dv", + "glProgramUniform3f", + "glProgramUniform3fv", + "glProgramUniform3i", + "glProgramUniform3iv", + "glProgramUniform3ui", + "glProgramUniform3uiv", + "glProgramUniform4d", + "glProgramUniform4dv", + "glProgramUniform4f", + "glProgramUniform4fv", + "glProgramUniform4i", + "glProgramUniform4iv", + "glProgramUniform4ui", + "glProgramUniform4uiv", + "glProgramUniformMatrix2dv", + "glProgramUniformMatrix2fv", + "glProgramUniformMatrix2x3dv", + "glProgramUniformMatrix2x3fv", + "glProgramUniformMatrix2x4dv", + "glProgramUniformMatrix2x4fv", + "glProgramUniformMatrix3dv", + "glProgramUniformMatrix3fv", + "glProgramUniformMatrix3x2dv", + "glProgramUniformMatrix3x2fv", + "glProgramUniformMatrix3x4dv", + "glProgramUniformMatrix3x4fv", + "glProgramUniformMatrix4dv", + "glProgramUniformMatrix4fv", + "glProgramUniformMatrix4x2dv", + "glProgramUniformMatrix4x2fv", + "glProgramUniformMatrix4x3dv", + "glProgramUniformMatrix4x3fv", + "glProvokingVertex", + "glPushDebugGroup", + "glQueryCounter", + "glReadBuffer", + "glReadPixels", + "glReadnPixels", + "glReleaseShaderCompiler", + "glRenderbufferStorage", + "glRenderbufferStorageMultisample", + "glResumeTransformFeedback", + "glSampleCoverage", + "glSampleMaski", + "glSamplerParameterIiv", + "glSamplerParameterIuiv", + "glSamplerParameterf", + "glSamplerParameterfv", + "glSamplerParameteri", + "glSamplerParameteriv", + "glScissor", + "glScissorArrayv", + "glScissorIndexed", + "glScissorIndexedv", + "glShaderBinary", + "glShaderSource", + "glShaderStorageBlockBinding", + "glSpecializeShader", + "glStencilFunc", + "glStencilFuncSeparate", + "glStencilMask", + "glStencilMaskSeparate", + "glStencilOp", + "glStencilOpSeparate", + "glTexBuffer", + "glTexBufferRange", + "glTexImage1D", + "glTexImage2D", + "glTexImage2DMultisample", + "glTexImage3D", + "glTexImage3DMultisample", + "glTexParameterIiv", + "glTexParameterIuiv", + "glTexParameterf", + "glTexParameterfv", + "glTexParameteri", + "glTexParameteriv", + "glTexStorage1D", + "glTexStorage2D", + "glTexStorage2DMultisample", + "glTexStorage3D", + "glTexStorage3DMultisample", + "glTexSubImage1D", + "glTexSubImage2D", + "glTexSubImage3D", + "glTextureBarrier", + "glTextureBuffer", + "glTextureBufferRange", + "glTextureParameterIiv", + "glTextureParameterIuiv", + "glTextureParameterf", + "glTextureParameterfv", + "glTextureParameteri", + "glTextureParameteriv", + "glTextureStorage1D", + "glTextureStorage2D", + "glTextureStorage2DMultisample", + "glTextureStorage3D", + "glTextureStorage3DMultisample", + "glTextureSubImage1D", + "glTextureSubImage2D", + "glTextureSubImage3D", + "glTextureView", + "glTransformFeedbackBufferBase", + "glTransformFeedbackBufferRange", + "glTransformFeedbackVaryings", + "glUniform1d", + "glUniform1dv", + "glUniform1f", + "glUniform1fv", + "glUniform1i", + "glUniform1iv", + "glUniform1ui", + "glUniform1uiv", + "glUniform2d", + "glUniform2dv", + "glUniform2f", + "glUniform2fv", + "glUniform2i", + "glUniform2iv", + "glUniform2ui", + "glUniform2uiv", + "glUniform3d", + "glUniform3dv", + "glUniform3f", + "glUniform3fv", + "glUniform3i", + "glUniform3iv", + "glUniform3ui", + "glUniform3uiv", + "glUniform4d", + "glUniform4dv", + "glUniform4f", + "glUniform4fv", + "glUniform4i", + "glUniform4iv", + "glUniform4ui", + "glUniform4uiv", + "glUniformBlockBinding", + "glUniformMatrix2dv", + "glUniformMatrix2fv", + "glUniformMatrix2x3dv", + "glUniformMatrix2x3fv", + "glUniformMatrix2x4dv", + "glUniformMatrix2x4fv", + "glUniformMatrix3dv", + "glUniformMatrix3fv", + "glUniformMatrix3x2dv", + "glUniformMatrix3x2fv", + "glUniformMatrix3x4dv", + "glUniformMatrix3x4fv", + "glUniformMatrix4dv", + "glUniformMatrix4fv", + "glUniformMatrix4x2dv", + "glUniformMatrix4x2fv", + "glUniformMatrix4x3dv", + "glUniformMatrix4x3fv", + "glUniformSubroutinesuiv", + "glUnmapBuffer", + "glUnmapNamedBuffer", + "glUseProgram", + "glUseProgramStages", + "glValidateProgram", + "glValidateProgramPipeline", + "glVertexArrayAttribBinding", + "glVertexArrayAttribFormat", + "glVertexArrayAttribIFormat", + "glVertexArrayAttribLFormat", + "glVertexArrayBindingDivisor", + "glVertexArrayElementBuffer", + "glVertexArrayVertexBuffer", + "glVertexArrayVertexBuffers", + "glVertexAttrib1d", + "glVertexAttrib1dv", + "glVertexAttrib1f", + "glVertexAttrib1fv", + "glVertexAttrib1s", + "glVertexAttrib1sv", + "glVertexAttrib2d", + "glVertexAttrib2dv", + "glVertexAttrib2f", + "glVertexAttrib2fv", + "glVertexAttrib2s", + "glVertexAttrib2sv", + "glVertexAttrib3d", + "glVertexAttrib3dv", + "glVertexAttrib3f", + "glVertexAttrib3fv", + "glVertexAttrib3s", + "glVertexAttrib3sv", + "glVertexAttrib4Nbv", + "glVertexAttrib4Niv", + "glVertexAttrib4Nsv", + "glVertexAttrib4Nub", + "glVertexAttrib4Nubv", + "glVertexAttrib4Nuiv", + "glVertexAttrib4Nusv", + "glVertexAttrib4bv", + "glVertexAttrib4d", + "glVertexAttrib4dv", + "glVertexAttrib4f", + "glVertexAttrib4fv", + "glVertexAttrib4iv", + "glVertexAttrib4s", + "glVertexAttrib4sv", + "glVertexAttrib4ubv", + "glVertexAttrib4uiv", + "glVertexAttrib4usv", + "glVertexAttribBinding", + "glVertexAttribDivisor", + "glVertexAttribFormat", + "glVertexAttribI1i", + "glVertexAttribI1iv", + "glVertexAttribI1ui", + "glVertexAttribI1uiv", + "glVertexAttribI2i", + "glVertexAttribI2iv", + "glVertexAttribI2ui", + "glVertexAttribI2uiv", + "glVertexAttribI3i", + "glVertexAttribI3iv", + "glVertexAttribI3ui", + "glVertexAttribI3uiv", + "glVertexAttribI4bv", + "glVertexAttribI4i", + "glVertexAttribI4iv", + "glVertexAttribI4sv", + "glVertexAttribI4ubv", + "glVertexAttribI4ui", + "glVertexAttribI4uiv", + "glVertexAttribI4usv", + "glVertexAttribIFormat", + "glVertexAttribIPointer", + "glVertexAttribL1d", + "glVertexAttribL1dv", + "glVertexAttribL2d", + "glVertexAttribL2dv", + "glVertexAttribL3d", + "glVertexAttribL3dv", + "glVertexAttribL4d", + "glVertexAttribL4dv", + "glVertexAttribLFormat", + "glVertexAttribLPointer", + "glVertexAttribP1ui", + "glVertexAttribP1uiv", + "glVertexAttribP2ui", + "glVertexAttribP2uiv", + "glVertexAttribP3ui", + "glVertexAttribP3uiv", + "glVertexAttribP4ui", + "glVertexAttribP4uiv", + "glVertexAttribPointer", + "glVertexBindingDivisor", + "glViewport", + "glViewportArrayv", + "glViewportIndexedf", + "glViewportIndexedfv", + "glWaitSync", +}; + +GL3W_API union GL3WProcs gl3wProcs; + +static void load_procs(GL3WGetProcAddressProc proc) +{ + size_t i; + + for (i = 0; i < ARRAY_SIZE(proc_names); i++) + gl3wProcs.ptr[i] = proc(proc_names[i]); +} diff --git a/include/GL/gl3w.h b/include/GL/gl3w.h new file mode 100644 index 0000000..9026c62 --- /dev/null +++ b/include/GL/gl3w.h @@ -0,0 +1,1393 @@ +/* + * This file was generated with gl3w_gen.py, part of gl3w + * (hosted at https://github.com/skaslev/gl3w) + * + * This is free and unencumbered software released into the public domain. + * + * Anyone is free to copy, modify, publish, use, compile, sell, or + * distribute this software, either in source code form or as a compiled + * binary, for any purpose, commercial or non-commercial, and by any + * means. + * + * In jurisdictions that recognize copyright laws, the author or authors + * of this software dedicate any and all copyright interest in the + * software to the public domain. We make this dedication for the benefit + * of the public at large and to the detriment of our heirs and + * successors. We intend this dedication to be an overt act of + * relinquishment in perpetuity of all present and future rights to this + * software under copyright law. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __gl3w_h_ +#define __gl3w_h_ + +#include + +#ifndef GL3W_API +#define GL3W_API +#endif + +#ifndef __gl_h_ +#define __gl_h_ +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define GL3W_OK 0 +#define GL3W_ERROR_INIT -1 +#define GL3W_ERROR_LIBRARY_OPEN -2 +#define GL3W_ERROR_OPENGL_VERSION -3 + +typedef void (*GL3WglProc)(void); +typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc); + +/* gl3w api */ +GL3W_API int gl3wInit(void); +GL3W_API int gl3wInit2(GL3WGetProcAddressProc proc); +GL3W_API int gl3wIsSupported(int major, int minor); +GL3W_API GL3WglProc gl3wGetProcAddress(const char *proc); + +/* gl3w internal state */ +union GL3WProcs { + GL3WglProc ptr[659]; + struct { + PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram; + PFNGLACTIVETEXTUREPROC ActiveTexture; + PFNGLATTACHSHADERPROC AttachShader; + PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; + PFNGLBEGINQUERYPROC BeginQuery; + PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed; + PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; + PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; + PFNGLBINDBUFFERPROC BindBuffer; + PFNGLBINDBUFFERBASEPROC BindBufferBase; + PFNGLBINDBUFFERRANGEPROC BindBufferRange; + PFNGLBINDBUFFERSBASEPROC BindBuffersBase; + PFNGLBINDBUFFERSRANGEPROC BindBuffersRange; + PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; + PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; + PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; + PFNGLBINDIMAGETEXTUREPROC BindImageTexture; + PFNGLBINDIMAGETEXTURESPROC BindImageTextures; + PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline; + PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; + PFNGLBINDSAMPLERPROC BindSampler; + PFNGLBINDSAMPLERSPROC BindSamplers; + PFNGLBINDTEXTUREPROC BindTexture; + PFNGLBINDTEXTUREUNITPROC BindTextureUnit; + PFNGLBINDTEXTURESPROC BindTextures; + PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; + PFNGLBINDVERTEXARRAYPROC BindVertexArray; + PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer; + PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers; + PFNGLBLENDCOLORPROC BlendColor; + PFNGLBLENDEQUATIONPROC BlendEquation; + PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; + PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; + PFNGLBLENDEQUATIONIPROC BlendEquationi; + PFNGLBLENDFUNCPROC BlendFunc; + PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; + PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; + PFNGLBLENDFUNCIPROC BlendFunci; + PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer; + PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer; + PFNGLBUFFERDATAPROC BufferData; + PFNGLBUFFERSTORAGEPROC BufferStorage; + PFNGLBUFFERSUBDATAPROC BufferSubData; + PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; + PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus; + PFNGLCLAMPCOLORPROC ClampColor; + PFNGLCLEARPROC Clear; + PFNGLCLEARBUFFERDATAPROC ClearBufferData; + PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData; + PFNGLCLEARBUFFERFIPROC ClearBufferfi; + PFNGLCLEARBUFFERFVPROC ClearBufferfv; + PFNGLCLEARBUFFERIVPROC ClearBufferiv; + PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; + PFNGLCLEARCOLORPROC ClearColor; + PFNGLCLEARDEPTHPROC ClearDepth; + PFNGLCLEARDEPTHFPROC ClearDepthf; + PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData; + PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData; + PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi; + PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv; + PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv; + PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv; + PFNGLCLEARSTENCILPROC ClearStencil; + PFNGLCLEARTEXIMAGEPROC ClearTexImage; + PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage; + PFNGLCLIENTWAITSYNCPROC ClientWaitSync; + PFNGLCLIPCONTROLPROC ClipControl; + PFNGLCOLORMASKPROC ColorMask; + PFNGLCOLORMASKIPROC ColorMaski; + PFNGLCOMPILESHADERPROC CompileShader; + PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; + PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; + PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; + PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; + PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; + PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D; + PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D; + PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; + PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData; + PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData; + PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; + PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; + PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; + PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; + PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; + PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D; + PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D; + PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D; + PFNGLCREATEBUFFERSPROC CreateBuffers; + PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers; + PFNGLCREATEPROGRAMPROC CreateProgram; + PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines; + PFNGLCREATEQUERIESPROC CreateQueries; + PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers; + PFNGLCREATESAMPLERSPROC CreateSamplers; + PFNGLCREATESHADERPROC CreateShader; + PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv; + PFNGLCREATETEXTURESPROC CreateTextures; + PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks; + PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays; + PFNGLCULLFACEPROC CullFace; + PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; + PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; + PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; + PFNGLDELETEBUFFERSPROC DeleteBuffers; + PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; + PFNGLDELETEPROGRAMPROC DeleteProgram; + PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; + PFNGLDELETEQUERIESPROC DeleteQueries; + PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; + PFNGLDELETESAMPLERSPROC DeleteSamplers; + PFNGLDELETESHADERPROC DeleteShader; + PFNGLDELETESYNCPROC DeleteSync; + PFNGLDELETETEXTURESPROC DeleteTextures; + PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; + PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; + PFNGLDEPTHFUNCPROC DepthFunc; + PFNGLDEPTHMASKPROC DepthMask; + PFNGLDEPTHRANGEPROC DepthRange; + PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv; + PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed; + PFNGLDEPTHRANGEFPROC DepthRangef; + PFNGLDETACHSHADERPROC DetachShader; + PFNGLDISABLEPROC Disable; + PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib; + PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; + PFNGLDISABLEIPROC Disablei; + PFNGLDISPATCHCOMPUTEPROC DispatchCompute; + PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; + PFNGLDRAWARRAYSPROC DrawArrays; + PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect; + PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; + PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; + PFNGLDRAWBUFFERPROC DrawBuffer; + PFNGLDRAWBUFFERSPROC DrawBuffers; + PFNGLDRAWELEMENTSPROC DrawElements; + PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; + PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; + PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; + PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; + PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; + PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; + PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; + PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; + PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; + PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; + PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; + PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; + PFNGLENABLEPROC Enable; + PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib; + PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; + PFNGLENABLEIPROC Enablei; + PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; + PFNGLENDQUERYPROC EndQuery; + PFNGLENDQUERYINDEXEDPROC EndQueryIndexed; + PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; + PFNGLFENCESYNCPROC FenceSync; + PFNGLFINISHPROC Finish; + PFNGLFLUSHPROC Flush; + PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; + PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange; + PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; + PFNGLFRAMEBUFFERPARAMETERIMESAPROC FramebufferParameteriMESA; + PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; + PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; + PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; + PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; + PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; + PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; + PFNGLFRONTFACEPROC FrontFace; + PFNGLGENBUFFERSPROC GenBuffers; + PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; + PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines; + PFNGLGENQUERIESPROC GenQueries; + PFNGLGENRENDERBUFFERSPROC GenRenderbuffers; + PFNGLGENSAMPLERSPROC GenSamplers; + PFNGLGENTEXTURESPROC GenTextures; + PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; + PFNGLGENVERTEXARRAYSPROC GenVertexArrays; + PFNGLGENERATEMIPMAPPROC GenerateMipmap; + PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap; + PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; + PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; + PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; + PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; + PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; + PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; + PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; + PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; + PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; + PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; + PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; + PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; + PFNGLGETBOOLEANI_VPROC GetBooleani_v; + PFNGLGETBOOLEANVPROC GetBooleanv; + PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; + PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; + PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; + PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; + PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; + PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage; + PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage; + PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; + PFNGLGETDOUBLEI_VPROC GetDoublei_v; + PFNGLGETDOUBLEVPROC GetDoublev; + PFNGLGETERRORPROC GetError; + PFNGLGETFLOATI_VPROC GetFloati_v; + PFNGLGETFLOATVPROC GetFloatv; + PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex; + PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; + PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; + PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; + PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC GetFramebufferParameterivMESA; + PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; + PFNGLGETINTEGER64I_VPROC GetInteger64i_v; + PFNGLGETINTEGER64VPROC GetInteger64v; + PFNGLGETINTEGERI_VPROC GetIntegeri_v; + PFNGLGETINTEGERVPROC GetIntegerv; + PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v; + PFNGLGETINTERNALFORMATIVPROC GetInternalformativ; + PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; + PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v; + PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv; + PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv; + PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData; + PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv; + PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv; + PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv; + PFNGLGETOBJECTLABELPROC GetObjectLabel; + PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; + PFNGLGETPOINTERVPROC GetPointerv; + PFNGLGETPROGRAMBINARYPROC GetProgramBinary; + PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; + PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; + PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; + PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; + PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; + PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; + PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; + PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; + PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; + PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv; + PFNGLGETPROGRAMIVPROC GetProgramiv; + PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v; + PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv; + PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v; + PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv; + PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv; + PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v; + PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv; + PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; + PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv; + PFNGLGETQUERYIVPROC GetQueryiv; + PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; + PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; + PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; + PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; + PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; + PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; + PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; + PFNGLGETSHADERSOURCEPROC GetShaderSource; + PFNGLGETSHADERIVPROC GetShaderiv; + PFNGLGETSTRINGPROC GetString; + PFNGLGETSTRINGIPROC GetStringi; + PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex; + PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; + PFNGLGETSYNCIVPROC GetSynciv; + PFNGLGETTEXIMAGEPROC GetTexImage; + PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; + PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; + PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; + PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; + PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; + PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; + PFNGLGETTEXTUREIMAGEPROC GetTextureImage; + PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv; + PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv; + PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv; + PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv; + PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv; + PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv; + PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage; + PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; + PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v; + PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v; + PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv; + PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; + PFNGLGETUNIFORMINDICESPROC GetUniformIndices; + PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; + PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; + PFNGLGETUNIFORMDVPROC GetUniformdv; + PFNGLGETUNIFORMFVPROC GetUniformfv; + PFNGLGETUNIFORMIVPROC GetUniformiv; + PFNGLGETUNIFORMUIVPROC GetUniformuiv; + PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv; + PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv; + PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv; + PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; + PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; + PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; + PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; + PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv; + PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv; + PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; + PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage; + PFNGLGETNTEXIMAGEPROC GetnTexImage; + PFNGLGETNUNIFORMDVPROC GetnUniformdv; + PFNGLGETNUNIFORMFVPROC GetnUniformfv; + PFNGLGETNUNIFORMIVPROC GetnUniformiv; + PFNGLGETNUNIFORMUIVPROC GetnUniformuiv; + PFNGLHINTPROC Hint; + PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData; + PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; + PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; + PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData; + PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData; + PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; + PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage; + PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; + PFNGLISBUFFERPROC IsBuffer; + PFNGLISENABLEDPROC IsEnabled; + PFNGLISENABLEDIPROC IsEnabledi; + PFNGLISFRAMEBUFFERPROC IsFramebuffer; + PFNGLISPROGRAMPROC IsProgram; + PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline; + PFNGLISQUERYPROC IsQuery; + PFNGLISRENDERBUFFERPROC IsRenderbuffer; + PFNGLISSAMPLERPROC IsSampler; + PFNGLISSHADERPROC IsShader; + PFNGLISSYNCPROC IsSync; + PFNGLISTEXTUREPROC IsTexture; + PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback; + PFNGLISVERTEXARRAYPROC IsVertexArray; + PFNGLLINEWIDTHPROC LineWidth; + PFNGLLINKPROGRAMPROC LinkProgram; + PFNGLLOGICOPPROC LogicOp; + PFNGLMAPBUFFERPROC MapBuffer; + PFNGLMAPBUFFERRANGEPROC MapBufferRange; + PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer; + PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange; + PFNGLMEMORYBARRIERPROC MemoryBarrier; + PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; + PFNGLMINSAMPLESHADINGPROC MinSampleShading; + PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; + PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; + PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount; + PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; + PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; + PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; + PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount; + PFNGLNAMEDBUFFERDATAPROC NamedBufferData; + PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage; + PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData; + PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer; + PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers; + PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri; + PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer; + PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer; + PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture; + PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer; + PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage; + PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample; + PFNGLOBJECTLABELPROC ObjectLabel; + PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; + PFNGLPATCHPARAMETERFVPROC PatchParameterfv; + PFNGLPATCHPARAMETERIPROC PatchParameteri; + PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; + PFNGLPIXELSTOREFPROC PixelStoref; + PFNGLPIXELSTOREIPROC PixelStorei; + PFNGLPOINTPARAMETERFPROC PointParameterf; + PFNGLPOINTPARAMETERFVPROC PointParameterfv; + PFNGLPOINTPARAMETERIPROC PointParameteri; + PFNGLPOINTPARAMETERIVPROC PointParameteriv; + PFNGLPOINTSIZEPROC PointSize; + PFNGLPOLYGONMODEPROC PolygonMode; + PFNGLPOLYGONOFFSETPROC PolygonOffset; + PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp; + PFNGLPOPDEBUGGROUPPROC PopDebugGroup; + PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; + PFNGLPROGRAMBINARYPROC ProgramBinary; + PFNGLPROGRAMPARAMETERIPROC ProgramParameteri; + PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d; + PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv; + PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f; + PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv; + PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i; + PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv; + PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui; + PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; + PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d; + PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv; + PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f; + PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv; + PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i; + PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv; + PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui; + PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; + PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d; + PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv; + PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f; + PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv; + PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i; + PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv; + PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui; + PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; + PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d; + PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv; + PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f; + PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv; + PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i; + PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv; + PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui; + PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; + PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; + PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; + PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; + PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; + PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; + PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; + PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; + PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; + PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; + PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; + PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; + PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; + PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; + PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; + PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; + PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; + PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; + PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; + PFNGLPROVOKINGVERTEXPROC ProvokingVertex; + PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; + PFNGLQUERYCOUNTERPROC QueryCounter; + PFNGLREADBUFFERPROC ReadBuffer; + PFNGLREADPIXELSPROC ReadPixels; + PFNGLREADNPIXELSPROC ReadnPixels; + PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; + PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; + PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; + PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; + PFNGLSAMPLECOVERAGEPROC SampleCoverage; + PFNGLSAMPLEMASKIPROC SampleMaski; + PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv; + PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; + PFNGLSAMPLERPARAMETERFPROC SamplerParameterf; + PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv; + PFNGLSAMPLERPARAMETERIPROC SamplerParameteri; + PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv; + PFNGLSCISSORPROC Scissor; + PFNGLSCISSORARRAYVPROC ScissorArrayv; + PFNGLSCISSORINDEXEDPROC ScissorIndexed; + PFNGLSCISSORINDEXEDVPROC ScissorIndexedv; + PFNGLSHADERBINARYPROC ShaderBinary; + PFNGLSHADERSOURCEPROC ShaderSource; + PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; + PFNGLSPECIALIZESHADERPROC SpecializeShader; + PFNGLSTENCILFUNCPROC StencilFunc; + PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate; + PFNGLSTENCILMASKPROC StencilMask; + PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate; + PFNGLSTENCILOPPROC StencilOp; + PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; + PFNGLTEXBUFFERPROC TexBuffer; + PFNGLTEXBUFFERRANGEPROC TexBufferRange; + PFNGLTEXIMAGE1DPROC TexImage1D; + PFNGLTEXIMAGE2DPROC TexImage2D; + PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; + PFNGLTEXIMAGE3DPROC TexImage3D; + PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; + PFNGLTEXPARAMETERIIVPROC TexParameterIiv; + PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; + PFNGLTEXPARAMETERFPROC TexParameterf; + PFNGLTEXPARAMETERFVPROC TexParameterfv; + PFNGLTEXPARAMETERIPROC TexParameteri; + PFNGLTEXPARAMETERIVPROC TexParameteriv; + PFNGLTEXSTORAGE1DPROC TexStorage1D; + PFNGLTEXSTORAGE2DPROC TexStorage2D; + PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; + PFNGLTEXSTORAGE3DPROC TexStorage3D; + PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; + PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; + PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; + PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; + PFNGLTEXTUREBARRIERPROC TextureBarrier; + PFNGLTEXTUREBUFFERPROC TextureBuffer; + PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange; + PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv; + PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv; + PFNGLTEXTUREPARAMETERFPROC TextureParameterf; + PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv; + PFNGLTEXTUREPARAMETERIPROC TextureParameteri; + PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv; + PFNGLTEXTURESTORAGE1DPROC TextureStorage1D; + PFNGLTEXTURESTORAGE2DPROC TextureStorage2D; + PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample; + PFNGLTEXTURESTORAGE3DPROC TextureStorage3D; + PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample; + PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D; + PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D; + PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D; + PFNGLTEXTUREVIEWPROC TextureView; + PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase; + PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange; + PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; + PFNGLUNIFORM1DPROC Uniform1d; + PFNGLUNIFORM1DVPROC Uniform1dv; + PFNGLUNIFORM1FPROC Uniform1f; + PFNGLUNIFORM1FVPROC Uniform1fv; + PFNGLUNIFORM1IPROC Uniform1i; + PFNGLUNIFORM1IVPROC Uniform1iv; + PFNGLUNIFORM1UIPROC Uniform1ui; + PFNGLUNIFORM1UIVPROC Uniform1uiv; + PFNGLUNIFORM2DPROC Uniform2d; + PFNGLUNIFORM2DVPROC Uniform2dv; + PFNGLUNIFORM2FPROC Uniform2f; + PFNGLUNIFORM2FVPROC Uniform2fv; + PFNGLUNIFORM2IPROC Uniform2i; + PFNGLUNIFORM2IVPROC Uniform2iv; + PFNGLUNIFORM2UIPROC Uniform2ui; + PFNGLUNIFORM2UIVPROC Uniform2uiv; + PFNGLUNIFORM3DPROC Uniform3d; + PFNGLUNIFORM3DVPROC Uniform3dv; + PFNGLUNIFORM3FPROC Uniform3f; + PFNGLUNIFORM3FVPROC Uniform3fv; + PFNGLUNIFORM3IPROC Uniform3i; + PFNGLUNIFORM3IVPROC Uniform3iv; + PFNGLUNIFORM3UIPROC Uniform3ui; + PFNGLUNIFORM3UIVPROC Uniform3uiv; + PFNGLUNIFORM4DPROC Uniform4d; + PFNGLUNIFORM4DVPROC Uniform4dv; + PFNGLUNIFORM4FPROC Uniform4f; + PFNGLUNIFORM4FVPROC Uniform4fv; + PFNGLUNIFORM4IPROC Uniform4i; + PFNGLUNIFORM4IVPROC Uniform4iv; + PFNGLUNIFORM4UIPROC Uniform4ui; + PFNGLUNIFORM4UIVPROC Uniform4uiv; + PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; + PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv; + PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; + PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; + PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; + PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; + PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; + PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv; + PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; + PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; + PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; + PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; + PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; + PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv; + PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; + PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; + PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; + PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; + PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; + PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; + PFNGLUNMAPBUFFERPROC UnmapBuffer; + PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer; + PFNGLUSEPROGRAMPROC UseProgram; + PFNGLUSEPROGRAMSTAGESPROC UseProgramStages; + PFNGLVALIDATEPROGRAMPROC ValidateProgram; + PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; + PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding; + PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat; + PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat; + PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat; + PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor; + PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer; + PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer; + PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers; + PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; + PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv; + PFNGLVERTEXATTRIB1FPROC VertexAttrib1f; + PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv; + PFNGLVERTEXATTRIB1SPROC VertexAttrib1s; + PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv; + PFNGLVERTEXATTRIB2DPROC VertexAttrib2d; + PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv; + PFNGLVERTEXATTRIB2FPROC VertexAttrib2f; + PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv; + PFNGLVERTEXATTRIB2SPROC VertexAttrib2s; + PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv; + PFNGLVERTEXATTRIB3DPROC VertexAttrib3d; + PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv; + PFNGLVERTEXATTRIB3FPROC VertexAttrib3f; + PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv; + PFNGLVERTEXATTRIB3SPROC VertexAttrib3s; + PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv; + PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; + PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv; + PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; + PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub; + PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; + PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; + PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; + PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv; + PFNGLVERTEXATTRIB4DPROC VertexAttrib4d; + PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv; + PFNGLVERTEXATTRIB4FPROC VertexAttrib4f; + PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv; + PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv; + PFNGLVERTEXATTRIB4SPROC VertexAttrib4s; + PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv; + PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv; + PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv; + PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; + PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding; + PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor; + PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat; + PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; + PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; + PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; + PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; + PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; + PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; + PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; + PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; + PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; + PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; + PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; + PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; + PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; + PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; + PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; + PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; + PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; + PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; + PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; + PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; + PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat; + PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; + PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d; + PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv; + PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d; + PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv; + PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d; + PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv; + PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d; + PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv; + PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat; + PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; + PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui; + PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; + PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui; + PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; + PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui; + PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; + PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui; + PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; + PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; + PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor; + PFNGLVIEWPORTPROC Viewport; + PFNGLVIEWPORTARRAYVPROC ViewportArrayv; + PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf; + PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv; + PFNGLWAITSYNCPROC WaitSync; + } gl; +}; + +GL3W_API extern union GL3WProcs gl3wProcs; + +/* OpenGL functions */ +#define glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram +#define glActiveTexture gl3wProcs.gl.ActiveTexture +#define glAttachShader gl3wProcs.gl.AttachShader +#define glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender +#define glBeginQuery gl3wProcs.gl.BeginQuery +#define glBeginQueryIndexed gl3wProcs.gl.BeginQueryIndexed +#define glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback +#define glBindAttribLocation gl3wProcs.gl.BindAttribLocation +#define glBindBuffer gl3wProcs.gl.BindBuffer +#define glBindBufferBase gl3wProcs.gl.BindBufferBase +#define glBindBufferRange gl3wProcs.gl.BindBufferRange +#define glBindBuffersBase gl3wProcs.gl.BindBuffersBase +#define glBindBuffersRange gl3wProcs.gl.BindBuffersRange +#define glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation +#define glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed +#define glBindFramebuffer gl3wProcs.gl.BindFramebuffer +#define glBindImageTexture gl3wProcs.gl.BindImageTexture +#define glBindImageTextures gl3wProcs.gl.BindImageTextures +#define glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline +#define glBindRenderbuffer gl3wProcs.gl.BindRenderbuffer +#define glBindSampler gl3wProcs.gl.BindSampler +#define glBindSamplers gl3wProcs.gl.BindSamplers +#define glBindTexture gl3wProcs.gl.BindTexture +#define glBindTextureUnit gl3wProcs.gl.BindTextureUnit +#define glBindTextures gl3wProcs.gl.BindTextures +#define glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback +#define glBindVertexArray gl3wProcs.gl.BindVertexArray +#define glBindVertexBuffer gl3wProcs.gl.BindVertexBuffer +#define glBindVertexBuffers gl3wProcs.gl.BindVertexBuffers +#define glBlendColor gl3wProcs.gl.BlendColor +#define glBlendEquation gl3wProcs.gl.BlendEquation +#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate +#define glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei +#define glBlendEquationi gl3wProcs.gl.BlendEquationi +#define glBlendFunc gl3wProcs.gl.BlendFunc +#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate +#define glBlendFuncSeparatei gl3wProcs.gl.BlendFuncSeparatei +#define glBlendFunci gl3wProcs.gl.BlendFunci +#define glBlitFramebuffer gl3wProcs.gl.BlitFramebuffer +#define glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer +#define glBufferData gl3wProcs.gl.BufferData +#define glBufferStorage gl3wProcs.gl.BufferStorage +#define glBufferSubData gl3wProcs.gl.BufferSubData +#define glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus +#define glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus +#define glClampColor gl3wProcs.gl.ClampColor +#define glClear gl3wProcs.gl.Clear +#define glClearBufferData gl3wProcs.gl.ClearBufferData +#define glClearBufferSubData gl3wProcs.gl.ClearBufferSubData +#define glClearBufferfi gl3wProcs.gl.ClearBufferfi +#define glClearBufferfv gl3wProcs.gl.ClearBufferfv +#define glClearBufferiv gl3wProcs.gl.ClearBufferiv +#define glClearBufferuiv gl3wProcs.gl.ClearBufferuiv +#define glClearColor gl3wProcs.gl.ClearColor +#define glClearDepth gl3wProcs.gl.ClearDepth +#define glClearDepthf gl3wProcs.gl.ClearDepthf +#define glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData +#define glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData +#define glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi +#define glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv +#define glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv +#define glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv +#define glClearStencil gl3wProcs.gl.ClearStencil +#define glClearTexImage gl3wProcs.gl.ClearTexImage +#define glClearTexSubImage gl3wProcs.gl.ClearTexSubImage +#define glClientWaitSync gl3wProcs.gl.ClientWaitSync +#define glClipControl gl3wProcs.gl.ClipControl +#define glColorMask gl3wProcs.gl.ColorMask +#define glColorMaski gl3wProcs.gl.ColorMaski +#define glCompileShader gl3wProcs.gl.CompileShader +#define glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D +#define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D +#define glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D +#define glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D +#define glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D +#define glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D +#define glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D +#define glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D +#define glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D +#define glCopyBufferSubData gl3wProcs.gl.CopyBufferSubData +#define glCopyImageSubData gl3wProcs.gl.CopyImageSubData +#define glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData +#define glCopyTexImage1D gl3wProcs.gl.CopyTexImage1D +#define glCopyTexImage2D gl3wProcs.gl.CopyTexImage2D +#define glCopyTexSubImage1D gl3wProcs.gl.CopyTexSubImage1D +#define glCopyTexSubImage2D gl3wProcs.gl.CopyTexSubImage2D +#define glCopyTexSubImage3D gl3wProcs.gl.CopyTexSubImage3D +#define glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D +#define glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D +#define glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D +#define glCreateBuffers gl3wProcs.gl.CreateBuffers +#define glCreateFramebuffers gl3wProcs.gl.CreateFramebuffers +#define glCreateProgram gl3wProcs.gl.CreateProgram +#define glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines +#define glCreateQueries gl3wProcs.gl.CreateQueries +#define glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers +#define glCreateSamplers gl3wProcs.gl.CreateSamplers +#define glCreateShader gl3wProcs.gl.CreateShader +#define glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv +#define glCreateTextures gl3wProcs.gl.CreateTextures +#define glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks +#define glCreateVertexArrays gl3wProcs.gl.CreateVertexArrays +#define glCullFace gl3wProcs.gl.CullFace +#define glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback +#define glDebugMessageControl gl3wProcs.gl.DebugMessageControl +#define glDebugMessageInsert gl3wProcs.gl.DebugMessageInsert +#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers +#define glDeleteFramebuffers gl3wProcs.gl.DeleteFramebuffers +#define glDeleteProgram gl3wProcs.gl.DeleteProgram +#define glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines +#define glDeleteQueries gl3wProcs.gl.DeleteQueries +#define glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers +#define glDeleteSamplers gl3wProcs.gl.DeleteSamplers +#define glDeleteShader gl3wProcs.gl.DeleteShader +#define glDeleteSync gl3wProcs.gl.DeleteSync +#define glDeleteTextures gl3wProcs.gl.DeleteTextures +#define glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks +#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays +#define glDepthFunc gl3wProcs.gl.DepthFunc +#define glDepthMask gl3wProcs.gl.DepthMask +#define glDepthRange gl3wProcs.gl.DepthRange +#define glDepthRangeArrayv gl3wProcs.gl.DepthRangeArrayv +#define glDepthRangeIndexed gl3wProcs.gl.DepthRangeIndexed +#define glDepthRangef gl3wProcs.gl.DepthRangef +#define glDetachShader gl3wProcs.gl.DetachShader +#define glDisable gl3wProcs.gl.Disable +#define glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib +#define glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray +#define glDisablei gl3wProcs.gl.Disablei +#define glDispatchCompute gl3wProcs.gl.DispatchCompute +#define glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect +#define glDrawArrays gl3wProcs.gl.DrawArrays +#define glDrawArraysIndirect gl3wProcs.gl.DrawArraysIndirect +#define glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced +#define glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance +#define glDrawBuffer gl3wProcs.gl.DrawBuffer +#define glDrawBuffers gl3wProcs.gl.DrawBuffers +#define glDrawElements gl3wProcs.gl.DrawElements +#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex +#define glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect +#define glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced +#define glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance +#define glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex +#define glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance +#define glDrawRangeElements gl3wProcs.gl.DrawRangeElements +#define glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex +#define glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback +#define glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced +#define glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream +#define glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced +#define glEnable gl3wProcs.gl.Enable +#define glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib +#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray +#define glEnablei gl3wProcs.gl.Enablei +#define glEndConditionalRender gl3wProcs.gl.EndConditionalRender +#define glEndQuery gl3wProcs.gl.EndQuery +#define glEndQueryIndexed gl3wProcs.gl.EndQueryIndexed +#define glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback +#define glFenceSync gl3wProcs.gl.FenceSync +#define glFinish gl3wProcs.gl.Finish +#define glFlush gl3wProcs.gl.Flush +#define glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange +#define glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange +#define glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri +#define glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA +#define glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer +#define glFramebufferTexture gl3wProcs.gl.FramebufferTexture +#define glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D +#define glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D +#define glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D +#define glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer +#define glFrontFace gl3wProcs.gl.FrontFace +#define glGenBuffers gl3wProcs.gl.GenBuffers +#define glGenFramebuffers gl3wProcs.gl.GenFramebuffers +#define glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines +#define glGenQueries gl3wProcs.gl.GenQueries +#define glGenRenderbuffers gl3wProcs.gl.GenRenderbuffers +#define glGenSamplers gl3wProcs.gl.GenSamplers +#define glGenTextures gl3wProcs.gl.GenTextures +#define glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks +#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays +#define glGenerateMipmap gl3wProcs.gl.GenerateMipmap +#define glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap +#define glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv +#define glGetActiveAttrib gl3wProcs.gl.GetActiveAttrib +#define glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName +#define glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName +#define glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv +#define glGetActiveUniform gl3wProcs.gl.GetActiveUniform +#define glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName +#define glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv +#define glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName +#define glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv +#define glGetAttachedShaders gl3wProcs.gl.GetAttachedShaders +#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation +#define glGetBooleani_v gl3wProcs.gl.GetBooleani_v +#define glGetBooleanv gl3wProcs.gl.GetBooleanv +#define glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v +#define glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv +#define glGetBufferPointerv gl3wProcs.gl.GetBufferPointerv +#define glGetBufferSubData gl3wProcs.gl.GetBufferSubData +#define glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage +#define glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage +#define glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage +#define glGetDebugMessageLog gl3wProcs.gl.GetDebugMessageLog +#define glGetDoublei_v gl3wProcs.gl.GetDoublei_v +#define glGetDoublev gl3wProcs.gl.GetDoublev +#define glGetError gl3wProcs.gl.GetError +#define glGetFloati_v gl3wProcs.gl.GetFloati_v +#define glGetFloatv gl3wProcs.gl.GetFloatv +#define glGetFragDataIndex gl3wProcs.gl.GetFragDataIndex +#define glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation +#define glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv +#define glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv +#define glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA +#define glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus +#define glGetInteger64i_v gl3wProcs.gl.GetInteger64i_v +#define glGetInteger64v gl3wProcs.gl.GetInteger64v +#define glGetIntegeri_v gl3wProcs.gl.GetIntegeri_v +#define glGetIntegerv gl3wProcs.gl.GetIntegerv +#define glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v +#define glGetInternalformativ gl3wProcs.gl.GetInternalformativ +#define glGetMultisamplefv gl3wProcs.gl.GetMultisamplefv +#define glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v +#define glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv +#define glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv +#define glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData +#define glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv +#define glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv +#define glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv +#define glGetObjectLabel gl3wProcs.gl.GetObjectLabel +#define glGetObjectPtrLabel gl3wProcs.gl.GetObjectPtrLabel +#define glGetPointerv gl3wProcs.gl.GetPointerv +#define glGetProgramBinary gl3wProcs.gl.GetProgramBinary +#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog +#define glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv +#define glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog +#define glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv +#define glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex +#define glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation +#define glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex +#define glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName +#define glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv +#define glGetProgramStageiv gl3wProcs.gl.GetProgramStageiv +#define glGetProgramiv gl3wProcs.gl.GetProgramiv +#define glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v +#define glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv +#define glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v +#define glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv +#define glGetQueryIndexediv gl3wProcs.gl.GetQueryIndexediv +#define glGetQueryObjecti64v gl3wProcs.gl.GetQueryObjecti64v +#define glGetQueryObjectiv gl3wProcs.gl.GetQueryObjectiv +#define glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v +#define glGetQueryObjectuiv gl3wProcs.gl.GetQueryObjectuiv +#define glGetQueryiv gl3wProcs.gl.GetQueryiv +#define glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv +#define glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv +#define glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv +#define glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv +#define glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv +#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog +#define glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat +#define glGetShaderSource gl3wProcs.gl.GetShaderSource +#define glGetShaderiv gl3wProcs.gl.GetShaderiv +#define glGetString gl3wProcs.gl.GetString +#define glGetStringi gl3wProcs.gl.GetStringi +#define glGetSubroutineIndex gl3wProcs.gl.GetSubroutineIndex +#define glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation +#define glGetSynciv gl3wProcs.gl.GetSynciv +#define glGetTexImage gl3wProcs.gl.GetTexImage +#define glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv +#define glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv +#define glGetTexParameterIiv gl3wProcs.gl.GetTexParameterIiv +#define glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv +#define glGetTexParameterfv gl3wProcs.gl.GetTexParameterfv +#define glGetTexParameteriv gl3wProcs.gl.GetTexParameteriv +#define glGetTextureImage gl3wProcs.gl.GetTextureImage +#define glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv +#define glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv +#define glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv +#define glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv +#define glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv +#define glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv +#define glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage +#define glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying +#define glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v +#define glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v +#define glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv +#define glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex +#define glGetUniformIndices gl3wProcs.gl.GetUniformIndices +#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation +#define glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv +#define glGetUniformdv gl3wProcs.gl.GetUniformdv +#define glGetUniformfv gl3wProcs.gl.GetUniformfv +#define glGetUniformiv gl3wProcs.gl.GetUniformiv +#define glGetUniformuiv gl3wProcs.gl.GetUniformuiv +#define glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv +#define glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv +#define glGetVertexArrayiv gl3wProcs.gl.GetVertexArrayiv +#define glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv +#define glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv +#define glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv +#define glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv +#define glGetVertexAttribdv gl3wProcs.gl.GetVertexAttribdv +#define glGetVertexAttribfv gl3wProcs.gl.GetVertexAttribfv +#define glGetVertexAttribiv gl3wProcs.gl.GetVertexAttribiv +#define glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage +#define glGetnTexImage gl3wProcs.gl.GetnTexImage +#define glGetnUniformdv gl3wProcs.gl.GetnUniformdv +#define glGetnUniformfv gl3wProcs.gl.GetnUniformfv +#define glGetnUniformiv gl3wProcs.gl.GetnUniformiv +#define glGetnUniformuiv gl3wProcs.gl.GetnUniformuiv +#define glHint gl3wProcs.gl.Hint +#define glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData +#define glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData +#define glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer +#define glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData +#define glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData +#define glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer +#define glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage +#define glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage +#define glIsBuffer gl3wProcs.gl.IsBuffer +#define glIsEnabled gl3wProcs.gl.IsEnabled +#define glIsEnabledi gl3wProcs.gl.IsEnabledi +#define glIsFramebuffer gl3wProcs.gl.IsFramebuffer +#define glIsProgram gl3wProcs.gl.IsProgram +#define glIsProgramPipeline gl3wProcs.gl.IsProgramPipeline +#define glIsQuery gl3wProcs.gl.IsQuery +#define glIsRenderbuffer gl3wProcs.gl.IsRenderbuffer +#define glIsSampler gl3wProcs.gl.IsSampler +#define glIsShader gl3wProcs.gl.IsShader +#define glIsSync gl3wProcs.gl.IsSync +#define glIsTexture gl3wProcs.gl.IsTexture +#define glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback +#define glIsVertexArray gl3wProcs.gl.IsVertexArray +#define glLineWidth gl3wProcs.gl.LineWidth +#define glLinkProgram gl3wProcs.gl.LinkProgram +#define glLogicOp gl3wProcs.gl.LogicOp +#define glMapBuffer gl3wProcs.gl.MapBuffer +#define glMapBufferRange gl3wProcs.gl.MapBufferRange +#define glMapNamedBuffer gl3wProcs.gl.MapNamedBuffer +#define glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange +#define glMemoryBarrier gl3wProcs.gl.MemoryBarrier +#define glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion +#define glMinSampleShading gl3wProcs.gl.MinSampleShading +#define glMultiDrawArrays gl3wProcs.gl.MultiDrawArrays +#define glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect +#define glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount +#define glMultiDrawElements gl3wProcs.gl.MultiDrawElements +#define glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex +#define glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect +#define glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount +#define glNamedBufferData gl3wProcs.gl.NamedBufferData +#define glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage +#define glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData +#define glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer +#define glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers +#define glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri +#define glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer +#define glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer +#define glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture +#define glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer +#define glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage +#define glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample +#define glObjectLabel gl3wProcs.gl.ObjectLabel +#define glObjectPtrLabel gl3wProcs.gl.ObjectPtrLabel +#define glPatchParameterfv gl3wProcs.gl.PatchParameterfv +#define glPatchParameteri gl3wProcs.gl.PatchParameteri +#define glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback +#define glPixelStoref gl3wProcs.gl.PixelStoref +#define glPixelStorei gl3wProcs.gl.PixelStorei +#define glPointParameterf gl3wProcs.gl.PointParameterf +#define glPointParameterfv gl3wProcs.gl.PointParameterfv +#define glPointParameteri gl3wProcs.gl.PointParameteri +#define glPointParameteriv gl3wProcs.gl.PointParameteriv +#define glPointSize gl3wProcs.gl.PointSize +#define glPolygonMode gl3wProcs.gl.PolygonMode +#define glPolygonOffset gl3wProcs.gl.PolygonOffset +#define glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp +#define glPopDebugGroup gl3wProcs.gl.PopDebugGroup +#define glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex +#define glProgramBinary gl3wProcs.gl.ProgramBinary +#define glProgramParameteri gl3wProcs.gl.ProgramParameteri +#define glProgramUniform1d gl3wProcs.gl.ProgramUniform1d +#define glProgramUniform1dv gl3wProcs.gl.ProgramUniform1dv +#define glProgramUniform1f gl3wProcs.gl.ProgramUniform1f +#define glProgramUniform1fv gl3wProcs.gl.ProgramUniform1fv +#define glProgramUniform1i gl3wProcs.gl.ProgramUniform1i +#define glProgramUniform1iv gl3wProcs.gl.ProgramUniform1iv +#define glProgramUniform1ui gl3wProcs.gl.ProgramUniform1ui +#define glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv +#define glProgramUniform2d gl3wProcs.gl.ProgramUniform2d +#define glProgramUniform2dv gl3wProcs.gl.ProgramUniform2dv +#define glProgramUniform2f gl3wProcs.gl.ProgramUniform2f +#define glProgramUniform2fv gl3wProcs.gl.ProgramUniform2fv +#define glProgramUniform2i gl3wProcs.gl.ProgramUniform2i +#define glProgramUniform2iv gl3wProcs.gl.ProgramUniform2iv +#define glProgramUniform2ui gl3wProcs.gl.ProgramUniform2ui +#define glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv +#define glProgramUniform3d gl3wProcs.gl.ProgramUniform3d +#define glProgramUniform3dv gl3wProcs.gl.ProgramUniform3dv +#define glProgramUniform3f gl3wProcs.gl.ProgramUniform3f +#define glProgramUniform3fv gl3wProcs.gl.ProgramUniform3fv +#define glProgramUniform3i gl3wProcs.gl.ProgramUniform3i +#define glProgramUniform3iv gl3wProcs.gl.ProgramUniform3iv +#define glProgramUniform3ui gl3wProcs.gl.ProgramUniform3ui +#define glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv +#define glProgramUniform4d gl3wProcs.gl.ProgramUniform4d +#define glProgramUniform4dv gl3wProcs.gl.ProgramUniform4dv +#define glProgramUniform4f gl3wProcs.gl.ProgramUniform4f +#define glProgramUniform4fv gl3wProcs.gl.ProgramUniform4fv +#define glProgramUniform4i gl3wProcs.gl.ProgramUniform4i +#define glProgramUniform4iv gl3wProcs.gl.ProgramUniform4iv +#define glProgramUniform4ui gl3wProcs.gl.ProgramUniform4ui +#define glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv +#define glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv +#define glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv +#define glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv +#define glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv +#define glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv +#define glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv +#define glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv +#define glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv +#define glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv +#define glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv +#define glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv +#define glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv +#define glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv +#define glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv +#define glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv +#define glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv +#define glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv +#define glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv +#define glProvokingVertex gl3wProcs.gl.ProvokingVertex +#define glPushDebugGroup gl3wProcs.gl.PushDebugGroup +#define glQueryCounter gl3wProcs.gl.QueryCounter +#define glReadBuffer gl3wProcs.gl.ReadBuffer +#define glReadPixels gl3wProcs.gl.ReadPixels +#define glReadnPixels gl3wProcs.gl.ReadnPixels +#define glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler +#define glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage +#define glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample +#define glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback +#define glSampleCoverage gl3wProcs.gl.SampleCoverage +#define glSampleMaski gl3wProcs.gl.SampleMaski +#define glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv +#define glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv +#define glSamplerParameterf gl3wProcs.gl.SamplerParameterf +#define glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv +#define glSamplerParameteri gl3wProcs.gl.SamplerParameteri +#define glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv +#define glScissor gl3wProcs.gl.Scissor +#define glScissorArrayv gl3wProcs.gl.ScissorArrayv +#define glScissorIndexed gl3wProcs.gl.ScissorIndexed +#define glScissorIndexedv gl3wProcs.gl.ScissorIndexedv +#define glShaderBinary gl3wProcs.gl.ShaderBinary +#define glShaderSource gl3wProcs.gl.ShaderSource +#define glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding +#define glSpecializeShader gl3wProcs.gl.SpecializeShader +#define glStencilFunc gl3wProcs.gl.StencilFunc +#define glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate +#define glStencilMask gl3wProcs.gl.StencilMask +#define glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate +#define glStencilOp gl3wProcs.gl.StencilOp +#define glStencilOpSeparate gl3wProcs.gl.StencilOpSeparate +#define glTexBuffer gl3wProcs.gl.TexBuffer +#define glTexBufferRange gl3wProcs.gl.TexBufferRange +#define glTexImage1D gl3wProcs.gl.TexImage1D +#define glTexImage2D gl3wProcs.gl.TexImage2D +#define glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample +#define glTexImage3D gl3wProcs.gl.TexImage3D +#define glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample +#define glTexParameterIiv gl3wProcs.gl.TexParameterIiv +#define glTexParameterIuiv gl3wProcs.gl.TexParameterIuiv +#define glTexParameterf gl3wProcs.gl.TexParameterf +#define glTexParameterfv gl3wProcs.gl.TexParameterfv +#define glTexParameteri gl3wProcs.gl.TexParameteri +#define glTexParameteriv gl3wProcs.gl.TexParameteriv +#define glTexStorage1D gl3wProcs.gl.TexStorage1D +#define glTexStorage2D gl3wProcs.gl.TexStorage2D +#define glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample +#define glTexStorage3D gl3wProcs.gl.TexStorage3D +#define glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample +#define glTexSubImage1D gl3wProcs.gl.TexSubImage1D +#define glTexSubImage2D gl3wProcs.gl.TexSubImage2D +#define glTexSubImage3D gl3wProcs.gl.TexSubImage3D +#define glTextureBarrier gl3wProcs.gl.TextureBarrier +#define glTextureBuffer gl3wProcs.gl.TextureBuffer +#define glTextureBufferRange gl3wProcs.gl.TextureBufferRange +#define glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv +#define glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv +#define glTextureParameterf gl3wProcs.gl.TextureParameterf +#define glTextureParameterfv gl3wProcs.gl.TextureParameterfv +#define glTextureParameteri gl3wProcs.gl.TextureParameteri +#define glTextureParameteriv gl3wProcs.gl.TextureParameteriv +#define glTextureStorage1D gl3wProcs.gl.TextureStorage1D +#define glTextureStorage2D gl3wProcs.gl.TextureStorage2D +#define glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample +#define glTextureStorage3D gl3wProcs.gl.TextureStorage3D +#define glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample +#define glTextureSubImage1D gl3wProcs.gl.TextureSubImage1D +#define glTextureSubImage2D gl3wProcs.gl.TextureSubImage2D +#define glTextureSubImage3D gl3wProcs.gl.TextureSubImage3D +#define glTextureView gl3wProcs.gl.TextureView +#define glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase +#define glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange +#define glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings +#define glUniform1d gl3wProcs.gl.Uniform1d +#define glUniform1dv gl3wProcs.gl.Uniform1dv +#define glUniform1f gl3wProcs.gl.Uniform1f +#define glUniform1fv gl3wProcs.gl.Uniform1fv +#define glUniform1i gl3wProcs.gl.Uniform1i +#define glUniform1iv gl3wProcs.gl.Uniform1iv +#define glUniform1ui gl3wProcs.gl.Uniform1ui +#define glUniform1uiv gl3wProcs.gl.Uniform1uiv +#define glUniform2d gl3wProcs.gl.Uniform2d +#define glUniform2dv gl3wProcs.gl.Uniform2dv +#define glUniform2f gl3wProcs.gl.Uniform2f +#define glUniform2fv gl3wProcs.gl.Uniform2fv +#define glUniform2i gl3wProcs.gl.Uniform2i +#define glUniform2iv gl3wProcs.gl.Uniform2iv +#define glUniform2ui gl3wProcs.gl.Uniform2ui +#define glUniform2uiv gl3wProcs.gl.Uniform2uiv +#define glUniform3d gl3wProcs.gl.Uniform3d +#define glUniform3dv gl3wProcs.gl.Uniform3dv +#define glUniform3f gl3wProcs.gl.Uniform3f +#define glUniform3fv gl3wProcs.gl.Uniform3fv +#define glUniform3i gl3wProcs.gl.Uniform3i +#define glUniform3iv gl3wProcs.gl.Uniform3iv +#define glUniform3ui gl3wProcs.gl.Uniform3ui +#define glUniform3uiv gl3wProcs.gl.Uniform3uiv +#define glUniform4d gl3wProcs.gl.Uniform4d +#define glUniform4dv gl3wProcs.gl.Uniform4dv +#define glUniform4f gl3wProcs.gl.Uniform4f +#define glUniform4fv gl3wProcs.gl.Uniform4fv +#define glUniform4i gl3wProcs.gl.Uniform4i +#define glUniform4iv gl3wProcs.gl.Uniform4iv +#define glUniform4ui gl3wProcs.gl.Uniform4ui +#define glUniform4uiv gl3wProcs.gl.Uniform4uiv +#define glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding +#define glUniformMatrix2dv gl3wProcs.gl.UniformMatrix2dv +#define glUniformMatrix2fv gl3wProcs.gl.UniformMatrix2fv +#define glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv +#define glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv +#define glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv +#define glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv +#define glUniformMatrix3dv gl3wProcs.gl.UniformMatrix3dv +#define glUniformMatrix3fv gl3wProcs.gl.UniformMatrix3fv +#define glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv +#define glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv +#define glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv +#define glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv +#define glUniformMatrix4dv gl3wProcs.gl.UniformMatrix4dv +#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv +#define glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv +#define glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv +#define glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv +#define glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv +#define glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv +#define glUnmapBuffer gl3wProcs.gl.UnmapBuffer +#define glUnmapNamedBuffer gl3wProcs.gl.UnmapNamedBuffer +#define glUseProgram gl3wProcs.gl.UseProgram +#define glUseProgramStages gl3wProcs.gl.UseProgramStages +#define glValidateProgram gl3wProcs.gl.ValidateProgram +#define glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline +#define glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding +#define glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat +#define glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat +#define glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat +#define glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor +#define glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer +#define glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer +#define glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers +#define glVertexAttrib1d gl3wProcs.gl.VertexAttrib1d +#define glVertexAttrib1dv gl3wProcs.gl.VertexAttrib1dv +#define glVertexAttrib1f gl3wProcs.gl.VertexAttrib1f +#define glVertexAttrib1fv gl3wProcs.gl.VertexAttrib1fv +#define glVertexAttrib1s gl3wProcs.gl.VertexAttrib1s +#define glVertexAttrib1sv gl3wProcs.gl.VertexAttrib1sv +#define glVertexAttrib2d gl3wProcs.gl.VertexAttrib2d +#define glVertexAttrib2dv gl3wProcs.gl.VertexAttrib2dv +#define glVertexAttrib2f gl3wProcs.gl.VertexAttrib2f +#define glVertexAttrib2fv gl3wProcs.gl.VertexAttrib2fv +#define glVertexAttrib2s gl3wProcs.gl.VertexAttrib2s +#define glVertexAttrib2sv gl3wProcs.gl.VertexAttrib2sv +#define glVertexAttrib3d gl3wProcs.gl.VertexAttrib3d +#define glVertexAttrib3dv gl3wProcs.gl.VertexAttrib3dv +#define glVertexAttrib3f gl3wProcs.gl.VertexAttrib3f +#define glVertexAttrib3fv gl3wProcs.gl.VertexAttrib3fv +#define glVertexAttrib3s gl3wProcs.gl.VertexAttrib3s +#define glVertexAttrib3sv gl3wProcs.gl.VertexAttrib3sv +#define glVertexAttrib4Nbv gl3wProcs.gl.VertexAttrib4Nbv +#define glVertexAttrib4Niv gl3wProcs.gl.VertexAttrib4Niv +#define glVertexAttrib4Nsv gl3wProcs.gl.VertexAttrib4Nsv +#define glVertexAttrib4Nub gl3wProcs.gl.VertexAttrib4Nub +#define glVertexAttrib4Nubv gl3wProcs.gl.VertexAttrib4Nubv +#define glVertexAttrib4Nuiv gl3wProcs.gl.VertexAttrib4Nuiv +#define glVertexAttrib4Nusv gl3wProcs.gl.VertexAttrib4Nusv +#define glVertexAttrib4bv gl3wProcs.gl.VertexAttrib4bv +#define glVertexAttrib4d gl3wProcs.gl.VertexAttrib4d +#define glVertexAttrib4dv gl3wProcs.gl.VertexAttrib4dv +#define glVertexAttrib4f gl3wProcs.gl.VertexAttrib4f +#define glVertexAttrib4fv gl3wProcs.gl.VertexAttrib4fv +#define glVertexAttrib4iv gl3wProcs.gl.VertexAttrib4iv +#define glVertexAttrib4s gl3wProcs.gl.VertexAttrib4s +#define glVertexAttrib4sv gl3wProcs.gl.VertexAttrib4sv +#define glVertexAttrib4ubv gl3wProcs.gl.VertexAttrib4ubv +#define glVertexAttrib4uiv gl3wProcs.gl.VertexAttrib4uiv +#define glVertexAttrib4usv gl3wProcs.gl.VertexAttrib4usv +#define glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding +#define glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor +#define glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat +#define glVertexAttribI1i gl3wProcs.gl.VertexAttribI1i +#define glVertexAttribI1iv gl3wProcs.gl.VertexAttribI1iv +#define glVertexAttribI1ui gl3wProcs.gl.VertexAttribI1ui +#define glVertexAttribI1uiv gl3wProcs.gl.VertexAttribI1uiv +#define glVertexAttribI2i gl3wProcs.gl.VertexAttribI2i +#define glVertexAttribI2iv gl3wProcs.gl.VertexAttribI2iv +#define glVertexAttribI2ui gl3wProcs.gl.VertexAttribI2ui +#define glVertexAttribI2uiv gl3wProcs.gl.VertexAttribI2uiv +#define glVertexAttribI3i gl3wProcs.gl.VertexAttribI3i +#define glVertexAttribI3iv gl3wProcs.gl.VertexAttribI3iv +#define glVertexAttribI3ui gl3wProcs.gl.VertexAttribI3ui +#define glVertexAttribI3uiv gl3wProcs.gl.VertexAttribI3uiv +#define glVertexAttribI4bv gl3wProcs.gl.VertexAttribI4bv +#define glVertexAttribI4i gl3wProcs.gl.VertexAttribI4i +#define glVertexAttribI4iv gl3wProcs.gl.VertexAttribI4iv +#define glVertexAttribI4sv gl3wProcs.gl.VertexAttribI4sv +#define glVertexAttribI4ubv gl3wProcs.gl.VertexAttribI4ubv +#define glVertexAttribI4ui gl3wProcs.gl.VertexAttribI4ui +#define glVertexAttribI4uiv gl3wProcs.gl.VertexAttribI4uiv +#define glVertexAttribI4usv gl3wProcs.gl.VertexAttribI4usv +#define glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat +#define glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer +#define glVertexAttribL1d gl3wProcs.gl.VertexAttribL1d +#define glVertexAttribL1dv gl3wProcs.gl.VertexAttribL1dv +#define glVertexAttribL2d gl3wProcs.gl.VertexAttribL2d +#define glVertexAttribL2dv gl3wProcs.gl.VertexAttribL2dv +#define glVertexAttribL3d gl3wProcs.gl.VertexAttribL3d +#define glVertexAttribL3dv gl3wProcs.gl.VertexAttribL3dv +#define glVertexAttribL4d gl3wProcs.gl.VertexAttribL4d +#define glVertexAttribL4dv gl3wProcs.gl.VertexAttribL4dv +#define glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat +#define glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer +#define glVertexAttribP1ui gl3wProcs.gl.VertexAttribP1ui +#define glVertexAttribP1uiv gl3wProcs.gl.VertexAttribP1uiv +#define glVertexAttribP2ui gl3wProcs.gl.VertexAttribP2ui +#define glVertexAttribP2uiv gl3wProcs.gl.VertexAttribP2uiv +#define glVertexAttribP3ui gl3wProcs.gl.VertexAttribP3ui +#define glVertexAttribP3uiv gl3wProcs.gl.VertexAttribP3uiv +#define glVertexAttribP4ui gl3wProcs.gl.VertexAttribP4ui +#define glVertexAttribP4uiv gl3wProcs.gl.VertexAttribP4uiv +#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer +#define glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor +#define glViewport gl3wProcs.gl.Viewport +#define glViewportArrayv gl3wProcs.gl.ViewportArrayv +#define glViewportIndexedf gl3wProcs.gl.ViewportIndexedf +#define glViewportIndexedfv gl3wProcs.gl.ViewportIndexedfv +#define glWaitSync gl3wProcs.gl.WaitSync + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/main.cpp b/src/main.cpp index 55a384c..31b6897 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -369,7 +369,7 @@ int main(int argc, char** argv) { ImGuiViewport *viewport = ImGui::GetWindowViewport(); - ImGuiID id = ImGui::DockSpaceOverViewport(viewport, ImGuiDockNodeFlags_AutoHideTabBar); + ImGuiID id = ImGui::DockSpaceOverViewport(0, viewport, ImGuiDockNodeFlags_AutoHideTabBar); // NOTE: remove tab bar ImGui::SetNextWindowDockID(id);