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FBO blit #14

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bangnoise opened this issue May 22, 2014 · 2 comments
Open

FBO blit #14

bangnoise opened this issue May 22, 2014 · 2 comments

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@bangnoise
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FBO blit in (and out?)

See #13 (comment)

@bangnoise
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This is implemented in https://github.com/GameClay/syphon-framework/tree/PSW-OpenGL3

Not considering this urgent. You can access the texture backing the internal FBO using SyphonServer's -newFrameImage, so maybe use the server's FBO instead of your own FBO that you then blit?

Arguments for welcome.

@vade
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vade commented Oct 12, 2016

This needs some research as some reports indicate Blit is slower than a quad render to an FBO.

Also we have slight concerns of pixel format (say RGBA vs BGRA formats let alone float / 16 to 8 bit conversion, etc)

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