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Old levelpacks are marked as new #1251
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I also experience this issue. |
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This issue first appeared in d119a4d (26 Dec 2018), it is in src/worldmap/worldmap_parser.cpp |
ad80130 temporarily hides the NEW text. |
Yes this bug exists in flatpak version of v0.6.2-20g35c3e622f too :( |
I found something super! If you unpack the archives "addons" folder and move them to levels folder the bug is no more exist (yes, if you only unpack some worlds, the bug is only mend at unpacked levels) :) |
The |
SuperTux version: 0.6.1 beta 1
System information: GNU/Linux
Expected behavior
When I open a custom levelpack and return, the level count is not destroyed.
Actual behavior
When I open a custom levelpack on which I have already completed a few levels, and then I return to the main menu, and go back to the list of levelpacks, the levelpack in question is now suddenly marked as “*NEW*”.
This bug does ont occur in 0.6.0.
Steps to reproduce actual behavior
No matter what you do, the levelpack will be marked as new after you return.
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