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Old levelpacks are marked as new #1251

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Wuzzy2 opened this issue Nov 28, 2019 · 8 comments
Closed

Old levelpacks are marked as new #1251

Wuzzy2 opened this issue Nov 28, 2019 · 8 comments

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@Wuzzy2
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Wuzzy2 commented Nov 28, 2019

SuperTux version: 0.6.1 beta 1
System information: GNU/Linux

Expected behavior

When I open a custom levelpack and return, the level count is not destroyed.

Actual behavior

When I open a custom levelpack on which I have already completed a few levels, and then I return to the main menu, and go back to the list of levelpacks, the levelpack in question is now suddenly marked as “*NEW*”.

This bug does ont occur in 0.6.0.

Steps to reproduce actual behavior
  • Download and install custom levelpack
  • Play a few levels
  • Return

No matter what you do, the levelpack will be marked as new after you return.

@weluvgoatz
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I also experience this issue.

@busybody42

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@busybody42

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@ghost ghost mentioned this issue Apr 2, 2020
@Narre
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Narre commented May 16, 2020

This issue first appeared in d119a4d (26 Dec 2018), it is in src/worldmap/worldmap_parser.cpp

@Ordoviz
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Ordoviz commented May 31, 2020

ad80130 temporarily hides the NEW text.

@Rusty-Box Rusty-Box unpinned this issue Jun 24, 2020
@Guih48
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Guih48 commented Nov 1, 2021

Yes this bug exists in flatpak version of v0.6.2-20g35c3e622f too :(

@Guih48
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Guih48 commented Nov 6, 2021

I found something super!

If you unpack the archives "addons" folder and move them to levels folder the bug is no more exist (yes, if you only unpack some worlds, the bug is only mend at unpacked levels) :)

@Vankata453
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The *NEW* levelset indicator has long since been removed. Additionally, the progress functionality will be restored in #2349.

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7 participants