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What causes shimmering on distant walls or building while moving the camera? #21
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Not sure if I know which one you mean. Got videos or something? |
Yeah, i think its shadows (maybe it was like the original and nothing can be done) https://drive.google.com/file/d/1U0NC9dLY1zAEjZf92hZpx7GjLwG2dYeO/view?usp=sharing for better quality |
Not exactly sure to be honest. Shadows circle seems to be a swap between shadow cascades - kinda sucks it's that obvious. But shimmering, I honestly don't know - I had a look with render doc - normals seem correct. I was expecting that maybe dirt is done in some hacky way using a separate mesh, but that doesn't seem to be a case either. |
Maybe it's just shadows and how they are rendered at a certain angles. HDRP had something to adjust this, but not sure about built in. |
Ha-ha, this game is real mess technically it seems. |
OK, I think it's because some models have a separate model for receiving shadow and that one overlaps too closely with a model that's rendered. I could probably just scrap that one model and instead get the LODs to render shadows - I think PCs shouldn't have too much issues with it. |
There is not much to Hook into unless I can find out what spawns those. |
https://github.com/SuiMachine/Deadly-Premonition-2---Sui-s-hack/releases/tag/2.0.0 This should now be fixed if you enable replacing shadow meshes with LODs (available in options or config file). It won't work in runtime - it only applies when the mesh is being loaded. |
Oh snap! I will try to test it today, thanks. |
I can swear that new shadow meshes setting worked at first when i installed a new patch, but then after some tinkering with settings (to see the difference) enabling/disabling this doesn't do anything at all and its not working (shadows flickering again). Weird! |
I think LOD Mesh shadows settings will take effect only after restarting the game, maybe you need to put the *asterisk after it 👍 |
I don't know if its texture shimmer or shadows, which setting that i can tinker to get rid of it?
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