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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "Actor",
"language": "GDScript",
"path": "res://resource_types/actor.gd"
}, {
"base": "Panel",
"class": "ActorListUI",
"language": "GDScript",
"path": "res://scenes/ActorListUI.gd"
}, {
"base": "Resource",
"class": "Card",
"language": "GDScript",
"path": "res://resource_types/card.gd"
}, {
"base": "TextureButton",
"class": "CardButton",
"language": "GDScript",
"path": "res://scenes/card_button.gd"
}, {
"base": "Resource",
"class": "Deck",
"language": "GDScript",
"path": "res://resource_types/deck.gd"
}, {
"base": "Resource",
"class": "EffectHasBuildingInDistrict",
"language": "GDScript",
"path": "res://resource_types/effect_has_building_in_district.gd"
}, {
"base": "Resource",
"class": "EffectHasBuildingNearBy",
"language": "GDScript",
"path": "res://resource_types/effect_has_building_nearby.gd"
}, {
"base": "Resource",
"class": "EffectIfHasMoreInDistrict",
"language": "GDScript",
"path": "res://resource_types/effect_if_has_more_in_district.gd"
}, {
"base": "Spatial",
"class": "Game",
"language": "GDScript",
"path": "res://scenes/Game.gd"
}, {
"base": "Panel",
"class": "HandUI",
"language": "GDScript",
"path": "res://scenes/HandUI.gd"
}, {
"base": "Spatial",
"class": "Player",
"language": "GDScript",
"path": "res://scenes/Player.gd"
}, {
"base": "Spatial",
"class": "Plot",
"language": "GDScript",
"path": "res://scenes/grid/Plot.gd"
} ]
_global_script_class_icons={
"Actor": "",
"ActorListUI": "",
"Card": "",
"CardButton": "",
"Deck": "",
"EffectHasBuildingInDistrict": "",
"EffectHasBuildingNearBy": "",
"EffectIfHasMoreInDistrict": "",
"Game": "",
"HandUI": "",
"Player": "",
"Plot": ""
}
[application]
config/name="Ldjam 51"
run/main_scene="res://scenes/grid.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1920
window/size/height=1080
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[mono]
project/assembly_name="Ldjam 51"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/filters/msaa=3
environment/default_environment="res://default_env.tres"