Creatures during EscapePod First Cinematics should be synced #2256
Labels
Area: story
Related to story progression or cinematics
Complexity: medium
Suitable for contributors that knows about Nitrox structure
Type: enhancement
Describe the issue
As per #2216, those cinematics are now enabled. But will release 4 creatures (Skyray, rabbitray, 2 holefishes) that are not registered for Nitrox
For now this behavior is disabled by
EscapePodFirstUseCinematicsController_ReleaseCreature_Patch
that rewrites EscapePodFirstUseCinematicsController.ReleaseCreature() to call Object.Destroy(creature); instead of registering the entity In game.It should be enabled and synced (@tornac1234 procedure) :
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