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v0.9.0
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.github/workflows/release.yml

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@@ -11,15 +11,16 @@ jobs:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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steps:
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- name: Get tag
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run: echo "VERSION=${GITHUB_REF/refs\/tags\//}" >> $GITHUB_ENV
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id: tag
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run: echo "::set-output name=version::${GITHUB_REF/refs\/tags\//}"
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: $VERSION
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release_name: Release $VERSION
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tag_name: ${{ steps.tag.outputs.version }}
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release_name: Release ${{ steps.tag.outputs.version }}
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draft: false
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prerelease: false
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release-server:
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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upload_url: ${{ needs.empty-release.outputs.upload_url }}
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asset_path: target/release/mcshader-lsp
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asset_name: mcshader-lsp-${{ matrix.platforms.target }}
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asset_content_type: application/octet-stream
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steps:
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- uses: actions/checkout@v2
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- run: npm i
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- run: npm i -g rollup
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- uses: HaaLeo/publish-vscode-extension@v0
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id: vsce_release
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with:

.vscode/launch.json

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@@ -7,6 +7,9 @@
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"request": "launch",
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"name": "Launch Client",
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"runtimeExecutable": "${execPath}",
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"env": {
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"MCSHADER_DEBUG": "true"
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},
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"args": ["--extensionDevelopmentPath=${workspaceRoot}"],
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"outFiles": ["${workspaceRoot}/client/out/**/*.js"],
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"preLaunchTask": {

README.md

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@@ -43,6 +43,7 @@ Please see [CONTRIBUTING.md](https://github.com/Strum355/mcshader-lsp/blob/maste
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- Multi-workspaces (currently only one is supported and using multiple is very undefined behaviour)
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- Warnings for unused uniforms/varyings
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- Lint for all #define value combinations
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- Compute shader support
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- Some cool `DRAWBUFFERS` stuff
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Got a feature request? Chuck it into an Issue!

client/package.json

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@@ -1,7 +1,8 @@
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{
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"name": "vscode-mc-shader-client",
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"scripts": {
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"compile": "tsc -p ./"
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"compile": "tsc -p ./",
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"rollup": "rollup -c"
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},
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"dependencies": {
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"adm-zip": "^0.4.14",

package-lock.json

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package.json

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"name": "vscode-mc-shader",
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"displayName": "Minecraft GLSL Shaders",
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"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
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"version": "1.0.0-unreleased",
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"version": "0.9.0",
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"publisher": "Strum355",
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"author": "Noah Santschi-Cooney (Strum355)",
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"license": "MIT",
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}
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},
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"scripts": {
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"vscode:prepublish": "npm run compile && cd client && rollup -c",
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"vscode:prepublish": "npm run compile && cd client && npm run rollup",
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"compile": "tsc -b",
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"package": "vsce package -o vscode-mc-shader.vsix",
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"watch": "concurrently \"tsc -b -w\" \"cd server && MCSHADER_DEBUG=true cargo watch -x build\"",
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"watch": "concurrently \"tsc -b -w\" \"cd server && cargo watch -x build\"",
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"postinstall": "cd client && npm install",
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"lint": "eslint 'client/**/*.ts' --max-warnings 1",
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"fix": "eslint 'client/**/*.ts' --fix"

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