From db9fe8187efc4b3db11a3f5efe5ee1750df706e9 Mon Sep 17 00:00:00 2001 From: braem Date: Sun, 26 Jun 2022 17:13:24 -0600 Subject: [PATCH] chore: remove BMBaseHelicopter Looks like a Mesa base, and it is not used by anything --- fgd/bases/BMBaseHelicopter.fgd | 39 ---------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 fgd/bases/BMBaseHelicopter.fgd diff --git a/fgd/bases/BMBaseHelicopter.fgd b/fgd/bases/BMBaseHelicopter.fgd deleted file mode 100644 index afd39e96f..000000000 --- a/fgd/bases/BMBaseHelicopter.fgd +++ /dev/null @@ -1,39 +0,0 @@ -@BaseClass base(BaseNPC) - line(128 128 128, targetname, target) -= BMBaseHelicopter - [ - InitialSpeed(string) : "Initial Speed" : "0" : "Sets the helicopter's desired speed that it should try to reach as soon as it's spawned." - target(target_destination) : "Target path_track" : : "(Optional) The name of a path_track entity that this NPC will fly to after spawning." - - // Inputs - input MoveTopSpeed(void) : "The helicopter will immediately move at top speed toward its current goal, or in its current orientation if it's on top of its goal." - input MoveSpecifiedSpeed(float): "The helicopter will immediately move at the specified speed (you provide this as parameter override in units per second) towards its current goal." - input ChangePathCorner(target_destination) : "Tell the helicopter to move to a path corner on a new path." - input Activate(void) : "Activate. Use to wake up a helicopter that spawned with the 'Await Input' spawnflag on." - input SetTrack(target_destination) : "Set a track for the helicopter to adhere to. The helicopter will do nothing if it's on the same path, and will move to the closest point on the specified track if it's on a different path." - input FlyToSpecificTrackViaPath(target_destination) : "The helicopter will first fly to the closest point on the path if it's on a different path. Then it'll fly along the path to the specified track point." - input SelfDestruct(void) : "Self Destruct." - input EnableRotorWash(void) : "Enable Rotor Wash." - input DisableRotorWash(void) : "Disable Rotor Wash." - input EnableRotorSound(void) : "Enable Rotor Wash Sound." - input DisableRotorSound(void) : "Disable Rotor Wash Sound." - input StartPatrol(void) : "Start patrolling back and forth along the current track." - input StopPatrol(void) : "Stop patrolling back and forth along the track. This will cause the helicopter to come to rest at the track which it's currently flying toward." - input ChooseFarthestPathPoint(void) : "When tracking an enemy, choose the point on the path furthest from the enemy, but still in firing range." - input ChooseNearestPathPoint(void) : "When tracking an enemy, choose the point on the path nearest from the enemy." - input StartBreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if it senses an enemy. It will move to the closest point (or farthest point, if ChooseFarthestPathPoint is used), on the path if it senses an enemy." - input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. It will continue to fly along its patrol path or to its specified target even if it senses an enemy." - - input SetHealth(integer) : "Set Chopper HP" - - //Outputs - output OnKilled(void) : "" - - spawnflags(Flags) = - [ - 32768 : "Await Input" : 0 - 65536 : "Disable Noise" : 0 - 131072 : "No Rotor Wash" : 0 - 1048576 : "Disable Rotor Sounds on Startup" : 0 - ] - ]