Enhancement: Bicubic filtering for lightmaps and cubemaps. #1313
Labels
Type: Enhancement
This is something that improves upon an already existing thing.
What: Graphics
Graphics-related stuff
What would this enhancement be for?
Rendering
Describe your enhancement suggestion in more detail
Forwarded from the P2CE discord (sorta)
Half-Life 2's 20th anniversary update added bicubic lightmap filtering when shaders were set to Very High. This simple change drastically improves the perceived quality of a map's lighting in the Source engine and would be a great enhancement for Strata.
I think that applying this same filtering to cubemap textures also would help to smooth out their appearance significantly and make them look much better even with lower resolutions.
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