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fix: Improving obs-powershell startup time ( Fixes #214 )
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docs/Get-OBSAspectRatioShader.md

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------------------------
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### Synopsis
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Get-OBSAspectRatioShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-BorderColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[string]`|false |8 |false |
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|`[String]`|false |named |False |
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#### **ElapsedTime**
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|Type |Required|Position|PipelineInput|Aliases |
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|---------|--------|--------|-------------|------------|
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|`[float]`|false |2 |false |elapsed_time|
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|`[Float]`|false |named |False |elapsed_time|
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |11 |true (ByPropertyName)|
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[String]`|false |named |False |
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **Image**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[string]`|false |1 |false |
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|`[String]`|false |named |False |
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **Notes**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[string]`|false |9 |false |
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|`[String]`|false |named |False |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **RandF**
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|Type |Required|Position|PipelineInput|Aliases|
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|---------|--------|--------|-------------|-------|
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|`[float]`|false |6 |false |rand_f |
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|`[Float]`|false |named |False |rand_f |
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |12 |false |ShaderContent|
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|`[String]`|false |named |False |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |10 |true (ByPropertyName)|SceneItemName|
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[String]`|false |named |False |SceneItemName|
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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|`[Switch]`|false |named |False |
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#### **UvOffset**
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|Type |Required|Position|PipelineInput|Aliases |
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|-----------|--------|--------|-------------|---------|
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|`[float[]]`|false |3 |false |uv_offset|
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|Type |Required|Position|PipelineInput|Aliases |
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|-------------------|--------|--------|-------------|---------|
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|`[System.Single[]]`|false |named |False |uv_offset|
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#### **UvPixelInterval**
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|Type |Required|Position|PipelineInput|Aliases |
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|-----------|--------|--------|-------------|-----------------|
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|`[float[]]`|false |5 |false |uv_pixel_interval|
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|Type |Required|Position|PipelineInput|Aliases |
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|-------------------|--------|--------|-------------|-----------------|
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|`[System.Single[]]`|false |named |False |uv_pixel_interval|
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#### **UvScale**
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|Type |Required|Position|PipelineInput|Aliases |
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|-----------|--------|--------|-------------|--------|
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|`[float[]]`|false |4 |false |uv_scale|
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|Type |Required|Position|PipelineInput|Aliases |
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|-------------------|--------|--------|-------------|--------|
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|`[System.Single[]]`|false |named |False |uv_scale|
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#### **UvSize**
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|Type |Required|Position|PipelineInput|Aliases|
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|-----------|--------|--------|-------------|-------|
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|`[float[]]`|false |7 |false |uv_size|
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|Type |Required|Position|PipelineInput|Aliases|
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|-------------------|--------|--------|-------------|-------|
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|`[System.Single[]]`|false |named |False |uv_size|
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#### **ViewProj**
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|Type |Required|Position|PipelineInput|
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|-------------|--------|--------|-------------|
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|`[float[][]]`|false |0 |false |
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|Type |Required|Position|PipelineInput|
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|---------------------|--------|--------|-------------|
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|`[System.Single[][]]`|false |named |False |
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---
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@@ -128,11 +127,5 @@ System.String
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSAspectRatioShader; CommonParameters=True; parameter=System.Object[]}}
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Get-OBSAspectRatioShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-UvSize] <System.Single[]>] [[-BorderColor] <String>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]
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```

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