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| 1 | +function Get-OBSZoomXYShader { |
| 2 | + |
| 3 | +[Alias('Set-OBSZoomXYShader','Add-OBSZoomXYShader')] |
| 4 | +param( |
| 5 | +# Set the center_x_percent of OBSZoomXYShader |
| 6 | +[Alias('center_x_percent')] |
| 7 | +[ComponentModel.DefaultBindingProperty('center_x_percent')] |
| 8 | +[Int32] |
| 9 | +$CenterXPercent, |
| 10 | +# Set the center_y_percent of OBSZoomXYShader |
| 11 | +[Alias('center_y_percent')] |
| 12 | +[ComponentModel.DefaultBindingProperty('center_y_percent')] |
| 13 | +[Int32] |
| 14 | +$CenterYPercent, |
| 15 | +# Set the x_power of OBSZoomXYShader |
| 16 | +[Alias('x_power')] |
| 17 | +[ComponentModel.DefaultBindingProperty('x_power')] |
| 18 | +[Single] |
| 19 | +$XPower, |
| 20 | +# Set the y_power of OBSZoomXYShader |
| 21 | +[Alias('y_power')] |
| 22 | +[ComponentModel.DefaultBindingProperty('y_power')] |
| 23 | +[Single] |
| 24 | +$YPower, |
| 25 | +# The name of the source. This must be provided when adding an item for the first time |
| 26 | +[Parameter(ValueFromPipelineByPropertyName)] |
| 27 | +[Alias('SceneItemName')] |
| 28 | +[String] |
| 29 | +$SourceName, |
| 30 | +# The name of the filter. If this is not provided, this will default to the shader name. |
| 31 | +[Parameter(ValueFromPipelineByPropertyName)] |
| 32 | +[String] |
| 33 | +$FilterName, |
| 34 | +# The inline value of the shader. This will normally be provided as a default parameter, based off of the name. |
| 35 | +[Alias('ShaderContent')] |
| 36 | +[String] |
| 37 | +$ShaderText, |
| 38 | +# If set, will force the recreation of a shader that already exists |
| 39 | +[Management.Automation.SwitchParameter] |
| 40 | +$Force, |
| 41 | +# If set, will pass thru the commands that would be sent to OBS (these can be sent at any time with Send-OBS) |
| 42 | +[Management.Automation.SwitchParameter] |
| 43 | +$PassThru, |
| 44 | +# If set, will not wait for a response from OBS (this will be faster, but will not return anything) |
| 45 | +[Management.Automation.SwitchParameter] |
| 46 | +$NoResponse, |
| 47 | +# If set, use the shader elapsed time, instead of the OBS system elapsed time |
| 48 | +[ComponentModel.DefaultBindingProperty('use_shader_elapsed_time')] |
| 49 | +[Management.Automation.SwitchParameter] |
| 50 | +$UseShaderTime |
| 51 | +) |
| 52 | + |
| 53 | + |
| 54 | +process { |
| 55 | +$shaderName = 'Zoom_XY' |
| 56 | +$ShaderNoun = 'OBSZoomXYShader' |
| 57 | +if (-not $psBoundParameters['ShaderText']) { |
| 58 | + $psBoundParameters['ShaderText'] = $ShaderText = ' |
| 59 | +// Zoom XY Shader |
| 60 | +
|
| 61 | +// A simple twist on the Zoom Shader in https://github.com/exeldro/obs-shaderfilter/ |
| 62 | +
|
| 63 | +// The allow for an independent Horizontal and Vertical Zoom. |
| 64 | +
|
| 65 | +uniform int center_x_percent< |
| 66 | + string label = "center x percent"; |
| 67 | + string widget_type = "slider"; |
| 68 | + int minimum = 0; |
| 69 | + int maximum = 100; |
| 70 | + int step = 1; |
| 71 | +> = 50; |
| 72 | +uniform int center_y_percent< |
| 73 | + string label = "center y percent"; |
| 74 | + string widget_type = "slider"; |
| 75 | + int minimum = 0; |
| 76 | + int maximum = 100; |
| 77 | + int step = 1; |
| 78 | +> = 50; |
| 79 | +uniform float x_power< |
| 80 | + string label = "x power"; |
| 81 | + string widget_type = "slider"; |
| 82 | + float minimum = 0; |
| 83 | + float maximum = 20.0; |
| 84 | + float step = 0.001; |
| 85 | +> = 1; |
| 86 | +
|
| 87 | +uniform float y_power< |
| 88 | + string label = "y power"; |
| 89 | + string widget_type = "slider"; |
| 90 | + float minimum = 0; |
| 91 | + float maximum = 20.0; |
| 92 | + float step = 0.001; |
| 93 | +> = 1; |
| 94 | +
|
| 95 | +float4 mainImage(VertData v_in) : TARGET |
| 96 | +{ |
| 97 | + float2 center_pos = float2(center_x_percent * .01, center_y_percent * .01); |
| 98 | + float2 uv = v_in.uv; |
| 99 | + uv.x = (v_in.uv.x - center_pos.x) * x_power + center_pos.x; |
| 100 | + uv.y = (v_in.uv.y - center_pos.y) * y_power + center_pos.y; |
| 101 | + return image.Sample(textureSampler, uv); |
| 102 | +} |
| 103 | +' |
| 104 | +} |
| 105 | +$MyVerb, $myNoun = $MyInvocation.InvocationName -split '-',2 |
| 106 | +if (-not $myNoun) { |
| 107 | + $myNoun = $myVerb |
| 108 | + $myVerb = 'Get' |
| 109 | +} |
| 110 | +switch -regex ($myVerb) { |
| 111 | + Get { |
| 112 | + $FilterNamePattern = "(?>$( |
| 113 | + if ($FilterName) { |
| 114 | + [Regex]::Escape($FilterName) |
| 115 | + } |
| 116 | + else { |
| 117 | + [Regex]::Escape($ShaderNoun -replace '^OBS' -replace 'Shader$'),[Regex]::Escape($shaderName) -join '|' |
| 118 | + } |
| 119 | + ))" |
| 120 | + if ($SourceName) { |
| 121 | + Get-OBSInput | |
| 122 | + Where-Object InputName -eq $SourceName | |
| 123 | + Get-OBSSourceFilterList | |
| 124 | + Where-Object FilterName -Match $FilterNamePattern |
| 125 | + } else { |
| 126 | + $obs.Inputs | |
| 127 | + Get-OBSSourceFilterList | |
| 128 | + Where-Object FilterName -Match $FilterNamePattern |
| 129 | + } |
| 130 | + } |
| 131 | + 'Remove' { |
| 132 | + if ($SourceName) { |
| 133 | + Get-OBSInput | |
| 134 | + Where-Object InputName -eq $SourceName | |
| 135 | + Get-OBSSourceFilterList | |
| 136 | + Where-Object FilterName -Match $FilterNamePattern | |
| 137 | + Remove-OBSSourceFilter |
| 138 | + } |
| 139 | + } |
| 140 | + '(?>Add|Set)' { |
| 141 | + $ShaderSettings = [Ordered]@{} |
| 142 | + :nextParameter foreach ($parameterMetadata in $MyInvocation.MyCommand.Parameters[@($psBoundParameters.Keys)]) { |
| 143 | + foreach ($parameterAttribute in $parameterMetadata.Attributes) { |
| 144 | + if ($parameterAttribute -isnot [ComponentModel.DefaultBindingPropertyAttribute]) { continue } |
| 145 | + $ShaderSettings[$parameterAttribute.Name] = $PSBoundParameters[$parameterMetadata.Name] |
| 146 | + if ($ShaderSettings[$parameterAttribute.Name] -is [switch]) { |
| 147 | + $ShaderSettings[$parameterAttribute.Name] = $ShaderSettings[$parameterAttribute.Name] -as [bool] |
| 148 | + } |
| 149 | + continue nextParameter |
| 150 | + } |
| 151 | + } |
| 152 | + |
| 153 | + if (-not $PSBoundParameters['FilterName']) { |
| 154 | + $filterName = $PSBoundParameters['FilterName'] = $shaderName |
| 155 | + } |
| 156 | + |
| 157 | + $ShaderFilterSplat = [Ordered]@{ |
| 158 | + ShaderSetting = $ShaderSettings |
| 159 | + FilterName = $FilterName |
| 160 | + SourceName = $SourceName |
| 161 | + } |
| 162 | + |
| 163 | + foreach ($CarryOnParameter in "PassThru", "NoResponse","Force") { |
| 164 | + if ($PSBoundParameters.ContainsKey($CarryOnParameter)) { |
| 165 | + $ShaderFilterSplat[$CarryOnParameter] = $PSBoundParameters[$CarryOnParameter] |
| 166 | + } |
| 167 | + } |
| 168 | + |
| 169 | + if (-not $script:CachedShaderFilesFromCommand) { |
| 170 | + $script:CachedShaderFilesFromCommand = @{} |
| 171 | + } |
| 172 | + |
| 173 | + if ($Home -and -not $script:CachedShaderFilesFromCommand[$shaderName]) { |
| 174 | + $MyObsPowerShellPath = Join-Path $home ".obs-powershell" |
| 175 | + $ThisShaderPath = Join-Path $MyObsPowerShellPath "$shaderName.shader" |
| 176 | + $shaderText | Set-Content -LiteralPath $ThisShaderPath |
| 177 | + $script:CachedShaderFilesFromCommand[$shaderName] = Get-Item -LiteralPath $ThisShaderPath |
| 178 | + } |
| 179 | + if ($script:CachedShaderFilesFromCommand[$shaderName]) { |
| 180 | + $ShaderFilterSplat.ShaderFile = $script:CachedShaderFilesFromCommand[$shaderName].FullName |
| 181 | + } else { |
| 182 | + $ShaderFilterSplat.ShaderText = $shaderText |
| 183 | + } |
| 184 | + |
| 185 | + if ($myVerb -eq 'Add') { |
| 186 | + Add-OBSShaderFilter @ShaderFilterSplat |
| 187 | + } else { |
| 188 | + Set-OBSShaderFilter @ShaderFilterSplat |
| 189 | + } |
| 190 | + } |
| 191 | +} |
| 192 | + |
| 193 | +} |
| 194 | + |
| 195 | + |
| 196 | +} |
| 197 | + |
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