@@ -2,7 +2,6 @@ Get-OBSTwoPassDropShadowShader
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### Synopsis
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Get-OBSTwoPassDropShadowShader [[ -ViewProj] <float[ ] [ ] >] [[ -Image] <string >] [[ -ElapsedTime] <float >] [[ -UvOffset] <float[ ] >] [[ -UvScale] <float[ ] >] [[ -UvPixelInterval] <float[ ] >] [[ -RandF] <float >] [[ -UvSize] <float[ ] >] [[ -ShadowOffsetX] <int >] [[ -ShadowOffsetY] <int >] [[ -ShadowBlurSize] <int >] [[ -ShadowColor] <string >] [[ -SourceName] <string >] [[ -FilterName] <string >] [[ -ShaderText] <string >] [ -IsAlphaPremultiplied] [ -Force] [ -PassThru] [ -NoResponse] [ -UseShaderTime] [ <CommonParameters >]
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@@ -16,121 +15,121 @@ Get-OBSTwoPassDropShadowShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-
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| Type | Required| Position| PipelineInput| Aliases |
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| ---------| --------| --------| -------------| ------------|
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- | ` [float ] ` | false | 2 | false | elapsed_time|
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+ | ` [Float ] ` | false | named | False | elapsed_time|
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#### ** FilterName**
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- | Type | Required| Position| PipelineInput |
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- | ----------| --------| --------| --------------------- |
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- | ` [string ] ` | false | 13 | true (ByPropertyName) |
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+ | Type | Required| Position| PipelineInput|
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+ | ----------| --------| --------| -------------|
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+ | ` [String ] ` | false | named | False |
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#### ** Force**
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| Type | Required| Position| PipelineInput|
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| ----------| --------| --------| -------------|
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- | ` [switch ] ` | false | Named | false |
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+ | ` [Switch ] ` | false | named | False |
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#### ** Image**
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| Type | Required| Position| PipelineInput|
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| ----------| --------| --------| -------------|
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- | ` [string ] ` | false | 1 | false |
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+ | ` [String ] ` | false | named | False |
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#### ** IsAlphaPremultiplied**
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| Type | Required| Position| PipelineInput| Aliases |
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| ----------| --------| --------| -------------| ----------------------|
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- | ` [switch ] ` | false | Named | false | is_alpha_premultiplied|
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+ | ` [Switch ] ` | false | named | False | is_alpha_premultiplied|
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#### ** NoResponse**
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| Type | Required| Position| PipelineInput|
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| ----------| --------| --------| -------------|
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- | ` [switch ] ` | false | Named | false |
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+ | ` [Switch ] ` | false | named | False |
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#### ** PassThru**
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| Type | Required| Position| PipelineInput|
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| ----------| --------| --------| -------------|
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- | ` [switch ] ` | false | Named | false |
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+ | ` [Switch ] ` | false | named | False |
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#### ** RandF**
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| Type | Required| Position| PipelineInput| Aliases|
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| ---------| --------| --------| -------------| -------|
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- | ` [float ] ` | false | 6 | false | rand_f |
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+ | ` [Float ] ` | false | named | False | rand_f |
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#### ** ShaderText**
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| Type | Required| Position| PipelineInput| Aliases |
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| ----------| --------| --------| -------------| -------------|
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- | ` [string ] ` | false | 14 | false | ShaderContent|
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+ | ` [String ] ` | false | named | False | ShaderContent|
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#### ** ShadowBlurSize**
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| Type | Required| Position| PipelineInput| Aliases |
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| -------| --------| --------| -------------| ----------------|
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- | ` [int ] ` | false | 10 | false | shadow_blur_size|
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+ | ` [Int ] ` | false | named | False | shadow_blur_size|
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#### ** ShadowColor**
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| Type | Required| Position| PipelineInput| Aliases |
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| ----------| --------| --------| -------------| ------------|
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- | ` [string ] ` | false | 11 | false | shadow_color|
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+ | ` [String ] ` | false | named | False | shadow_color|
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#### ** ShadowOffsetX**
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| Type | Required| Position| PipelineInput| Aliases |
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| -------| --------| --------| -------------| ---------------|
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- | ` [int ] ` | false | 8 | false | shadow_offset_x|
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+ | ` [Int ] ` | false | named | False | shadow_offset_x|
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#### ** ShadowOffsetY**
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| Type | Required| Position| PipelineInput| Aliases |
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| -------| --------| --------| -------------| ---------------|
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- | ` [int ] ` | false | 9 | false | shadow_offset_y|
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+ | ` [Int ] ` | false | named | False | shadow_offset_y|
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#### ** SourceName**
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- | Type | Required| Position| PipelineInput | Aliases |
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- | ----------| --------| --------| --------------------- | -------------|
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- | ` [string ] ` | false | 12 | true (ByPropertyName) | SceneItemName|
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+ | Type | Required| Position| PipelineInput| Aliases |
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+ | ----------| --------| --------| -------------| -------------|
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+ | ` [String ] ` | false | named | False | SceneItemName|
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#### ** UseShaderTime**
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| Type | Required| Position| PipelineInput|
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| ----------| --------| --------| -------------|
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- | ` [switch ] ` | false | Named | false |
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+ | ` [Switch ] ` | false | named | False |
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#### ** UvOffset**
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- | Type | Required| Position| PipelineInput| Aliases |
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- | -----------| --------| --------| -------------| ---------|
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- | ` [float []] ` | false | 3 | false | uv_offset|
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+ | Type | Required| Position| PipelineInput| Aliases |
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+ | ------------------- | --------| --------| -------------| ---------|
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+ | ` [System.Single []] ` | false | named | False | uv_offset|
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#### ** UvPixelInterval**
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- | Type | Required| Position| PipelineInput| Aliases |
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- | -----------| --------| --------| -------------| -----------------|
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- | ` [float []] ` | false | 5 | false | uv_pixel_interval|
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+ | Type | Required| Position| PipelineInput| Aliases |
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+ | ------------------- | --------| --------| -------------| -----------------|
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+ | ` [System.Single []] ` | false | named | False | uv_pixel_interval|
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#### ** UvScale**
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- | Type | Required| Position| PipelineInput| Aliases |
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- | -----------| --------| --------| -------------| --------|
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- | ` [float []] ` | false | 4 | false | uv_scale|
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+ | Type | Required| Position| PipelineInput| Aliases |
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+ | ------------------- | --------| --------| -------------| --------|
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+ | ` [System.Single []] ` | false | named | False | uv_scale|
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#### ** UvSize**
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- | Type | Required| Position| PipelineInput| Aliases|
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- | -----------| --------| --------| -------------| -------|
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- | ` [float []] ` | false | 7 | false | uv_size|
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+ | Type | Required| Position| PipelineInput| Aliases|
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+ | ------------------- | --------| --------| -------------| -------|
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+ | ` [System.Single []] ` | false | named | False | uv_size|
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#### ** ViewProj**
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- | Type | Required| Position| PipelineInput|
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- | -------------| --------| --------| -------------|
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- | ` [float [][]] ` | false | 0 | false |
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+ | Type | Required| Position| PipelineInput|
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+ | --------------------- | --------| --------| -------------|
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+ | ` [System.Single [][]] ` | false | named | False |
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---
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@@ -146,11 +145,5 @@ System.String
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### Syntax
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``` PowerShell
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- syntaxItem
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- ```
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- ``` PowerShell
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- ----------
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- ```
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- ``` PowerShell
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- {@{name=Get-OBSTwoPassDropShadowShader; CommonParameters=True; parameter=System.Object[]}}
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+ Get-OBSTwoPassDropShadowShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-UvSize] <System.Single[]>] [[-ShadowOffsetX] <Int>] [[-ShadowOffsetY] <Int>] [[-ShadowBlurSize] <Int>] [[-ShadowColor] <String>] [-IsAlphaPremultiplied <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]
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```
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