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build.yml
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name: Godot Builds
# Global Settings
env:
GODOT_REFERENCE: b09f793f564a6c95dc76acc654b390e68441bd01
GODOT_VOXEL_REFERENCE: b3ba78ee68338bfa5c01044d15eab8459beb4cd2
SCONS_CACHE_LIMIT: 4096
GITHUB_USERNAME: macjuul
on:
workflow_dispatch:
jobs:
mono-glue:
runs-on: "ubuntu-20.04"
name: Generate Mono Glue
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{env.GODOT_REFERENCE}}
# Clone godot_voxels under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
repository: Zylann/godot_voxel
ref: ${{env.GODOT_VOXEL_REFERENCE}}
# Clone this repository containing resources
- uses: actions/checkout@v4
with:
path: build-resources
# Use custom version configuration
- name: Overwrite version file
run: |
mv ./build-resources/version.py ./version.py
ls -la
# Update and install dependencies
- name: Install dependencies
run: |
sudo add-apt-repository ppa:kisak/kisak-mesa -y
sudo apt-get update
sudo apt-get install \
build-essential pkg-config libx11-dev libxcursor-dev xvfb \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}
${{github.job}}-${{env.GODOT_REFERENCE}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# Apply Starlane patches
- name: Apply Patches
run: |
ls ./build-resources/patches
git apply --whitespace=fix ./build-resources/patches/*.patch
# Build the mono glue version of Godot
- name: Compile Godot
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd target=editor module_mono_enabled=yes
# Generate the mono glue
- name: Generate Mono Glue
run: |
xvfb-run ./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue || true
# Build required assemblies
- name: Build the managed libraries
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin
# Make glue available as artifact for dependent jobs
- uses: actions/upload-artifact@v3
with:
name: mono-glue
path: |
modules/mono/glue/**.gen.*
modules/mono/glue/GodotSharp/GodotSharp/Generated/
modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/
# Make assemblies available as artifact for dependent jobs
- uses: actions/upload-artifact@v3
with:
name: mono-assemblies
path: |
bin/GodotSharp
linux-build:
runs-on: "ubuntu-20.04"
name: Godot Linux
needs: mono-glue
strategy:
matrix:
include:
- name: Editor build
target: editor
executable_name: godot.linuxbsd.editor.x86_64.mono
- name: Debug templates
target: template_debug
executable_name: godot.linuxbsd.template_debug.x86_64.mono
- name: Release templates
target: template_release
executable_name: godot.linuxbsd.template_release.x86_64.mono
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{env.GODOT_REFERENCE}}
# Clone godot_voxels under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
repository: Zylann/godot_voxel
ref: ${{env.GODOT_VOXEL_REFERENCE}}
# Clone this repository containing resources
- uses: actions/checkout@v4
with:
path: build-resources
# Use custom version configuration
- name: Overwrite version file
run: |
mv ./build-resources/version.py ./version.py
ls -la
# Update and install dependencies
- name: Install dependencies
run: |
sudo add-apt-repository ppa:kisak/kisak-mesa -y
sudo apt-get update
sudo apt-get install \
build-essential pkg-config libx11-dev libxcursor-dev xvfb \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}
${{github.job}}-${{env.GODOT_REFERENCE}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# Download glue from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v3
with:
name: mono-glue
path: modules/mono/glue
# Build required assemblies
- name: Build the managed libraries
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
# Apply Starlane patches
- name: Apply Patches
run: git apply --whitespace=fix ./build-resources/patches/*.patch
# Build the godot executable
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: scons -j2 verbose=yes warnings=all werror=no platform=linuxbsd target=${{matrix.target}} module_mono_enabled=yes production=yes
# Rename executable
- name: Rename executable
run: mv ./bin/${{matrix.executable_name}} ./bin/Godot
# Make build available
- uses: actions/upload-artifact@v3
with:
name: linuxbsd-${{matrix.target}}
path: |
bin/GodotSharp
bin/Godot
windows-build:
runs-on: "windows-latest"
name: Godot Windows
needs: mono-glue
strategy:
matrix:
include:
- name: Editor build
target: editor
executable_name: godot.windows.editor.x86_64.mono
- name: Debug templates
target: template_debug
executable_name: godot.windows.template_debug.x86_64.mono
- name: Release templates
target: template_release
executable_name: godot.windows.template_release.x86_64.mono
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{env.GODOT_REFERENCE}}
# Clone godot_voxels under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
repository: Zylann/godot_voxel
ref: ${{env.GODOT_VOXEL_REFERENCE}}
# Clone this repository containing resources
- uses: actions/checkout@v4
with:
path: build-resources
# Use custom version configuration
- name: Overwrite version file
run: |
mv -Force ./build-resources/version.py ./version.py
# Move nuget.config from voxel repo to root of checkout, so msbuild can find it
- name: Move nuget.config
run: mv modules/voxel/nuget.config ./nuget.config
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-cache
uses: actions/cache@v3
with:
path: /.scons_cache/
key: ${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}
${{github.job}}-${{env.GODOT_REFERENCE}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# Download glue from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v3
with:
name: mono-glue
path: modules/mono/glue
# Build required assemblies
- name: Build the managed libraries
run: |
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
# Apply Starlane patches
- name: Apply Patches
shell: bash
run: |
pwd
ls ./build-resources/patches
git apply -v --ignore-space-change --whitespace=fix ./build-resources/patches/*.patch
# Build the godot executable
- name: Compilation
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE: /.scons_cache/
run: scons -j2 verbose=yes warnings=all werror=no platform=windows target=${{matrix.target}} module_mono_enabled=yes production=yes
# Rename executable
- name: Rename executable
run: |
mv -Force ./bin/${{matrix.executable_name}}.exe ./bin/Godot.exe
mv -Force ./bin/${{matrix.executable_name}}.console.exe ./bin/GodotConsole.exe
# Make build available
- uses: actions/upload-artifact@v3
with:
name: windows-${{matrix.target}}
path: |
bin/GodotSharp
bin/Godot.exe
bin/GodotConsole.exe
macos-build:
runs-on: "macos-latest"
name: Godot MacOS
needs: mono-glue
strategy:
matrix:
include:
- name: Editor build
target: editor
executable_name: godot.macos.editor.x86_64.mono
- name: Debug templates
target: template_debug
executable_name: godot.macos.template_debug.x86_64.mono
- name: Release templates
target: template_release
executable_name: godot.macos.template_release.x86_64.mono
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{env.GODOT_REFERENCE}}
# Clone godot_voxels under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
repository: Zylann/godot_voxel
ref: ${{env.GODOT_VOXEL_REFERENCE}}
# Clone this repository containing resources
- uses: actions/checkout@v4
with:
path: build-resources
# Use custom version configuration
- name: Overwrite version file
run: |
mv ./build-resources/version.py ./version.py
ls -la
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: macos-cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_REFERENCE}}-${{github.ref}}
${{github.job}}-${{env.GODOT_REFERENCE}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# macOS builds depend on Vulkan SDK
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
# Download glue from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v3
with:
name: mono-glue
path: modules/mono/glue
# Build required assemblies
- name: Build the managed libraries
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
# Apply Starlane patches
- name: Apply Patches
run: git apply --whitespace=fix ./build-resources/patches/*.patch
# Build the godot executable
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: scons -j2 verbose=yes warnings=all werror=no platform=macos target=${{matrix.target}} module_mono_enabled=yes production=yes
# Rename executable
- name: Rename executable
run: mv ./bin/${{matrix.executable_name}} ./bin/Godot
# Make build available
- uses: actions/upload-artifact@v3
with:
name: macos-${{matrix.target}}
path: |
bin/GodotSharp
bin/Godot
nuget-publish:
runs-on: "ubuntu-20.04"
name: Publish NuGet packages
needs:
- mono-glue
env:
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
DOTNET_NOLOGO: true
permissions: write-all
steps:
# Download assemblies from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v3
with:
name: mono-assemblies
path: ./GodotSharp
# Debug
- name: Debug
run: ls -la
# Install the .NET SDK indicated in the global.json file
- name: Setup .NET
uses: actions/setup-dotnet@v3
# Add the source and push the packages
- name: Publish NuGet packages
run: |
dotnet nuget add source \
--username ${{env.GITHUB_USERNAME}} \
--password ${{ secrets.GITHUB_TOKEN }} \
--store-password-in-clear-text \
--name github \
"https://nuget.pkg.github.com/${{env.GITHUB_USERNAME}}/index.json"
find ./GodotSharp/Tools/nupkgs -name "*.nupkg" -exec dotnet nuget push {} --api-key ${{ secrets.GITHUB_TOKEN }} --source github \;