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Might work on this later, but the basic idea was to add an extra "ability" as it were for Demomen running the Sticky Bomb launcher instead of a shield. It's not a very important addition, since there are other classes/combos that need much more attention that the Demoman, but it came to me one day and I thought it sounded fun.
The "ability" would work as such:
For every 0.2 seconds a Demoman is in the air as a result of a Sticky Bomb jump (NOT a Grenade Launcher jump, this is important for balancing), they would gain 0.1s of crits upon landing (aka. ½ time ratio).
These crits would affect all weapons and would basically be the equivalent of shields granting a permanent mini-crit boost for Sticky Launchers.
If the player air-pogos with another sticky, their current (not total) crit-time would be increased by +35%. This would provide a minor reward to those who can time it right and are willing to sacrifice a little more HP/Ammo.
The maximum crit-time would cap out at 5s for Stock, 1.6s for Scot. Res., and 7s for Quickie.
Which means: Enough time for 8 stickies | Enough time for 3 stickies | Just enough time for 8 stickies.
The crit-time would not be counted or applied if the player is under the effects of Ubercharge.
The text was updated successfully, but these errors were encountered:
Might work on this later, but the basic idea was to add an extra "ability" as it were for Demomen running the Sticky Bomb launcher instead of a shield. It's not a very important addition, since there are other classes/combos that need much more attention that the Demoman, but it came to me one day and I thought it sounded fun.
The "ability" would work as such:
The text was updated successfully, but these errors were encountered: