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server.c
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#include "server.h"
#include "logging.h"
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
void debug_list_players(Server *server){
int i;
printf("%d players logged in.\n", server->num_players);
for (i=0; i < server->num_players; i++){
Player *p = server->players[i];
printf("Index %d, Player: %s, eid: %d, socket %d \n",
i, p->username, p->entity_id, p->socket);
}
}
Server * Server_create(Map *map, size_t max_players){
Server *server = malloc(sizeof(Server));
server->is_running = 1;
pthread_rwlock_init(&(server->state_lock), NULL);
server->time = 0;
server->last_entity_id = 1;
server->spawnx = 0;
server->spawny = 64;
server->spawnz = 0;
pthread_rwlock_init( &(server->players_lock), NULL);
server->max_players = max_players;
server->num_players = 0;
server->players = malloc(sizeof(Player*) * max_players);
server->map = map;
pthread_rwlock_init( &(server->map_lock), NULL);
server->filename = NULL;
server->distributor_thread = 0;
return server;
}
char Server_is_full(Server *server){
if (server->num_players >= server->max_players) return 1;
else return 0;
}
/* Returns the index of a player.
If the player is not found, returns -1 */
int get_index_of_player(Server *server, Player *player){
int i;
for (i=0; i < server->num_players; i++){
if (server->players[i] == player){
return i;
}
}
return -1;
}
void Server_add_player(Server *server, Player *player){
logmsg(LOG_DEBUG, "Adding new player to the server.");
if (Server_is_full(server)) {
logmsg(LOG_WARN, "Attempted to add more players than is allowed!");
return;
}
player->entity_id = ++server->last_entity_id;
server->players[server->num_players] = player;
server->num_players++;
int i;
for (i=0; i < server->num_players; i++){
if (server->players[i] == player) continue;
Player_send_new_player(server->players[i], player);
}
char msgbuffer[256];
msgbuffer[0] = 0;
strcat(msgbuffer, player->username);
strcat(msgbuffer, " has joined!");
Server_tell_all(server, msgbuffer);
}
void Server_remove_player(Server *server, Player *player){
logfmt(LOG_INFO, "Removing Player: %s from server.", player->username);
int index = get_index_of_player(server, player);
// Time to shift all of the other players over by one..
int i;
for(i = index; i < server->num_players - 1; i++){
server->players[i] = server->players[i+1];
}
server->num_players -= 1;
logmsg(LOG_DEBUG, "Done removing player.");
char msgbuffer[256];
msgbuffer[0] = 0;
strcat(msgbuffer, player->username);
strcat(msgbuffer, " has quit.");
Server_tell_all(server, msgbuffer);
}
void send_player_positions(Server *server){
int i;
int j;
for (i=0; i < server->num_players; i++){
for(j=0; j < server->num_players; j++){
if (server->players[i] == server->players[j]) continue;
Player_send_player_position(server->players[i], server->players[j]);
}
}
}
void Server_tick(Server *server){
server->time++;
if (server->time % 20 == 0) { // Send keep alives.
int i;
for(i=0; i < server->num_players; i++){
Player_send_keep_alive(server->players[i]);
}
}
send_player_positions(server); // This MUST come before ticking lastlocation.
int i;
for(i=0; i < server->num_players; i++){
Player_tick_lastlocation(server->players[i]);
}
//debug_list_players(server);
}
void Server_shutdown(Server *server){
server->is_running = 0;
int i;
for(i=0; i < server->num_players; i++){
Player_disconnect(server->players[i], "Server shutting down!");
}
close(server->distributor_socket);
if (server->filename != NULL){
Map_write(server->map, server->filename);
}
}
void Server_change_block(Server *server, Block b, int x, int y, int z){
logfmt(LOG_DEBUG, "Block is being changed: %d %d %d", x, y, z);
Map_set_block(server->map, b, x, y, z);
int i;
for (i=0; i < server->num_players; i++){
Player_send_block_change(server->players[i], b, x, y, z);
}
}
void Server_tell_all(Server *server, char *message){
int i;
for (i=0; i < server->num_players; i++){
Player_send_message(server->players[i], message);
}
}