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Copy paths3.constants.S
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s3.constants.S
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phase Level_layout_header+0x400
SStage_extra_%sprites := * /* some extra %sprite info for %special stages */
ds.b 0x70 /* Sonic & Knuckles has a different address... So uh... Yes */
ds.b 0x390 /* unused */
SStage_collision_response_list := * /* some extra %sprite info for %special stages */
ds.b 0x100 /* unused */
SStage_unkA500 := * /* unknown %special stage array */
ds.b 0x100 /* Sonic & Knuckles has a different address... So uh... Yes */
SStage_unkA600 := * /* unknown %special stage array */
ds.b 0x100 /* Sonic & Knuckles has a different address... So uh... Yes */
phase Stat_table+0x12
_unkE412 ds.w 1 /* unused, but referenced in %sphere test */
_unkE414 ds.w 1 /* used in %sphere test */
_unkE416 ds.w 1 /* used in %sphere test */
Sphere_test_address ds.w 1 /* address of the %sphere test object */
Save_pointer := Competition_saved_data+0xB8/* long ; pointer to the active save slot in 1 player mode */
Saved_data := Competition_saved_data+0xCC/* 0x34 bytes ; saved data from 1 player mode */
H_int_jump := _tempF608 /* 6 bytes ; contains an instruction to jump to the H-int handler */
H_int_addr := H_int_jump+2 /* long */
phase _unkF712+8
CNZ_bumper_routine ds.b 1 /* left over from Sonic 2 */
CNZ_bumper_unk ds.b 1 /* left over from Sonic 2 ; set only, never used again */
CNZ_visible_bumpers_start ds.l 1 /* left over from Sonic 2 */
CNZ_Visible_bumpers_end ds.l 1 /* left over from Sonic 2 */
CNZ_Visible_bumpers_start_P2 ds.l 1 /* left over from Sonic 2 */
CNZ_Visible_bumpers_end_P2 ds.l 1 /* left over from Sonic 2 */
phase _tempFF88
Current_zone_2P ds.b 1 /* left over from Sonic 2 */
Current_act_2P ds.b 1 /* left over from Sonic 2 */
Options_menu_box = _tempFF8C /* byte ; left over from Sonic 2 */
_unkFF98 = _tempFF98 /* word ; unused */
phase Demo_mode_flag
Level_select_flag := *
ds.b 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Slow_motion_flag := *
ds.b 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Debug_cheat_flag := * /* set if the debug cheat's been entered */
ds.w 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Level_select_cheat_counter := * /* progress entering level select cheat, unused */
ds.w 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Debug_mode_cheat_counter := * /* progress entering debug mode cheat, unused */
ds.w 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Competition_mode := *
ds.w 1 /* Sonic & Knuckles has a different address... So uh... Yes */
P1_character := * /* 0 := Sonic, 1 := Tails, 2 := Knuckles */
ds.b 1 /* Sonic & Knuckles has a different address... So uh... Yes */
P2_character := *
ds.b 1 /* Sonic & Knuckles has a different address... So uh... Yes */
_dbgFFDC ds.b 1 /* seems like a leftover constant. Existed in Sonic 1 and Sonic 2 as well */
_dbgFFDD ds.b 1 /* seems like a leftover constant. Existed in Sonic 1 and Sonic 2 as well */
_dbgFFDE ds.b 1 /* seems like a leftover constant. Existed in Sonic 1 and Sonic 2 as well */
_dbgFFDF ds.b 1 /* seems like a leftover constant. Existed in Sonic 1 and Sonic 2 as well */
phase V_int_jump
Demo_mode_flag := *
ds.w 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Next_demo_number := *
ds.w 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Ending_demo_number ds.w 1 /* zone for the ending demos, unused */
V_blank_cycles := * /* the number of cycles between V-blanks */
ds.w 1 /* Sonic & Knuckles has a different address... So uh... Yes */
Graphics_flags := * /* bit 7 set := English system, bit 6 set := PAL system */
ds.b 1 /* Sonic & Knuckles has a different address... So uh... Yes */
ds.b 1 /* unused */
Debug_mode_flag := *
ds.w 1 /* Sonic 3 has a different address... So uh... Yes */
Checksum_string := * /* set to 'init' once the checksum routine has run */
ds.l 1 /* Sonic & Knuckles has a different address... So uh... Yes */
dephase
!org 0
.check2 = (*)&0xFFFFFF
if (.check2>0)&(.check2<0xFF0000)
fatal "Sonic 3 RAM definitions are too large by 0x\{*} bytes!"
endif