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Regular weapons and beast weapons use the unit's Strength stat to attack and deal damage according to the attacker's 'Attack' stat minus the defender's 'Defence' stat.
Magic weapons on the other hand use the unit's Magic stat to attack and deal damage according to the attacker's 'Attack' stat minus the defender's 'Resistance' stat.
Regular weapons and magical weapons have a "tier system" with weapon materials, which induce bonuses or maluses.
Beast weapons don't have a material (since they are natural weapons of animals, after all) and induce all their bonuses and maluses on a weapon per weapon basis.
The text was updated successfully, but these errors were encountered:
There are three 'kinds' of weapons:
Regular.cs
)Magic.cs
)Beast.cs
)All three can be used to attack and defend with.
The text was updated successfully, but these errors were encountered: