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Weapon Subclasses #4

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Dormanil opened this issue Sep 15, 2016 · 0 comments
Open

Weapon Subclasses #4

Dormanil opened this issue Sep 15, 2016 · 0 comments
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@Dormanil
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Dormanil commented Sep 15, 2016

There are three 'kinds' of weapons:

  • Regular weapons (Regular.cs)
  • Magical weapons (Magic.cs)
  • Beast weapons (Beast.cs)

All three can be used to attack and defend with.

  • Regular weapons and beast weapons use the unit's Strength stat to attack and deal damage according to the attacker's 'Attack' stat minus the defender's 'Defence' stat.
  • Magic weapons on the other hand use the unit's Magic stat to attack and deal damage according to the attacker's 'Attack' stat minus the defender's 'Resistance' stat.
  • Regular weapons and magical weapons have a "tier system" with weapon materials, which induce bonuses or maluses.
  • Beast weapons don't have a material (since they are natural weapons of animals, after all) and induce all their bonuses and maluses on a weapon per weapon basis.
@Dormanil Dormanil modified the milestone: 0.1 Sep 15, 2016
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