Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Classes #1

Open
Dormanil opened this issue Sep 15, 2016 · 4 comments
Open

Classes #1

Dormanil opened this issue Sep 15, 2016 · 4 comments
Milestone

Comments

@Dormanil
Copy link
Collaborator

No description provided.

@Dormanil Dormanil modified the milestone: 0.1 Sep 15, 2016
@Tranberry
Copy link
Contributor

is this classes like 'warrior' 'monk' and 'archer'?

@Dormanil
Copy link
Collaborator Author

Exactly! That is what classes are in a Fire Emblem-esque game.

@Tranberry
Copy link
Contributor

I'd say stay clear from using the exact same classes but have classes inspired from the series. Imo much better to make a game that is not just a remake ☕ but we should probably not reinvent everything either.

@Tranberry
Copy link
Contributor

Mages are usually both weak and strong against physical enemies, because while they attack with their magic value against their enemy's generally lower resistance, the enemy usually attacks with their strength against the mage's usually lower defence.

Bow users can hit enemies when they are not in reach, but cannot defend themselves when the enemy is in reach.

Flying units can outright ignore most movement related terrain effects and have generally higher movement range, but they are generally weak against bows and certain types of magic and take horrifying amounts of damage from those.

Mounted units (on horses) have generally higher movement range as well, but they have way higher penalties on moving through woods. There also exist weapons that specifically target mounted units.

And generally, the maximum stats and how they are distributed across the several stats do a bulk of the balancing in FE.

Removed chat specific part.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants