Releases: Source2ZE/MultiAddonManager
Releases · Source2ZE/MultiAddonManager
v1.2.9
Changelog
- Update protobuf method after 11/06/2024 CS2 update.
v1.2.8
Changelog
- Updated gamedata after the 23/05/2024 CS2 update
- Added
mm_addon_mount_download
to the plugin cfg
v1.2.7
Changelog
- Fixed a crash due to the 30/04/2024 CS2 update
- Added a cvar (
mm_addon_mount_download (default 0)
) to control whether to download addons every time they're mounted. As it turns out, this is the only way to truly check for an update and ensure the server has the file without corruption.
v1.2.6
Changelog
NOTE: Plugins using MultiAddonManager must update their interface header!
- Added
DownloadAddon
to the plugin interface. - Prevented Steam API init from looping due to certain hooks.
v1.2.5
Changelog
- Hopefully fixed all cases of addons piling up when switching to certain maps.
v1.2.4
Changelog
- Clients will no longer be reconnected if the server is using only 1 addon on a vanilla CS2 map.
v1.2.3
v1.2.2
Changelog
- Fix an issue with servers that repeat the same map, which accumulated the addon string until clients were unable to join.
v1.2.1
Changelog
- Fixed a crash on startup that occurred when the server downloads a map.
v1.2
Changelog
- Addon downloads will print progress in the console.
- The plugin will now reload the map once all downloads are finished (excluding those from
mm_download_addon
) - Addons will not mount until the Steam API is initialized, this means there will be an additional map reload at the beginning to mount everything properly.
- Added
mm_add_addon
andmm_remove_addon
. - Added an interface for interoperability with other MetaMod plugins.
- Fixed a crash on startup when running on MetaMod build 1284.