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Releases: Source2ZE/MultiAddonManager

v1.2.9

12 Jun 18:36
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  • Update protobuf method after 11/06/2024 CS2 update.

v1.2.8

24 May 12:44
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  • Updated gamedata after the 23/05/2024 CS2 update
  • Added mm_addon_mount_download to the plugin cfg

v1.2.7

01 May 00:18
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  • Fixed a crash due to the 30/04/2024 CS2 update
  • Added a cvar (mm_addon_mount_download (default 0)) to control whether to download addons every time they're mounted. As it turns out, this is the only way to truly check for an update and ensure the server has the file without corruption.

v1.2.6

18 Apr 04:52
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NOTE: Plugins using MultiAddonManager must update their interface header!

  • Added DownloadAddon to the plugin interface.
  • Prevented Steam API init from looping due to certain hooks.

v1.2.5

09 Apr 10:49
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  • Hopefully fixed all cases of addons piling up when switching to certain maps.

v1.2.4

04 Apr 00:14
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  • Clients will no longer be reconnected if the server is using only 1 addon on a vanilla CS2 map.

v1.2.3

23 Mar 19:12
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v1.2.2

21 Mar 20:39
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  • Fix an issue with servers that repeat the same map, which accumulated the addon string until clients were unable to join.

v1.2.1

14 Mar 22:52
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  • Fixed a crash on startup that occurred when the server downloads a map.

v1.2

07 Mar 14:59
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  • Addon downloads will print progress in the console.
  • The plugin will now reload the map once all downloads are finished (excluding those from mm_download_addon)
  • Addons will not mount until the Steam API is initialized, this means there will be an additional map reload at the beginning to mount everything properly.
  • Added mm_add_addon and mm_remove_addon.
  • Added an interface for interoperability with other MetaMod plugins.
  • Fixed a crash on startup when running on MetaMod build 1284.