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generic_renderer_example.asd
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generic_renderer_example.asd
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<?xml version="1.0" encoding="utf-8"?>
<asdf>
<header>
<name>Generic Renderer Example</name>
<description>
This scene should be opened with the Generic Renderer.
You must use a reproduction setup with two loudspeakers.
E.g., navigate to the folder in which this file resides and type:
ssr-generic --setup /usr/local/share/ssr/reproduction_setups/2.0.asd generic_renderer_example.asd
You will hear one sound source with reverberation on both output
channels and one sound source which will be replayed without
alteration and only on channel 1.
</description>
</header>
<!-- Here we specify two sources. It may as well be any other number. -->
<scene_setup>
<volume>-6</volume>
<!-- The file "image_method_2ch.wav" has two channels (one for
each loudspeaker). -->
<source name="source with reverberation"
properties_file="impulse_responses/image_method_2ch.wav"
volume="-10">
<file>audio/marimba.wav</file>
<position x="2" y="1.5" fixed="true"/>
</source>
<!-- The file "impulse_on_ch1_and_zero_on_ch2.wav" also has
two channels (one for each loudspeaker). -->
<source name="source only on left loudspeaker"
properties_file="impulse_responses/impulse_on_ch1_and_zero_on_ch2.wav"
volume="-10">
<file channel="2">audio/marimba.wav</file>
<position x="-2" y="1.5" fixed="true"/>
</source>
</scene_setup>
</asdf>