Procedural Animation example in Unity.
Skeletal animation uses a key frame animation clip, which contains transforms of joints in chronological order. These pre-recorded animation clips are just "played" on a bone model.
This method uses IK (Inverse Kinematics) to procedurally position joints, so it automatically generates animation in real-time. This allows for a more diverse series of actions and real-time interaction with environmental features.
Demo video: https://youtu.be/pUp133rtDxM
Style | Image |
---|---|
4 leged | ![]() |
6 leged | ![]() |
Dog(?) | ![]() |
Climbing | ![]() |