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Releases: SolastaMods/SolastaUnfinishedBusiness

1.5.94.40

03 Jan 20:28
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  • added Cloud of Blades spell at 2nd
  • changed Flash Freeze spell damage from 12d6 to 10d6
  • changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
  • changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
  • fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
  • fixed Aura of Vitality spell behavior on some collateral scenarios
  • fixed bonus action spells interaction with action switching not restricting main spells to cantrips
  • fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
  • fixed deprecated subs list in settings.xml getting duplicated on every mod boot
  • fixed Elemental Expert feat re-rolling dice on any damage type
  • fixed Far Step spell to consume a bonus action and use concentration
  • fixed Skin of Retribution not removing condition when temp HPs get to zero
  • removed extra spell slot feature from Arcane Scoundrel at 17th
  • removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
  • removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
  • removed Zen Archer from fighting style list and made it a +1 WIS feat

1.5.94.39

01 Jan 16:46
7df5d65
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  • added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'

  • added Martial Warlord subclass [our view on a balanced Martial Marshal]

  • added Coordinated Attack (Maneuvering Attack) gambit

  • added Elusive Movement (Evasive Footwork) gambit

  • added Overwhelming Attack (Sweeping Attack) gambit

  • added Swift Throw (Quick Toss) gambit

  • fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon

  • fixed Blessing of Rime spell not removing condition when temp HPs get to zero

  • fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage

  • fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]

  • fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should

  • fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability

  • fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit

  • fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages

  • deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]

  • improved vanilla grouped reactions to be executed in order of modal clicks instead of party order

  • removed recurrent temporary hit points from Innovation Armor defensive field feature

  • renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright

1.5.94.38

25 Dec 00:00
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MERRY CHRISTMAS / FELIZ NATAL / FELIZ NAVIDAD! Santa heard your wishes and invited a Battlemaster to the table

  • added additional sample portraits [by Artyoan]
  • added Arcane Shots, Gambits, and Infusions doc buttons under General > Character > Proficiencies
  • changed Martial Tactician Gambits to be closer to Battlemaster Maneuvers
  • changed Martial Tactician to be closer to Battlemaster
  • changed Tactician Adept feat to grant one d6 gambit die and 2 gambits
  • fixed Enable Flurry of Blows to not require an attack action before usage still offered if BA consumed
  • fixed Enable Martial Arts - Bonus Unarmed Strikes to not require an attack action before usage not working at all
  • fixed Sorcerer cannot cast Metamagic targeted spells
  • removed halo effect from Malakh race

1.5.94.37

13 Dec 16:28
97cc17b
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  • added additional sample portraits [by Artyoan]
  • added Gameplay > Rules > 'Only apply Entangle effect at casting time and also force a strength check to break free from the vines'
  • added Gameplay > Rules > 'Use official small races rules when wielding heavy weapons'
  • fixed action switching integration with some custom campaigns NPCs preventing loading locations
  • fixed Circle of the Eternal Grove verdancy condition healing way too much on turn start and not getting removed on self
  • fixed Interface > Game UI > 'Hide exits and teleporters visual effects if not discovered yet' not displaying gizmos under certain scenarios
  • fixed Path of The Reaver eviscerate power updating usage before reaction was confirmed
  • fixed Patron Mountain still offering Barrier of Stone reaction from level 6 instead of Eternal Guardian one
  • fixed vanilla Insect Plague spell not rolling a constitution saving throw
  • fixed vanilla Sorcerer spells list not having Insect Plague at level 5
  • fixed vanilla Wall of Fire spell not rolling a dexterity saving throw
  • improved Find Familiar and Steel Defender with vanish and teleport to caster powers [teleport works off combat only]
  • removed Gameplay > Rules > 'Only apply Entangle effect at casting time'

1.5.94.36

08 Dec 02:54
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  • fixed a null exception on gadgets saving throws

1.5.94.35

01 Dec 15:16
348b67b
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  • added Gameplay > General > 'Enable Monk Flurry of Blows to not require an attack action before usage'
  • added Gameplay > General > 'Enable Monk Improved Unarmored Movement to move along vertical surfaces without falling'
  • added Gameplay > General > 'Enable Monk Martial Arts to not require an attack action before usage'
  • fixed Circle of The Life verdancy feature not healing on turn start from level 14th onwards
  • fixed null exceptions on Irresistible Performance, Oath of Ancients, and Oath of Dread when dealing with gadgets
  • fixed Wyrmkin crystal defense interaction with Druid wildshape leading to a soft lock in game

1.5.94.34

26 Nov 16:52
f45945b
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ATTENTION:

  • Zappastuff, mod maintainer and head developer, burned his development box RTX 2060 graphics card
  • he's looking for support to buy a RTX 4060 that sells for US$300 [donations are appreciated]
  • this version celebrates the 1 year UB anniversary and the 3 years Solasta modding anniversary

CHANGES:

  • added an entry in settings.xml with a list of deprecated subclasses [not offered or supported anymore]
  • added College of Thespian and Martial Guardian subclasses [based of deprecated Harlequin and Defender]
  • added Gameplay > General > 'Add Fighter level to indomitable resistance saving throw reroll'
  • changed Cleaving Attack feat extra attack on kill to a bonus action type instead of a main action one
  • changed Shield Techniques feat on reaction to halve all income magic damage requiring a DEX save
  • changed Taunted condition to be the same on Martial Guardian, Provoke Gambit, and Thunder Gauntlet
  • deprecated College of Harlequin, Martial Defender, Raven Uncut, and Way of Distant Hand subclasses
  • fixed a vanilla issue with some monsters not triggering more than 1 reaction per turn when allowed
  • fixed Oath of Ancients and Oath of Dread level 20 features not forcing disadvantage on enemies savings
  • fixed Psychic Whip freezing combat when enemy tries to dash as very first action [spell won't trigger]
  • fixed Shield Techniques not displaying the saving bonus on combat log tooltip

1.5.94.33

12 Nov 16:30
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  • added additional sample portraits [by Artyoan, Thaladar]
  • added Way of Zen Archery subclass
  • changed Way of Discordance tides of chaos to give monk level temporary hit points
  • changed Way of Dragon reactive hide to reactive skin, and damage to 2x your martial arts die
  • fixed Air Elemental wildshape using STR instead of DEX on flurry of blows attacks
  • fixed Forest Imp wrath not considering attack tags like magical weapon, etc.
  • improved Circle of The Forest Guardian bark ward caster and impact effects
  • improved Forest Imp wrath with a toggle to enable/disable the reaction prompt

1.5.94.32

05 Nov 16:59
7434787
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  • added Battleborn, Oni, and Wildling races [by @otearaisu]
  • added Gameplay > General > 'Add Darkness Perceptive to Darkelf, Dark Kobold, and Gray Dwarf [perception checks adv]'
  • added Gameplay > General > 'Enable Light Sensitivity on Darkelf, Dark Kobold, and Gray Dwarf to only trigger outdoors'
  • added Gameplay > Rules > 'Remove school restrictions from Shadowcaster', 'Remove school restrictions from Spellblade'
  • fixed Circle of The Night primal strike feature to trigger with flurry of blows attacks
  • fixed Cleaving Attack and Power Attack not triggering with daggers, javelins, spears, etc.
  • fixed Patron Mountain icebound soul always applying blind condition regardless of saving result
  • fixed Petal Storm, Way of The Dragon elemental breath, and Web effect proxy tooltips
  • fixed Pugilist fighting style to also deal additional damage while in wildshape form
  • fixed Ranger Lightbearer angelic form feature to trigger with flurry of blows attacks
  • fixed Rogue Elusive feature incorrectly set at level 19th instead of level 18th
  • fixed the alternate voting system causing a narrative sequence crash on official campaigns
  • improved the VTT camera with QE keys to rotate and forced top-down view

1.5.94.31

28 Oct 16:48
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  • added additional sample portraits [by artyoan]
  • added Crystal Wyrmkin sub race [by @otearaisu]
  • added Interface > Game UI > 'Enable CTRL-SHIFT-(V) to toggle the VTT camera'
  • fixed Divine Wrath spell to not require concentration
  • fixed Earth Tremor spell proxy title and description
  • fixed Ranger Survivalist disabling strike to trigger once per turn