Releases: SolastaMods/SolastaUnfinishedBusiness
1.5.94.40
- added Cloud of Blades spell at 2nd
- changed Flash Freeze spell damage from 12d6 to 10d6
- changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
- changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
- fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
- fixed Aura of Vitality spell behavior on some collateral scenarios
- fixed bonus action spells interaction with action switching not restricting main spells to cantrips
- fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
- fixed deprecated subs list in settings.xml getting duplicated on every mod boot
- fixed Elemental Expert feat re-rolling dice on any damage type
- fixed Far Step spell to consume a bonus action and use concentration
- fixed Skin of Retribution not removing condition when temp HPs get to zero
- removed extra spell slot feature from Arcane Scoundrel at 17th
- removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
- removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
- removed Zen Archer from fighting style list and made it a +1 WIS feat
1.5.94.39
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added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'
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added Martial Warlord subclass [our view on a balanced Martial Marshal]
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added Coordinated Attack (Maneuvering Attack) gambit
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added Elusive Movement (Evasive Footwork) gambit
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added Overwhelming Attack (Sweeping Attack) gambit
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added Swift Throw (Quick Toss) gambit
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fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon
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fixed Blessing of Rime spell not removing condition when temp HPs get to zero
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fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage
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fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]
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fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should
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fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability
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fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit
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fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages
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deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]
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improved vanilla grouped reactions to be executed in order of modal clicks instead of party order
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removed recurrent temporary hit points from Innovation Armor defensive field feature
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renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright
1.5.94.38
MERRY CHRISTMAS / FELIZ NATAL / FELIZ NAVIDAD! Santa heard your wishes and invited a Battlemaster to the table
- added additional sample portraits [by Artyoan]
- added Arcane Shots, Gambits, and Infusions doc buttons under General > Character > Proficiencies
- changed Martial Tactician Gambits to be closer to Battlemaster Maneuvers
- changed Martial Tactician to be closer to Battlemaster
- changed Tactician Adept feat to grant one d6 gambit die and 2 gambits
- fixed
Enable Flurry of Blows to not require an attack action before usage
still offered if BA consumed - fixed
Enable Martial Arts - Bonus Unarmed Strikes to not require an attack action before usage
not working at all - fixed Sorcerer cannot cast Metamagic targeted spells
- removed halo effect from Malakh race
1.5.94.37
- added additional sample portraits [by Artyoan]
- added Gameplay > Rules > 'Only apply Entangle effect at casting time and also force a strength check to break free from the vines'
- added Gameplay > Rules > 'Use official small races rules when wielding heavy weapons'
- fixed action switching integration with some custom campaigns NPCs preventing loading locations
- fixed Circle of the Eternal Grove verdancy condition healing way too much on turn start and not getting removed on self
- fixed Interface > Game UI > 'Hide exits and teleporters visual effects if not discovered yet' not displaying gizmos under certain scenarios
- fixed Path of The Reaver eviscerate power updating usage before reaction was confirmed
- fixed Patron Mountain still offering Barrier of Stone reaction from level 6 instead of Eternal Guardian one
- fixed vanilla Insect Plague spell not rolling a constitution saving throw
- fixed vanilla Sorcerer spells list not having Insect Plague at level 5
- fixed vanilla Wall of Fire spell not rolling a dexterity saving throw
- improved Find Familiar and Steel Defender with vanish and teleport to caster powers [teleport works off combat only]
- removed Gameplay > Rules > 'Only apply Entangle effect at casting time'
1.5.94.36
1.5.94.35
- added Gameplay > General > 'Enable Monk Flurry of Blows to not require an attack action before usage'
- added Gameplay > General > 'Enable Monk Improved Unarmored Movement to move along vertical surfaces without falling'
- added Gameplay > General > 'Enable Monk Martial Arts to not require an attack action before usage'
- fixed Circle of The Life verdancy feature not healing on turn start from level 14th onwards
- fixed null exceptions on Irresistible Performance, Oath of Ancients, and Oath of Dread when dealing with gadgets
- fixed Wyrmkin crystal defense interaction with Druid wildshape leading to a soft lock in game
1.5.94.34
ATTENTION:
- Zappastuff, mod maintainer and head developer, burned his development box RTX 2060 graphics card
- he's looking for support to buy a RTX 4060 that sells for US$300 [donations are appreciated]
- this version celebrates the 1 year UB anniversary and the 3 years Solasta modding anniversary
CHANGES:
- added an entry in settings.xml with a list of deprecated subclasses [not offered or supported anymore]
- added College of Thespian and Martial Guardian subclasses [based of deprecated Harlequin and Defender]
- added Gameplay > General > 'Add Fighter level to indomitable resistance saving throw reroll'
- changed Cleaving Attack feat extra attack on kill to a bonus action type instead of a main action one
- changed Shield Techniques feat on reaction to halve all income magic damage requiring a DEX save
- changed Taunted condition to be the same on Martial Guardian, Provoke Gambit, and Thunder Gauntlet
- deprecated College of Harlequin, Martial Defender, Raven Uncut, and Way of Distant Hand subclasses
- fixed a vanilla issue with some monsters not triggering more than 1 reaction per turn when allowed
- fixed Oath of Ancients and Oath of Dread level 20 features not forcing disadvantage on enemies savings
- fixed Psychic Whip freezing combat when enemy tries to dash as very first action [spell won't trigger]
- fixed Shield Techniques not displaying the saving bonus on combat log tooltip
1.5.94.33
- added additional sample portraits [by Artyoan, Thaladar]
- added Way of Zen Archery subclass
- changed Way of Discordance tides of chaos to give monk level temporary hit points
- changed Way of Dragon reactive hide to reactive skin, and damage to 2x your martial arts die
- fixed Air Elemental wildshape using STR instead of DEX on flurry of blows attacks
- fixed Forest Imp wrath not considering attack tags like magical weapon, etc.
- improved Circle of The Forest Guardian bark ward caster and impact effects
- improved Forest Imp wrath with a toggle to enable/disable the reaction prompt
1.5.94.32
- added Battleborn, Oni, and Wildling races [by @otearaisu]
- added Gameplay > General > 'Add Darkness Perceptive to Darkelf, Dark Kobold, and Gray Dwarf [perception checks adv]'
- added Gameplay > General > 'Enable Light Sensitivity on Darkelf, Dark Kobold, and Gray Dwarf to only trigger outdoors'
- added Gameplay > Rules > 'Remove school restrictions from Shadowcaster', 'Remove school restrictions from Spellblade'
- fixed Circle of The Night primal strike feature to trigger with flurry of blows attacks
- fixed Cleaving Attack and Power Attack not triggering with daggers, javelins, spears, etc.
- fixed Patron Mountain icebound soul always applying blind condition regardless of saving result
- fixed Petal Storm, Way of The Dragon elemental breath, and Web effect proxy tooltips
- fixed Pugilist fighting style to also deal additional damage while in wildshape form
- fixed Ranger Lightbearer angelic form feature to trigger with flurry of blows attacks
- fixed Rogue Elusive feature incorrectly set at level 19th instead of level 18th
- fixed the alternate voting system causing a narrative sequence crash on official campaigns
- improved the VTT camera with QE keys to rotate and forced top-down view
1.5.94.31
- added additional sample portraits [by artyoan]
- added Crystal Wyrmkin sub race [by @otearaisu]
- added Interface > Game UI > 'Enable CTRL-SHIFT-(V) to toggle the VTT camera'
- fixed Divine Wrath spell to not require concentration
- fixed Earth Tremor spell proxy title and description
- fixed Ranger Survivalist disabling strike to trigger once per turn