diff --git a/SolastaUnfinishedBusiness/Translations/de/Others-de.txt b/SolastaUnfinishedBusiness/Translations/de/Others-de.txt index 44a0a3cd70..88aed83381 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Others-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Others-de.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Automatische Stromversorgung Rules/&ActivationTypeOnRageStartAutomaticTitle=Automatischer Rage-Start Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Automatische Kreatur auf null HP reduziert Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Automatischer Schleichangriff -Rules/&ConditionHeavilyObscuredExtendedDescription=Die Sicht der Kreatur ist stark getrübt; Nachteil bei Angriffswürfen; Angriffswürfe gegen die Kreatur haben einen Vorteil. +Rules/&ConditionBlindedExtendedDescription=Das Sehen ist geblendet. Angriffswürfe gegen die Kreatur haben einen Vorteil, und die Angriffswürfe der Kreatur haben einen Nachteil. Rules/&CounterFormDismissCreatureFormat=Entlässt eine beschworene Zielkreatur Rules/&SituationalContext1000Format=Hat Klingenmeister-Waffentypen in der Hand: Rules/&SituationalContext1001Format=Hat Großschwert in Händen: diff --git a/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt b/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt index b75f2e57bb..ccccae6f97 100644 --- a/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt +++ b/SolastaUnfinishedBusiness/Translations/de/Settings-de.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ Auch für Fernangriffe aktivie ModUi/&UseOfficialFlankingRulesAlsoForReach=+ Auch für Reichweitenangriffe aktivieren [deaktiviert präzise Mathematik] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ Anstelle des Vorteils gewähre +1 auf den Angriffswurf ModUi/&UseOfficialFoodRationsWeight=Verwenden Sie die offizielle Lebensmittelration mit einem Gewicht von 2 Pfund -ModUi/&UseOfficialObscurementRules=Benutzen Sie die offiziellen Regeln für Beleuchtung, Verdunkelung und Sicht\n[Angreifer, der den Verteidiger wahrnimmt, der den Angreifer nicht wahrnimmt, erhält ADV; Kräfte und Zauber respektieren die Sicht;\n Angreifer, der es nicht wahrnimmt, Verteidiger, der den Angreifer wahrnehmen kann, erhält DIS; ordnungsgemäßes ADV/DIS in stark verdeckten Bereichen] +ModUi/&UseOfficialObscurementRules=Benutzen Sie die offiziellen Regeln für Beleuchtung, Verdunkelung und Sicht\n[Angreifer, der den Verteidiger wahrnimmt, der den Angreifer nicht wahrnimmt, erhält ADV; Kräfte und Zauber respektieren das Sehen; ordnungsgemäße Blindimplementierung;\n Angreifer, der den Verteidiger nicht wahrnimmt, der den Angreifer wahrnehmen kann, erhält DIS; Stark verdeckte Bereiche führen dazu, dass Kreaturen geblendet werden] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Benutze die offiziellen Regeln für kleine Rassen, wenn du schwere Waffen führst [deine Angriffe haben Nachteile] ModUi/&Visuals=Visuals: [Neustart erforderlich] diff --git a/SolastaUnfinishedBusiness/Translations/en/Others-en.txt b/SolastaUnfinishedBusiness/Translations/en/Others-en.txt index 2bdfe02f78..e39c42c7c6 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Others-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Others-en.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Auto Power Rules/&ActivationTypeOnRageStartAutomaticTitle=Auto Rage Start Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Auto Creature Reduced to Zero HP Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Auto Sneak Attack -Rules/&ConditionHeavilyObscuredExtendedDescription=Creature's vision is heavily obscured; disadvantage on attack rolls; attack rolls against creature have advantage. +Rules/&ConditionBlindedExtendedDescription=Vision is blinded. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Rules/&CounterFormDismissCreatureFormat=Dismisses a target conjured creature Rules/&SituationalContext1000Format=Has Blade Mastery weapon types in hands: Rules/&SituationalContext1001Format=Has Greatsword in hands: @@ -224,6 +224,7 @@ Tooltip/&CustomMapMarkerTeleport=Teleporter Tooltip/&FeatGroupTitle=Feat Group Tooltip/&InvocationUsageShortRestAvailableDescription=Once it has been used, this invocation will require a short or long rest to be activated again. Tooltip/&InvocationUsageShortRestUsedDescription=This invocation requires a short or long rest to be activated again. +Tooltip/&LightingObscurementFormat=Lighting and Obscurement Tooltip/&MonsterNaturalArmorTitle=Natural Armor Tooltip/&PreReqDoesNotKnow=Doesn't know {0} Tooltip/&PreReqIs=Is {0} @@ -268,4 +269,3 @@ UI/&RecipeFilterAmmunition=Ammunition UI/&RecipeFilterArmor=Armor UI/&RecipeFilterUsableDevices=Usable Devices UI/&RecipeFilterWeapons=Weapons -Tooltip/&LightingObscurementFormat=Lighting and Obscurement diff --git a/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt b/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt index 949a69eab8..33f645e03d 100644 --- a/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt +++ b/SolastaUnfinishedBusiness/Translations/en/Settings-en.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ Also enable for ranged attacks ModUi/&UseOfficialFlankingRulesAlsoForReach=+ Also enable for reach attacks [disable precise math] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ Instead of advantage grant +1 to attack roll ModUi/&UseOfficialFoodRationsWeight=Use official food ration weight of 2 pounds -ModUi/&UseOfficialObscurementRules=Use official lighting, obscurement, and vision rules\n[attacker that perceive defender who cannot perceive attacker gets ADV; powers and spells respect sight;\n attacker that doesn't perceive defender who can perceive attacker gets DIS; proper ADV/DIS under heavily obscured areas] +ModUi/&UseOfficialObscurementRules=Use official lighting, obscurement, and vision rules\n[attacker that perceive defender who cannot perceive attacker gets ADV; powers and spells respect sight; proper blinded implementation;\n attacker that doesn't perceive defender who can perceive attacker gets DIS; heavily obscured areas cause creatures to be blinded] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Use official small races rules when wielding heavy weapons [your attacks have disadvantage] ModUi/&Visuals=Visuals: [Requires Restart] diff --git a/SolastaUnfinishedBusiness/Translations/es/Others-es.txt b/SolastaUnfinishedBusiness/Translations/es/Others-es.txt index 9b0115457d..1aecda929f 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Others-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Others-es.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Apagado automático Rules/&ActivationTypeOnRageStartAutomaticTitle=Inicio automático de furia Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Criatura automática reducida a cero HP Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Ataque furtivo automático -Rules/&ConditionHeavilyObscuredExtendedDescription=La visión de la criatura está muy oscurecida; desventaja en las tiradas de ataque; Las tiradas de ataque contra criaturas tienen ventaja. +Rules/&ConditionBlindedExtendedDescription=La visión está ciega. Las tiradas de ataque contra la criatura tienen ventaja y las tiradas de ataque de la criatura tienen desventaja. Rules/&CounterFormDismissCreatureFormat=Desestima a una criatura conjurada objetivo. Rules/&SituationalContext1000Format=Tiene tipos de armas Blade Mastery en las manos: Rules/&SituationalContext1001Format=Tiene Greatsword en las manos: diff --git a/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt b/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt index 1b5715128b..2b3849f570 100644 --- a/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt +++ b/SolastaUnfinishedBusiness/Translations/es/Settings-es.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ También habilitado para ataqu ModUi/&UseOfficialFlankingRulesAlsoForReach=+ También habilitado para ataques de alcance [desactiva las matemáticas precisas] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ En lugar de ventaja otorga +1 a la tirada de ataque ModUi/&UseOfficialFoodRationsWeight=Utilice ración de alimentos con un peso oficial de 2 libras -ModUi/&UseOfficialObscurementRules=Utilice reglas oficiales de iluminación, oscurecimiento y visión\n[el atacante que percibe al defensor que no puede percibir al atacante obtiene ADV; poderes y hechizos respetan la vista;\n el atacante que no percibe al defensor que puede percibir al atacante obtiene DIS; ADV/DIS adecuado en áreas muy oscuras] +ModUi/&UseOfficialObscurementRules=Utilice reglas oficiales de iluminación, oscurecimiento y visión\n[el atacante que percibe al defensor que no puede percibir al atacante obtiene ADV; los poderes y hechizos respetan la vista; implementación ciega adecuada;\n el atacante que no percibe al defensor que puede percibir al atacante obtiene DIS; las áreas muy oscuras causan que las criaturas queden cegadas] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Usa las reglas oficiales de razas pequeñas cuando empuñas armas pesadas [tus ataques tienen desventaja] ModUi/&Visuals=Imágenes: [Requiere reiniciar] diff --git a/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt index b84b5cf89b..1976318862 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Others-fr.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Pouvoir automatique Rules/&ActivationTypeOnRageStartAutomaticTitle=Démarrage en rage automatique Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Créature à zéro HP automatique Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Attaque sournoise automatique -Rules/&ConditionHeavilyObscuredExtendedDescription=La vision de la créature est fortement obscurcie ; désavantage aux jets d’attaque ; les jets d'attaque contre la créature ont un avantage. +Rules/&ConditionBlindedExtendedDescription=La vision est aveuglée. Les jets d'attaque contre la créature ont un avantage, et les jets d'attaque de la créature ont un désavantage. Rules/&CounterFormDismissCreatureFormat=Renvoi une créature invoquée ciblée Rules/&SituationalContext1000Format=A en main des armes compatibles avec Maîtrise des Lames : Rules/&SituationalContext1001Format=A en main une épée à deux mains : diff --git a/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt b/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt index 78cedcdb42..91528267ec 100644 --- a/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt +++ b/SolastaUnfinishedBusiness/Translations/fr/Settings-fr.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ Activer également les attaque ModUi/&UseOfficialFlankingRulesAlsoForReach=+ Activer également les attaques par portée [désactive les calculs précis] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ Au lieu de l'avantage, accordez +1 au jet d'attaque ModUi/&UseOfficialFoodRationsWeight=Utilisez la ration alimentaire officielle d'un poids de 2 livres -ModUi/&UseOfficialObscurementRules=Utilisez les règles officielles d'éclairage, d'obscurcissement et de vision\n[l'attaquant qui perçoit le défenseur qui ne peut pas percevoir l'attaquant obtient l'ADV ; les pouvoirs et les sorts respectent la vue ;\n l'attaquant qui ne perçoit pas le défenseur qui peut percevoir l'attaquant obtient le DIS ; ADV/DIS approprié dans les zones fortement obscurcies] +ModUi/&UseOfficialObscurementRules=Utilisez les règles officielles d'éclairage, d'obscurcissement et de vision\n[l'attaquant qui perçoit le défenseur qui ne peut pas percevoir l'attaquant obtient l'ADV ; les pouvoirs et les sorts respectent la vue ; mise en œuvre appropriée en aveugle ;\n l'attaquant qui ne perçoit pas le défenseur qui peut percevoir l'attaquant obtient le DIS ; les zones fortement obscurcies rendent les créatures aveuglées] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Utilisez les règles officielles des petites races lorsque vous maniez des armes lourdes [vos attaques ont un désavantage] ModUi/&Visuals=Visuels : [Nécessite un redémarrage] diff --git a/SolastaUnfinishedBusiness/Translations/it/Others-it.txt b/SolastaUnfinishedBusiness/Translations/it/Others-it.txt index e68ed4749f..3451c32893 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Others-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Others-it.txt @@ -177,7 +177,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Alimentazione automatica Rules/&ActivationTypeOnRageStartAutomaticTitle=Avvio automatico della rabbia Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Creatura automatica ridotta a zero HP Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Attacco furtivo automatico -Rules/&ConditionHeavilyObscuredExtendedDescription=La visione della creatura è pesantemente oscurata; svantaggio sui tiri per colpire; i tiri per colpire contro la creatura hanno vantaggio. +Rules/&ConditionBlindedExtendedDescription=La vista è accecata. I tiri per colpire contro la creatura hanno vantaggio, mentre i tiri per colpire della creatura hanno svantaggio. Rules/&CounterFormDismissCreatureFormat=Congeda una creatura evocata bersaglio Rules/&SituationalContext1000Format=Ha i tipi di armi Blade Mastery nelle mani: Rules/&SituationalContext1001Format=Ha lo spadone in mano: diff --git a/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt b/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt index bf4f680a3d..43ec8b2bfa 100644 --- a/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt +++ b/SolastaUnfinishedBusiness/Translations/it/Settings-it.txt @@ -284,7 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ Abilita anche gli attacchi a d ModUi/&UseOfficialFlankingRulesAlsoForReach=+ Abilita anche gli attacchi con portata [disabilita matematica precisa] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ Invece del vantaggio, concedi +1 al tiro per colpire ModUi/&UseOfficialFoodRationsWeight=Usa razione di cibo ufficiale di 2 libbre -ModUi/&UseOfficialObscurementRules=Utilizza le regole ufficiali di illuminazione, oscuramento e visione\n[l'attaccante che percepisce il difensore che non può percepire l'attaccante ottiene ADV; poteri e incantesimi rispettano la vista;\n l'attaccante che non percepisce il difensore che può percepire l'attaccante ottiene DIS; ADV/DIS corretto in aree fortemente oscurate] +ModUi/&UseOfficialObscurementRules=Utilizza le regole ufficiali di illuminazione, oscuramento e visione\n[l'attaccante che percepisce il difensore che non può percepire l'attaccante ottiene ADV; poteri e incantesimi rispettano la vista; corretta implementazione in cieco;\n l'attaccante che non percepisce il difensore che può percepire l'attaccante ottiene DIS; le aree fortemente oscurate causano l'accecamento delle creature] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Utilizza le regole ufficiali delle razze piccole quando impugni armi pesanti [i tuoi attacchi hanno svantaggio] ModUi/&Visuals= Immagini: [Richiede il riavvio] -odUi/&EnableDungeonMakerModdedContent=Abilita Dungeon Maker Pro\n[includi stanze piatte, dungeon di dimensioni 150x150 e 200x200 e senza fronzoli che mescolano risorse da tutti gli ambienti] diff --git a/SolastaUnfinishedBusiness/Translations/ja/Others-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/Others-ja.txt index f556c5768e..5453492aef 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/Others-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/Others-ja.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=オートパワー Rules/&ActivationTypeOnRageStartAutomaticTitle=オートレイジスタート Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=自動クリーチャーのHPがゼロに減少 Rules/&ActivationTypeOnSneakAttackHitAutoTitle=オートスニークアタック -Rules/&ConditionHeavilyObscuredExtendedDescription=クリーチャーの視界はかなり遮られています。攻撃ロールに不利。クリーチャーに対する攻撃ロールには利点があります。 +Rules/&ConditionBlindedExtendedDescription=視界が遮られます。クリーチャーに対する攻撃ロールは有利であり、クリーチャーの攻撃ロールは不利です。 Rules/&CounterFormDismissCreatureFormat=対象の召喚されたクリーチャーを退ける Rules/&SituationalContext1000Format=ブレードマスタリーの武器タイプを手に持っています: Rules/&SituationalContext1001Format=グレートソードを手に持っています。 diff --git a/SolastaUnfinishedBusiness/Translations/ja/Settings-ja.txt b/SolastaUnfinishedBusiness/Translations/ja/Settings-ja.txt index 2c2a3fd919..d7d3cf568c 100644 --- a/SolastaUnfinishedBusiness/Translations/ja/Settings-ja.txt +++ b/SolastaUnfinishedBusiness/Translations/ja/Settings-ja.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ 遠距離攻撃も有効にし ModUi/&UseOfficialFlankingRulesAlsoForReach=+ リーチ攻撃も有効にします[正確な計算を無効にする] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ アドバンテージの代わりに攻撃ロールに +1 を与える ModUi/&UseOfficialFoodRationsWeight=公式の食料配給量の重量は2ポンドを使用してください -ModUi/&UseOfficialObscurementRules=公式のライティング、オブスキュレーション、ビジョンルールを使用します。\n[攻撃者を認識できる攻撃者、攻撃者を認識できない防御者は ADV を取得します。パワーと呪文は視覚を尊重します。\n 知覚できない攻撃者は知覚できる防御者に DIS を与えます。非常に遮蔽された領域の下では適切な ADV/DIS] +ModUi/&UseOfficialObscurementRules=公式のライティング、オブスキュレーション、ビジョンルールを使用します。\n[攻撃者を認識できる攻撃者、攻撃者を認識できない防御者は ADV を取得します。力と呪文は視覚を尊重します。適切なブラインド実装。\n 攻撃者を認識できない攻撃者は、攻撃者を認識できる防御者に DIS を与えます。非常に遮蔽された領域では、生き物が盲目になります] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=重火器を使用するときは、公式の小規模種族ルールを使用してください[攻撃には不利があります] ModUi/&Visuals=ビジュアル: [再起動が必要] diff --git a/SolastaUnfinishedBusiness/Translations/ko/Others-ko.txt b/SolastaUnfinishedBusiness/Translations/ko/Others-ko.txt index 1e65628ad6..c398a7b00f 100644 --- a/SolastaUnfinishedBusiness/Translations/ko/Others-ko.txt +++ b/SolastaUnfinishedBusiness/Translations/ko/Others-ko.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=자동 능력 트리거 Rules/&ActivationTypeOnRageStartAutomaticTitle=자동 격노 개시 트리거 Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=자동 HP 0 감소 트리거 Rules/&ActivationTypeOnSneakAttackHitAutoTitle=자동 암습 트리거 -Rules/&ConditionHeavilyObscuredExtendedDescription=생물의 시야는 심하게 흐릿합니다. 공격 굴림에 대한 불리함; 생물에 대한 공격 굴림에는 이점이 있습니다. +Rules/&ConditionBlindedExtendedDescription=시력이 흐려졌습니다. 생물에 대한 공격 굴림에는 이점이 있고 생물의 공격 굴림에는 불리한 점이 있습니다. Rules/&CounterFormDismissCreatureFormat=소환된 크리쳐 대상을 소환해제 Rules/&SituationalContext1000Format=칼날 단련 무기 유형을 손에 들고 있음: Rules/&SituationalContext1001Format=그레이트 소드를 손에 들고 있음: diff --git a/SolastaUnfinishedBusiness/Translations/ko/Settings-ko.txt b/SolastaUnfinishedBusiness/Translations/ko/Settings-ko.txt index cb5eea91bc..fa5f1b0f1b 100644 --- a/SolastaUnfinishedBusiness/Translations/ko/Settings-ko.txt +++ b/SolastaUnfinishedBusiness/Translations/ko/Settings-ko.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ 원거리 공격도 활성화 ModUi/&UseOfficialFlankingRulesAlsoForReach=+ 도달 공격도 활성화 [정확한 수학 비활성화] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ 이점 대신 명중 굴림에 +1 부여 ModUi/&UseOfficialFoodRationsWeight=식량 무게를 공식 규칙에 따라 2파운드로 변경 -ModUi/&UseOfficialObscurementRules=공식 조명, 가리기, 시야 규칙을 사용하세요\n[공격자를 인지할 수 없는 방어자를 인지하는 공격자는 ADV를 얻습니다. 힘과 주문은 시력을 존중합니다.\n 인식하지 못하는 공격자는 공격자를 인식할 수 있는 방어자가 DIS를 얻습니다. 심하게 가려진 영역에서는 적절한 ADV/DIS] +ModUi/&UseOfficialObscurementRules=공식 조명, 가리기, 시야 규칙을 사용하세요\n[공격자를 인지할 수 없는 방어자를 인지하는 공격자는 ADV를 얻습니다. 힘과 주문은 시력을 존중합니다. 적절한 맹목적인 구현;\n 인식하지 못하는 공격자는 공격자를 인식할 수 있는 방어자가 DIS를 얻습니다. 심하게 가려진 지역은 생명체의 눈을 멀게 합니다.] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=무거운 무기를 휘두를 때 공식 소규모 종족 규칙을 사용하세요. [공격에 불이익이 있습니다] ModUi/&Visuals=비주얼: [재시작 필요] diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt index 3d3e9a9237..ba9ef08ba8 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Others-pt-BR.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Alimentação automática Rules/&ActivationTypeOnRageStartAutomaticTitle=Início da raiva automática Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Criatura automática reduzida a zero HP Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Ataque furtivo automático -Rules/&ConditionHeavilyObscuredExtendedDescription=A visão da criatura está fortemente obscurecida; desvantagem nas jogadas de ataque; jogadas de ataque contra criaturas têm vantagem. +Rules/&ConditionBlindedExtendedDescription=A visão está cega. As jogadas de ataque contra a criatura têm vantagem e as jogadas de ataque da criatura têm desvantagem. Rules/&CounterFormDismissCreatureFormat=Dispensa uma criatura alvo conjurada Rules/&SituationalContext1000Format=Tem os tipos de armas Blade Mastery em mãos: Rules/&SituationalContext1001Format=Tem Greatsword em mãos: diff --git a/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt b/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt index 7ccf5bf9ff..6e324fd2ad 100644 --- a/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt +++ b/SolastaUnfinishedBusiness/Translations/pt-BR/Settings-pt-BR.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ Ativar também ataques à dist ModUi/&UseOfficialFlankingRulesAlsoForReach=+ Ativar também ataques de alcance [desativa matemática precisa] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ Em vez de conceder vantagem +1 para jogada de ataque ModUi/&UseOfficialFoodRationsWeight=Use ração alimentar oficial de 2 libras -ModUi/&UseOfficialObscurementRules=Use regras oficiais de iluminação, obscurecimento e visão\n[o atacante que percebe o defensor que não consegue perceber o atacante recebe ADV; poderes e feitiços respeitam a visão;\n o atacante que não percebe o defensor que pode perceber o atacante recebe DIS; ADV/DIS adequado em áreas muito obscurecidas] +ModUi/&UseOfficialObscurementRules=Use regras oficiais de iluminação, obscurecimento e visão\n[o atacante que percebe o defensor que não consegue perceber o atacante recebe ADV; poderes e feitiços respeitam a visão; implementação cega adequada;\n atacante que não percebe o defensor que pode perceber o atacante recebe DIS; áreas fortemente obscurecidas fazem com que as criaturas fiquem cegas] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Use as regras oficiais de pequenas raças ao empunhar armas pesadas [seus ataques têm desvantagem] ModUi/&Visuals=Visuais: [Requer reinicialização] diff --git a/SolastaUnfinishedBusiness/Translations/ru/Others-ru.txt b/SolastaUnfinishedBusiness/Translations/ru/Others-ru.txt index ffc4fcc76f..2e4a3b1882 100644 --- a/SolastaUnfinishedBusiness/Translations/ru/Others-ru.txt +++ b/SolastaUnfinishedBusiness/Translations/ru/Others-ru.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=Автоматическое ум Rules/&ActivationTypeOnRageStartAutomaticTitle=Автоматическое начало ярости Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=Автоматическое уменьшение хитов существа до нуля Rules/&ActivationTypeOnSneakAttackHitAutoTitle=Автоматическая скрытая атака -Rules/&ConditionHeavilyObscuredExtendedDescription=Зрение существа сильно затуманено; помеха на броски атаки; броски атаки по существу совершаются с преимуществом. +Rules/&ConditionBlindedExtendedDescription=Зрение ослеплено. Броски атаки по существу имеют преимущество, а броски атаки существа имеют помеху. Rules/&CounterFormDismissCreatureFormat=Отпускает призванное существо Rules/&SituationalContext1000Format=Держит в руках тип оружия Мастерства клинка: Rules/&SituationalContext1001Format=Держит в руках двуручный меч: diff --git a/SolastaUnfinishedBusiness/Translations/ru/Settings-ru.txt b/SolastaUnfinishedBusiness/Translations/ru/Settings-ru.txt index 8762b43dc2..45312c3514 100644 --- a/SolastaUnfinishedBusiness/Translations/ru/Settings-ru.txt +++ b/SolastaUnfinishedBusiness/Translations/ru/Settings-ru.txt @@ -284,6 +284,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ Включить эти пра ModUi/&UseOfficialFlankingRulesAlsoForReach=+ Также включить для атак досягаемости [отключить точную математику] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ Вместо преимущества давать +1 к броскам атаки ModUi/&UseOfficialFoodRationsWeight=Использовать официальный вес Рационов (2 фунта) -ModUi/&UseOfficialObscurementRules=Используйте официальные правила освещения, затемнения и обзора\n[нападающий, который видит защитника, но не может заметить нападающего, получает ADV; силы и заклинания уважают зрение;\n атакующий, который не воспринимает защитника, который может воспринимать атакующего, получает DIS; правильный ADV/DIS в сильно затемненных областях] +ModUi/&UseOfficialObscurementRules=Используйте официальные правила освещения, затемнения и обзора\n[нападающий, который видит защитника, но не может заметить нападающего, получает ADV; силы и заклинания уважают зрение; правильная реализация вслепую;\n злоумышленник, который не воспринимает защитника, который может воспринимать атакующего, получает DIS; сильно затемненные области вызывают ослепление существ] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=Использовать официальные правила рас маленького размера при использовании тяжёлого оружия [вы совершаете атаки с помехой] ModUi/&Visuals=Визуальные настройки: [Необходим перезапуск] diff --git a/SolastaUnfinishedBusiness/Translations/zh-CN/Others-zh-CN.txt b/SolastaUnfinishedBusiness/Translations/zh-CN/Others-zh-CN.txt index a23b02f2da..b8a4d8e0ef 100644 --- a/SolastaUnfinishedBusiness/Translations/zh-CN/Others-zh-CN.txt +++ b/SolastaUnfinishedBusiness/Translations/zh-CN/Others-zh-CN.txt @@ -176,7 +176,7 @@ Rules/&ActivationTypeOnPowerActivatedAutoTitle=自动电源 Rules/&ActivationTypeOnRageStartAutomaticTitle=自动愤怒开始 Rules/&ActivationTypeOnReduceCreatureToZeroHPAutoTitle=自动生物生命值降至零 Rules/&ActivationTypeOnSneakAttackHitAutoTitle=自动偷袭 -Rules/&ConditionHeavilyObscuredExtendedDescription=生物的视野被严重遮挡;攻击骰上的劣势;对生物的攻击检定有优势。 +Rules/&ConditionBlindedExtendedDescription=视力被蒙蔽了。针对该生物的攻击检定具有优势,而该生物的攻击检定则具有劣势。 Rules/&CounterFormDismissCreatureFormat=解散一个目标召唤生物 Rules/&SituationalContext1000Format=手持剑刃精通武器: Rules/&SituationalContext1001Format=手持巨剑: diff --git a/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt b/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt index 55328bdfb1..4d58c736e3 100644 --- a/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt +++ b/SolastaUnfinishedBusiness/Translations/zh-CN/Settings-zh-CN.txt @@ -285,6 +285,6 @@ ModUi/&UseOfficialFlankingRulesAlsoForRanged=+ 还可以进行远程攻击+ 还启用触及攻击[禁用精确数学] ModUi/&UseOfficialFlankingRulesButAddAttackModifier=+ 将优势改为 +1 攻击掷骰 ModUi/&UseOfficialFoodRationsWeight=将食物配给的重量减少到2磅 -ModUi/&UseOfficialObscurementRules=使用官方照明、遮挡和视觉规则\n[感知到防御者而无法感知到攻击者的攻击者获得 ADV;力量和法术尊重视觉;\n 攻击者无法感知防御者,而防御者能够感知攻击者,则获得 DIS;在严重遮挡区域下适当的 ADV/DIS] +ModUi/&UseOfficialObscurementRules=使用官方照明、遮挡和视觉规则\n[感知到防御者而无法感知到攻击者的攻击者获得 ADV;力量和法术尊重视觉;正确的盲法实施;\n 攻击者无法感知防御者,而防御者可以感知攻击者获得 DIS;严重遮挡的区域会导致生物失明] ModUi/&UseOfficialSmallRacesDisWithHeavyWeapons=使用重型武器时请使用官方小型比赛规则[你的攻击处于劣势] ModUi/&Visuals=视觉效果:[需要重启]