Error after exporting from blender #15
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Hi, I'm getting an error after exporting with the Blender addon. Using the lighting example:
The line where the error occurs is: light := g.Scene.Root.Get("Point light").(*tetra3d.Node) Is there something I should have done before exporting and because of that this error happens or is it a bug? The only modification done in the example is to have exported the blender file. |
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Replies: 1 comment
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Whoops, my bad, I never noticed this. This should be fixed with the latest lighting example; the core issue is that it's a point light, not a Node, so I've updated the lighting example with both a fresh GLTF export and a fixed main.go file. I've recreated the v0.8.1 tag/release with this fix. Thanks for the report~! |
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Whoops, my bad, I never noticed this. This should be fixed with the latest lighting example; the core issue is that it's a point light, not a Node, so I've updated the lighting example with both a fresh GLTF export and a fixed main.go file. I've recreated the v0.8.1 tag/release with this fix. Thanks for the report~!