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nodes_feldweg.lua
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nodes_feldweg.lua
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---------------------------------------------------------------------------------------
-- decoration and building material
---------------------------------------------------------------------------------------
-- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons
-- * dirt road - those are more natural in small old villages than cobble roads
-- * loam - no, old buildings are usually not built out of clay; loam was used
-- * straw - useful material for roofs
-- * glass pane - an improvement compared to fence posts as windows :-)
---------------------------------------------------------------------------------------
local S = cottages.S
-- supported modes:
-- * simple: only a straight dirt road; no curves, junctions etc.
-- * flat: each node is a full node; junction, t-junction and corner are included
-- * nodebox: like flat - except that each node has a nodebox that fits to that road node
-- * mesh: like nodebox - except that it uses a nice roundish model
local cottages_feldweg_mode = minetest.settings:get("cottages_feldweg_mode")
if( cottages_feldweg_mode ~= "mesh"
and cottages_feldweg_mode ~= "flat"
and cottages_feldweg_mode ~= "nodebox"
and cottages_feldweg_mode ~= "mesh_incl_45") then
cottages_feldweg_mode = "mesh";
-- add the setting to the minetest.conf so that the player can set it there
minetest.settings:set("cottages_feldweg_mode", "mesh")
end
-- make sure groups etc. are always the same
cottages.register_feldweg_node = function(node_name, def)
def.paramtype = "light"
def.paramtype2 = "facedir"
def.legacy_facedir_simple = true
def.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,crumbly=2}
def.sounds = cottages.sounds.dirt
def.is_ground_content = false
minetest.register_node(node_name, def)
end
local function register_recipes(include_end, postfix, base_craftitem)
if(not(postfix)) then
postfix = ""
end
if(not(base_craftitem)) then
base_craftitem = cottages.craftitem_dirt
end
local base_node = "cottages:feldweg"..postfix
-- run a wagon wheel over dirt :-)
minetest.register_craft({
output = base_node.." 4",
recipe = {
{"", "cottages:wagon_wheel", "" },
{base_craftitem, base_craftitem, base_craftitem}
},
replacements = { {'cottages:wagon_wheel', 'cottages:wagon_wheel'}, }
})
minetest.register_craft({
output = "cottages:feldweg_crossing"..postfix.." 5",
recipe = {
{"", base_node, "" },
{base_node, base_node, base_node},
{"", base_node, "" },
},
})
minetest.register_craft({
output = "cottages:feldweg_t_junction"..postfix.." 5",
recipe = {
{"", base_node, "" },
{"", base_node, "" },
{base_node, base_node, base_node}
},
})
minetest.register_craft({
output = "cottages:feldweg_curve"..postfix.." 5",
recipe = {
{base_node, "", "" },
{base_node, "", ""},
{base_node, base_node, base_node}
},
})
if include_end then
minetest.register_craft({
output = "cottages:feldweg_end"..postfix.." 5",
recipe = {
{base_node, "", base_node },
{base_node, base_node, base_node}
},
})
end
-- if the 45 degree version is loaded
if(minetest.registered_nodes["cottages:feldweg_45"..postfix]) then
minetest.register_craft({
output = "cottages:feldweg_45"..postfix,
recipe = {{base_node}}
})
minetest.register_craft({
output = "cottages:feldweg_l_curve"..postfix,
recipe = {{"cottages:feldweg_45"..postfix}}
})
minetest.register_craft({
output = "cottages:feldweg_r_curve"..postfix,
recipe = {{"cottages:feldweg_l_curve"..postfix}}
})
minetest.register_craft({
output = "cottages:feldweg_s_45"..postfix,
recipe = {{"cottages:feldweg_r_curve"..postfix}}
})
minetest.register_craft({
output = "cottages:feldweg_d_45"..postfix,
recipe = {{"cottages:feldweg_s_45"..postfix}}
})
minetest.register_craft({
output = "cottages:feldweg"..postfix,
recipe = {{"cottages:feldweg_d_45"..postfix}}
})
end
end
-- ignore_mode is unused here (exists just for compatibility with the _mesh version of the function)
cottages.register_nodes_slope = function(postfix, texture_top, texture_bottom, texture_side, ignore_mode, name_postfix, texture_side_with_dent, texture_edges)
if(not(postfix)) then
postfix = ""
end
local box_slope = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}};
local box_slope_long = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.5, 0.5, -0.10, 0.5},
{-0.5, -0.25, -1.3, 0.5, -0.25, 0.5},
{-0.5, -0.25, -1.0, 0.5, 0, 0.5},
{-0.5, 0, -0.5, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0, 0.5, 0.5, 0.5}
}};
cottages.register_feldweg_node("cottages:feldweg_slope"..postfix, {
description = S("dirt road slope"..name_postfix),
tiles = {texture_side_with_dent,
texture_side, texture_bottom, texture_top,
"cottages_feldweg_surface.png",
texture_edges},
drawtype = "mesh",
mesh = "feldweg_slope.obj",
collision_box = box_slope,
selection_box = box_slope,
})
cottages.register_feldweg_node("cottages:feldweg_slope_long"..postfix, {
description = S("dirt road slope long"..name_postfix),
tiles = {texture_side_with_dent,
texture_side, texture_bottom, texture_top,
"cottages_feldweg_surface.png",
texture_edges},
drawtype = "mesh",
mesh = "feldweg_slope_long.obj",
collision_box = box_slope_long,
selection_box = box_slope_long,
})
local base_node = "cottages:feldweg"..postfix
minetest.register_craft({
output = "cottages:feldweg_slope"..postfix.." 3",
recipe = {
{base_node, "", "" },
{base_node, base_node, ""}
},
})
minetest.register_craft({
output = "cottages:feldweg_slope_long"..postfix.." 4",
recipe = {
{base_node, "", "" },
{base_node, base_node, base_node}
},
})
end
-- those can be offered in diffrent variants...
cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, texture_side, cottages_feldweg_mode, name_postfix, texture_side_with_dent, texture_edges)
-- a nice dirt road for small villages or paths to fields
cottages.register_feldweg_node("cottages:feldweg"..postfix, {
description = S("dirt road"..name_postfix),
tiles = {texture_side_with_dent,
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
"cottages_feldweg_surface.png",
texture_edges},
drawtype = "mesh",
mesh = "feldweg.obj",
})
cottages.register_feldweg_node("cottages:feldweg_crossing"..postfix, {
description = S("dirt road crossing"..name_postfix),
tiles = {texture_side_with_dent,
--"default_dirt.png", "default_grass.png",
texture_bottom, texture_top,
"cottages_feldweg_surface.png",
texture_edges},
drawtype = "mesh",
mesh = "feldweg-crossing.obj",
})
cottages.register_feldweg_node("cottages:feldweg_t_junction"..postfix, {
description = S("dirt road t junction"..name_postfix),
tiles = {texture_side_with_dent,
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
"cottages_feldweg_surface.png",
texture_edges},
drawtype = "mesh",
mesh = "feldweg-T-junction.obj",
})
cottages.register_feldweg_node("cottages:feldweg_curve"..postfix, {
description = S("dirt road curve"..name_postfix),
tiles = {
-- "default_dirt.png^default_grass_side.png","default_grass.png",
texture_side, texture_top,
-- "default_dirt.png^default_grass_side.png",
texture_side,
"cottages_feldweg_surface.png",
-- "default_dirt.png",
texture_bottom,
texture_edges},
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
drawtype = "mesh",
mesh = "feldweg-curve.obj",
})
cottages.register_feldweg_node("cottages:feldweg_end"..postfix, {
description = S("dirt road end"..name_postfix),
tiles = {texture_side_with_dent,
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
texture_edges,
"cottages_feldweg_surface.png"},
drawtype = "mesh",
mesh = "feldweg_end.obj",
})
if( cottages_feldweg_mode ~= "mesh_incl_45" ) then
return
end
-- new feldweg
cottages.register_feldweg_node("cottages:feldweg_45"..postfix, {
description = S("dirt road 45º"..name_postfix),
tiles = {
"cottages_feldweg_surface.png",
texture_edges,
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
},
drawtype = "mesh",
mesh = "feldweg_45.b3d",
})
cottages.register_feldweg_node("cottages:feldweg_s_45"..postfix, {
description = S("dirt road 45º edge"..name_postfix),
tiles = {
-- "default_grass.png", "default_dirt.png^default_grass_side.png", "default_dirt.png",
texture_top, texture_side, texture_bottom,
"cottages_feldweg_surface.png",
texture_edges,
},
drawtype = "mesh",
mesh = "feldweg_s_45.b3d",
})
cottages.register_feldweg_node("cottages:feldweg_d_45"..postfix, {
description = S("dirt road 45º double edge"..name_postfix),
tiles = {
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
texture_edges,
"cottages_feldweg_surface.png",
},
drawtype = "mesh",
mesh = "feldweg_d_45.b3d",
})
cottages.register_feldweg_node("cottages:feldweg_l_curve"..postfix, {
description = S("dirt road left curve"..name_postfix),
tiles = {
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
texture_edges,
"cottages_feldweg_surface.png",
},
drawtype = "mesh",
mesh = "feldweg_l_45_curve.b3d",
})
cottages.register_feldweg_node("cottages:feldweg_r_curve"..postfix, {
description = S("dirt road right curve"..name_postfix),
tiles = {
-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
texture_side, texture_bottom, texture_top,
texture_edges,
"cottages_feldweg_surface.png",
},
drawtype = "mesh",
mesh = "feldweg_r_45_curve.b3d",
})
end
--- a nice dirt road for small villages or paths to fields
if( cottages_feldweg_mode == "simple" or cottages_feldweg_mode == "flat" ) then
cottages.register_feldweg_node("cottages:feldweg", {
description = S("dirt road"),
tiles = {"cottages_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
})
end
-- add crossing, t-junction and corner
--
-- flat - just textures, full blocks
--
if( cottages_feldweg_mode == "flat" ) then
cottages.register_feldweg_node("cottages:feldweg_crossing", {
description = S("dirt road crossing"),
tiles = {"cottages_feldweg_kreuzung.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
paramtype2 = "facedir",
})
cottages.register_feldweg_node("cottages:feldweg_t_junction", {
description = S("dirt road t junction"),
tiles = {"cottages_feldweg_t-kreuzung.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
})
cottages.register_feldweg_node("cottages:feldweg_curve", {
description = S("dirt road curve"),
tiles = {"cottages_feldweg_ecke.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
})
register_recipes(false)
--
-- cube-style nodebox version
--
elseif( cottages_feldweg_mode == "nodebox" ) then
cottages.register_feldweg_node("cottages:feldweg", {
description = S("dirt road"),
tiles = {"cottages_feldweg_orig.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
paramtype2 = "facedir",
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
-- Rasenkanten
{ -0.5, 0.5-2/16, -0.5, -0.5+3/16, 0.5, 0.5},
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, 0.5},
-- uebergang zwischen Wagenspur und Rasenkante
{ -0.5+3/16, 0.5-2/16, -0.5, -0.5+4/16, 0.5-1/16, 0.5},
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
cottages.register_feldweg_node("cottages:feldweg_crossing", {
description = S("dirt road crossing"),
tiles = {"cottages_feldweg_kreuzung.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
-- Rasenkanten
{ -0.5, 0.5-2/16, -0.5, -0.5+3/16, 0.5, -0.5+3/16},
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, -0.5+3/16},
{ -0.5, 0.5-2/16, 0.5-3/16, -0.5+3/16, 0.5, 0.5},
{ 0.5-3/16, 0.5-2/16, 0.5-3/16, 0.5, 0.5, 0.5},
-- uebergang zwischen Wagenspur und Rasenkante
{ -0.5+3/16, 0.5-2/16, -0.5, -0.5+4/16, 0.5-1/16, -0.5+4/16},
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, -0.5+4/16},
{ -0.5+3/16, 0.5-2/16, 0.5-4/16, -0.5+4/16, 0.5-1/16, 0.5},
{ 0.5-4/16, 0.5-2/16, 0.5-4/16, 0.5-3/16, 0.5-1/16, 0.5},
{ -0.5, 0.5-2/16, -0.5+3/16, -0.5+3/16, 0.5-1/16, -0.5+4/16},
{ 0.5-3/16, 0.5-2/16, -0.5+3/16, 0.5, 0.5-1/16, -0.5+4/16},
{ -0.5, 0.5-2/16, 0.5-4/16, -0.5+3/16, 0.5-1/16, 0.5-3/16},
{ 0.5-3/16, 0.5-2/16, 0.5-4/16, 0.5, 0.5-1/16, 0.5-3/16},
},
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
cottages.register_feldweg_node("cottages:feldweg_t_junction", {
description = S("dirt road t junction"),
tiles = {"cottages_feldweg_t-kreuzung.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
-- Rasenkanten
{ -0.5, 0.5-2/16, -0.5, -0.5+3/16, 0.5, -0.5+3/16},
{ -0.5, 0.5-2/16, 0.5-3/16, -0.5+3/16, 0.5, 0.5},
-- Rasenkante seitlich durchgehend
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, 0.5},
-- uebergang zwischen Wagenspur und Rasenkante
{ -0.5+3/16, 0.5-2/16, -0.5, -0.5+4/16, 0.5-1/16, -0.5+4/16},
{ -0.5+3/16, 0.5-2/16, 0.5-4/16, -0.5+4/16, 0.5-1/16, 0.5},
{ -0.5, 0.5-2/16, -0.5+3/16, -0.5+3/16, 0.5-1/16, -0.5+4/16},
{ -0.5, 0.5-2/16, 0.5-4/16, -0.5+3/16, 0.5-1/16, 0.5-3/16},
-- Ueberganng seitlich durchgehend
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
cottages.register_feldweg_node("cottages:feldweg_curve", {
description = S("dirt road curve"),
tiles = {"cottages_feldweg_ecke.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
-- Rasenkante vorne durchgehend
{ -0.5, 0.5-2/16, -0.5, 0.5-3/16, 0.5, -0.5+3/16},
-- Rasenkanten
{ -0.5, 0.5-2/16, 0.5-3/16, -0.5+3/16, 0.5, 0.5},
-- Rasenkante seitlich durchgehend
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, 0.5},
-- uebergang zwischen Wagenspur und Rasenkante
{ -0.5+3/16, 0.5-2/16, 0.5-4/16, -0.5+4/16, 0.5-1/16, 0.5},
-- Uebergang vorne durchgehend
{ -0.5, 0.5-2/16, -0.5+3/16, 0.5-3/16, 0.5-1/16, -0.5+4/16},
{ -0.5, 0.5-2/16, 0.5-4/16, -0.5+3/16, 0.5-1/16, 0.5-3/16},
-- Ueberganng seitlich durchgehend
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
register_recipes(false)
--
-- the mesh version (rounded); provided and created by VanessaE
--
elseif( cottages_feldweg_mode == "mesh"
or cottages_feldweg_mode == "mesh_incl_45" ) then
local variants = {}
variants["grass"] = {
"default_grass.png", -- grass top
"default_dirt.png", -- bottom
"default_dirt.png^default_grass_side.png", -- side
"",
"default:dirt",
"",
"cottages_feldweg_end.png",
"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
}
variants["gravel"] = {
"default_gravel.png", -- grass top
"default_gravel.png", -- bottom
"default_gravel.png", -- side
"_gravel",
"default:gravel",
" on gravel",
"default_gravel.png",
"cottages_feldweg_surface.png^default_gravel.png",
}
variants["coniferous"] = {
"default_coniferous_litter.png", -- grass top
"default_dirt.png", -- bottom
"default_dirt.png^default_coniferous_litter_side.png", -- side
"_coniferous",
"default:dirt_with_coniferous_litter",
" on coniferious litter",
"default_dirt.png^default_coniferous_litter_side.png", -- side with dent
"cottages_feldweg_surface.png^default_coniferous_litter.png",
}
variants["snow"] = {
"default_snow.png", -- grass top
"default_dirt.png", -- bottom
"default_dirt.png^default_snow_side.png", -- side
"_snow",
"default:dirt_with_snow",
" on snow",
"default_dirt.png^default_snow_side.png", -- side
"cottages_feldweg_surface.png^default_snow.png",
}
variants["dry"] = {
"default_dry_grass.png", -- grass top
"default_dirt.png", -- bottom
"default_dirt.png^default_dry_grass_side.png", -- side
"_dry",
"default:dry_dirt",
" on dry dirt",
"default_dirt.png^default_dry_grass_side.png", -- side
"cottages_feldweg_surface.png^default_dry_grass.png",
}
variants["bamboo"] = {
"ethereal_grass_bamboo_top.png", -- grass top
"default_dirt.png", -- bottom
"default_dirt.png^ethereal_grass_bamboo_side.png", -- side
"_bamboo",
"ethereal:bamboo_dirt",
" on bamboo dirt",
"default_dirt.png^ethereal_grass_bamboo_side.png", -- side
"cottages_feldweg_surface.png^ethereal_grass_bamboo_top.png",
}
for k, v in pairs(variants) do
cottages.register_nodes_mesh(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
register_recipes(true, v[4], v[5])
-- register the two slope nodes
cottages.register_nodes_slope(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
end
end
-- create stairs if possible
if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab) then
stairs.register_stair_and_slab("feldweg", "cottages:feldweg",
{snappy=2,choppy=2,oddly_breakable_by_hand=2},
{"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"},
S("Dirt Road Stairs"),
S("Dirt Road, half height"),
cottages.sounds.dirt)
end
if( cottages_feldweg_mode == "nodebox") then
local variants = {}
variants["grass"] = {
"default_grass.png", -- grass top
"default_dirt.png", -- bottom
"default_dirt.png^default_grass_side.png", -- side
"",
"default:dirt",
"",
"cottages_feldweg_end.png",
"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
}
for k, v in pairs(variants) do
cottages.register_nodes_slope(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
end
end