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main.js
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;(function(){
var Game = React.createClass({
render: function(){
return React.DOM.table(null, this.renderContent());
},
currentPlayer: 0,
getInitialState: function(){
this.matrix = this.generateMatrix();
return {
matrix: this.matrix,
players: ['x', 'y']
}
},
generateMatrix: function(){
var result = [];
for(var i = 0; i < this.props.size; i++){
var r = result[i] = [];
for(var j = 0; j < this.props.size; j++){
r.push([]);
}
}
return result;
},
renderContent: function(){
var result = [];
for(var i = 0; i < this.props.size; i++){
result.push(React.DOM.tr(null, this.renderCells(i)));
}
return result;
},
renderCells: function(y){
var _this = this;
var result = [];
for(var i = 0; i < this.props.size; i++){
(function(x){
result.push(React.DOM.td({
'data-y': y,
'data-x': x,
onClick: _this.clickHandler
}, _this.state.matrix[y][x]));
})(i);
}
return result;
},
togglePlayers: function(){
this.currentPlayer = this.currentPlayer === 0 ? 1 : 0;
},
clickHandler: function(e){
var el = e.target;
var x = el.getAttribute('data-x');
var y = el.getAttribute('data-y');
if(this.state.matrix[y][x].length){
return;
}
this.matrix[y][x] = this.state.players[this.currentPlayer];
this.setState({
matrix: this.matrix
});
if(this.getWinner()){
console.log('Winner');
return;
}
this.togglePlayers();
},
getWinner: function(){
var winner = false;
var val = this.state.players[this.currentPlayer];
winner = this.checkLines(val);
if(!winner){
winner = this.checkDiagonals(val);
}
return winner;
},
checkLines: function(val, vertical){
var counter = 0;
var result = false;
for(var i = 0; i < this.props.size; i++){
counter = 0;
for(var j = 0; j < this.props.size; j++){
if((vertical ? this.state.matrix[j][i] : this.state.matrix[i][j]) === val){
counter++;
}
}
if(counter === this.props.size){
result = val;
}
}
if(!vertical && !result){
result = this.checkLines(val, true);
}
return result;
},
checkDiagonals: function(val, reverse){
var counter = 0;
var result = false;
var max = this.props.size - 1;
for(var i = 0; i < this.props.size; i++){
if((reverse ? this.state.matrix[i][max - i] : this.state.matrix[i][i]) === val){
counter++;
}
}
if(counter === this.props.size){
result = val;
}
if(!reverse && !result){
result = this.checkDiagonals(val, true);
}
return result;
}
});
React.renderComponent(Game({size: 4}), document.body);
})();