from tdw.add_ons.collision_manager import CollisionManager
Manager add-on for all collisions on this frame.
-
obj_collisions
All collisions between two objects that occurred on the frame. -
env_collisions
All collisions between an object and the environment that occurred on the frame. -
commands
These commands will be appended to the commands of the nextcommunicate()
call. -
initialized
If True, this module has been initialized.
CollisionManager()
CollisionManager(enter=True, stay=False, exit=False, objects=True, environment=True)
Parameter | Type | Default | Description |
---|---|---|---|
enter | bool | True | If True, listen for collision enter events. |
stay | bool | False | If True, listen for collision stay events. |
exit | bool | False | If True, listen for collision exit events. |
objects | bool | True | If True, listen for collisions between objects. |
environment | bool | True | If True, listen for collisions between an object and the environment. |
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
Returns: A list of commands that will initialize this add-on.
self.on_send(resp)
This is called within Controller.communicate(commands)
after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next Controller.communicate(commands)
call, given the resp
response.
Any commands in the self.commands
list will be sent on the next Controller.communicate(commands)
call.
Parameter | Type | Default | Description |
---|---|---|---|
resp | List[bytes] | The response from the build. |
self.before_send(commands)
This is called within Controller.communicate(commands)
before sending commands to the build. By default, this function doesn't do anything.
Parameter | Type | Default | Description |
---|---|---|---|
commands | List[dict] | The commands that are about to be sent to the build. |