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msl_opts
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SPVC_COMPILER_OPTION_MSL_VERSION
SPVC_COMPILER_OPTION_MSL_TEXEL_BUFFER_TEXTURE_WIDTH
SPVC_COMPILER_OPTION_MSL_SWIZZLE_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_INDIRECT_PARAMS_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_SHADER_OUTPUT_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_OUTPUT_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_SHADER_TESS_FACTOR_OUTPUT_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_WORKGROUP_INDEX
SPVC_COMPILER_OPTION_MSL_ENABLE_POINT_SIZE_BUILTIN
SPVC_COMPILER_OPTION_MSL_DISABLE_RASTERIZATION
SPVC_COMPILER_OPTION_MSL_CAPTURE_OUTPUT_TO_BUFFER
SPVC_COMPILER_OPTION_MSL_SWIZZLE_TEXTURE_SAMPLES
SPVC_COMPILER_OPTION_MSL_PAD_FRAGMENT_OUTPUT_COMPONENTS
SPVC_COMPILER_OPTION_MSL_TESS_DOMAIN_ORIGIN_LOWER_LEFT
SPVC_COMPILER_OPTION_MSL_PLATFORM
SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS
SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE
SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_MULTIVIEW
SPVC_COMPILER_OPTION_MSL_VIEW_MASK_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_DEVICE_INDEX
SPVC_COMPILER_OPTION_MSL_VIEW_INDEX_FROM_DEVICE_INDEX
SPVC_COMPILER_OPTION_MSL_DISPATCH_BASE
SPVC_COMPILER_OPTION_MSL_DYNAMIC_OFFSETS_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_TEXTURE_1D_AS_2D
SPVC_COMPILER_OPTION_MSL_ENABLE_BASE_INDEX_ZERO
SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS
SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH
SPVC_COMPILER_OPTION_MSL_EMULATE_CUBEMAP_ARRAY
SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING
SPVC_COMPILER_OPTION_MSL_FORCE_ACTIVE_ARGUMENT_BUFFER_RESOURCES
SPVC_COMPILER_OPTION_MSL_FORCE_NATIVE_ARRAYS
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_OUTPUT_MASK
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_DEPTH_BUILTIN
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_STENCIL_REF_BUILTIN
SPVC_COMPILER_OPTION_MSL_ENABLE_CLIP_DISTANCE_USER_VARYING
SPVC_COMPILER_OPTION_MSL_MULTI_PATCH_WORKGROUP
SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_SHADER_INDEX_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_VERTEX_FOR_TESSELLATION
SPVC_COMPILER_OPTION_MSL_VERTEX_INDEX_TYPE
SPVC_COMPILER_OPTION_MSL_MULTIVIEW_LAYERED_RENDERING
SPVC_COMPILER_OPTION_MSL_ARRAYED_SUBPASS_INPUT
SPVC_COMPILER_OPTION_MSL_R32UI_LINEAR_TEXTURE_ALIGNMENT
SPVC_COMPILER_OPTION_MSL_R32UI_ALIGNMENT_CONSTANT_ID
SPVC_COMPILER_OPTION_MSL_IOS_USE_SIMDGROUP_FUNCTIONS
SPVC_COMPILER_OPTION_MSL_EMULATE_SUBGROUPS
SPVC_COMPILER_OPTION_MSL_FIXED_SUBGROUP_SIZE
SPVC_COMPILER_OPTION_MSL_FORCE_SAMPLE_RATE_SHADING
SPVC_COMPILER_OPTION_MSL_IOS_SUPPORT_BASE_VERTEX_INSTANCE
SPVC_COMPILER_OPTION_MSL_RAW_BUFFER_TESE_INPUT
SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_INPUT_BUFFER_INDEX
SPVC_COMPILER_OPTION_MSL_MANUAL_HELPER_INVOCATION_UPDATES
SPVC_COMPILER_OPTION_MSL_CHECK_DISCARDED_FRAG_STORES
SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS_TIER
SPVC_COMPILER_OPTION_MSL_SAMPLE_DREF_LOD_ARRAY_AS_GRAD
SPVC_COMPILER_OPTION_MSL_READWRITE_TEXTURE_FENCES
SPVC_COMPILER_OPTION_MSL_REPLACE_RECURSIVE_INPUTS
SPVC_COMPILER_OPTION_MSL_AGX_MANUAL_CUBE_GRAD_FIXUP
SPVC_COMPILER_OPTION_MSL_FORCE_FRAGMENT_WITH_SIDE_EFFECTS_EXECUTION