From 9af95d427068d58f4c5825adffff650be86859f4 Mon Sep 17 00:00:00 2001 From: Kevin Masson Date: Mon, 20 May 2019 10:57:14 +0200 Subject: [PATCH] Fix unexpected '=' symbol Compilation was failing on Unity 2018. --- ShaderStripperBase.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ShaderStripperBase.cs b/ShaderStripperBase.cs index 1d44a2f..b054916 100644 --- a/ShaderStripperBase.cs +++ b/ShaderStripperBase.cs @@ -74,7 +74,7 @@ public static string GetKeywordName(ShaderKeyword k){ #if UNITY_2018_3_OR_NEWER return k.GetKeywordName(); #else - return = k.GetName(); + return k.GetName(); #endif } public static void OnPreBuild(bool deepLogs){ @@ -305,4 +305,4 @@ public virtual void OnGUI(){} #endregion } } -#endif \ No newline at end of file +#endif