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EnhancedKey.cs
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EnhancedKey.cs
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using System;
using System.Collections.Generic;
using System.Linq;
namespace WinUtilities {
/// <summary>A combination of a key and its state</summary>
public struct KeyState {
/// <summary>The key whose state is recorded</summary>
public Key Key { get; }
/// <summary>The state of the key</summary>
public bool State { get; }
/// <summary>Create a new <see cref="KeyState"/> object</summary>
public KeyState(Key key, bool state) {
Key = key;
State = state;
}
#region operators
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
public static bool operator ==(KeyState a, KeyState b) => a.Key == b.Key && a.State == b.State;
public static bool operator !=(KeyState a, KeyState b) => !(a == b);
public override bool Equals(object obj) => obj is KeyState && this == (KeyState) obj;
public override string ToString() => $"{{KeyState: {Key} | {State}}}";
public override int GetHashCode() {
int hashCode = 1492374402;
hashCode = hashCode * -1521134295 + Key.GetHashCode();
hashCode = hashCode * -1521134295 + State.GetHashCode();
return hashCode;
}
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
#endregion
}
/// <summary>Extension methods for the enhanced Key enum</summary>
public static class EnhancedKey {
static EnhancedKey() {
KeyMap = MapNormalKeys();
KeyExtendedMap = MapExtendedKeys();
}
#region mapping
/// <summary>Map virtual key codes to the Key enum</summary>
public static Dictionary<VKey, Key> KeyMap { get; }
/// <summary>Map extended versions of virtual key codes to the Key enum</summary>
public static Dictionary<VKey, Key> KeyExtendedMap { get; }
/// <summary>Map strings to the Key enum</summary>
private static Dictionary<VKey, Key> MapNormalKeys() {
var dict = new Dictionary<VKey, Key>();
foreach (Key key in Enum.GetValues(typeof(Key))) {
if (!key.IsCustom() && key.IsKey() && !key.IsExtended()) {
var vkey = key.AsVirtualKey();
if (!dict.ContainsKey(vkey)) {
dict.Add(vkey, key);
}
}
}
return dict;
}
private static Dictionary<VKey, Key> MapExtendedKeys() {
var dict = new Dictionary<VKey, Key>();
foreach (Key key in Enum.GetValues(typeof(Key))) {
if (key.IsExtended()) {
var vkey = key.AsVirtualKey();
if (!dict.ContainsKey(vkey)) {
dict.Add(vkey, key);
}
}
}
return dict;
}
#endregion
#region flags
/// <summary>Get flag bits of the key only</summary>
public static Key GetFlagBits(this Key key) => key & Key.M_FlagMask;
/// <summary>Check if key has any of the flags given</summary>
public static bool HasAny(this Key key, Key flags) => (key & flags) != 0;
/// <summary>Check if key has all of the flags given</summary>
public static bool HasAll(this Key key, Key flags) => (key & flags) == flags;
/// <summary>Check if the Key value is a key instead of a flag etc.</summary>
public static bool IsKey(this Key key) => key.HasAny(Key.M_KeyMask) && key != Key.M_KeyMask && !key.IsNone() && !key.IsMouseMove() && (key & Key.M_FlagMask) != Key.F_Custom;
/// <summary>Check if the Key value is a flag</summary>
public static bool IsFlag(this Key key) => (key & ~Key.M_FlagMask) == 0 && key != Key.M_FlagMask;
/// <summary>Check if the Key value is a mask</summary>
public static bool IsMask(this Key key) => key == Key.M_KeyMask || key == Key.M_FlagMask;
/// <summary>Check if the Key value is a custom entry</summary>
public static bool IsCustom(this Key key) => key.HasFlag(Key.F_Custom);
/// <summary>Check if the key is a modifier</summary>
public static bool IsModifier(this Key key) => key.HasFlag(Key.F_Modifier);
/// <summary>Check if the key is a mouse key</summary>
public static bool IsMouse(this Key key) => key.HasFlag(Key.F_Mouse);
/// <summary>Check if the key is a numpad key</summary>
public static bool IsNumpad(this Key key) => key.HasFlag(Key.F_Numpad);
/// <summary>Check if the key represents a scroll event</summary>
public static bool IsScroll(this Key key) => key.HasFlag(Key.F_Scroll);
/// <summary>Check if the Key value represents mouse movement</summary>
public static bool IsMouseMove(this Key key) => key == Key.MouseMove;
/// <summary>Check if the key is a number</summary>
public static bool IsNumber(this Key key) => key.HasFlag(Key.F_Number);
/// <summary>Check if the key is has the extended property</summary>
public static bool IsExtended(this Key key) => key.HasFlag(Key.F_Extended) && key.HasAny(Key.M_KeyMask);
/// <summary>Check if the key is a media key</summary>
public static bool IsMedia(this Key key) => key.HasFlag(Key.F_Media);
/// <summary>Check if the key produces a character when typed</summary>
public static bool IsChar(this Key key) => key.HasFlag(Key.F_Char);
/// <summary>Check if the key is stateless. Stateless keys have no up event.</summary>
public static bool IsStateless(this Key key) => key.HasFlag(Key.F_Stateless);
/// <summary>Check if the key is a toggleable key</summary>
public static bool IsToggle(this Key key) => key.HasFlag(Key.F_Toggle);
/// <summary>Check if the key is an unknown key</summary>
public static bool IsUnknown(this Key key) => key.HasFlag(Key.F_Unknown);
/// <summary>Check if the key is the None key. Represents a fail or null state.</summary>
public static bool IsNone(this Key key) => key == Key.None;
/// <summary>Check if the key is a keyboard key instead of a mouse or a custom key</summary>
public static bool IsKeyboard(this Key key) {
return key.IsKey() && !key.HasAny(Key.F_Mouse | Key.F_Custom);
}
/// <summary>Check if the Key value is a modifier flag</summary>
public static bool IsModifierFlag(this Key key) => key.HasFlag(Key.F_Modifier) && !key.HasAny(Key.M_KeyMask);
/// <summary>Check if the key is a left or right shift key</summary>
public static bool IsShift(this Key key) => key.HasFlag(Key.Shift);
/// <summary>Check if the key is a left or right control key</summary>
public static bool IsCtrl(this Key key) => key.HasFlag(Key.Ctrl);
/// <summary>Check if the key is a left or right win key</summary>
public static bool IsWin(this Key key) => key.HasFlag(Key.Win);
/// <summary>Check if the key is a left or right alt key</summary>
public static bool IsAlt(this Key key) => key.HasFlag(Key.Alt);
#endregion
#region key casting
/// <summary>Get the <see cref="VKey"/> equivalent of this <see cref="Key"/></summary>
public static VKey AsVirtualKey(this Key key) {
if (key.IsCustom())
throw new Exception("Custom keys do not have virtual codes");
if (!key.IsKey())
throw new Exception("This enum member is not a key");
return (VKey) (key & Key.M_KeyMask);
}
/// <summary>Get the <see cref="ScanCode"/> equivalent of this <see cref="Key"/></summary>
public static ScanCode AsScanCode(this Key key) => WinAPI.MapVirtualKey(key.AsVirtualKey()) | (ScanCode) (key.IsExtended() ? 0xE000 : 0);
/// <summary>Get the <see cref="VKey"/> equivalent of this <see cref="ScanCode"/></summary>
public static VKey AsVirtualKey(this ScanCode sc) => WinAPI.MapVirtualKey(sc);
/// <summary>Get the <see cref="ScanCode"/> equivalent of this <see cref="VKey"/></summary>
public static ScanCode AsScanCode(this VKey vk) => WinAPI.MapVirtualKey(vk);
/// <summary>Get the <see cref="Key"/> equivalent of this <see cref="ScanCode"/></summary>
public static Key AsCustom(this ScanCode sc) => WinAPI.MapVirtualKey(sc).AsCustom(sc.IsExtended());
/// <summary>Get the <see cref="Key"/> equivalent of this <see cref="VKey"/>. If an extended key is not found, a non-extended version is returned if possible.</summary>
/// <param name="key">The <see cref="VKey"/> to cast into a <see cref="ScanCode"/></param>
/// <param name="extended">Set true to prioritize the extended version of the key (Example: Enter vs NumpadEnter). Returns non-extended version as fallback if not found and vice versa.</param>
public static Key AsCustom(this VKey key, bool extended) {
if (extended) {
if (KeyExtendedMap.ContainsKey(key))
return KeyExtendedMap[key];
else if (KeyMap.ContainsKey(key))
return KeyMap[key];
} else {
if (KeyMap.ContainsKey(key))
return KeyMap[key];
else if (KeyExtendedMap.ContainsKey(key))
return KeyExtendedMap[key];
}
throw new Exception("This virtual key is not defined in the Key enum.");
}
/// <summary>Returns the generic version of the modifier key, or <see cref="Key.None"/> if invalid</summary>
public static Key AsGenericModifier(this Key modifier) {
return modifier.IsModifier() ? modifier.GetFlagBits() : Key.None;
}
#endregion
/// <summary>Get all keys as a list. Does not include duplicates</summary>
public static List<Key> GetKeys() {
HashSet<Key> set = new HashSet<Key>();
foreach (Key key in Enum.GetValues(typeof(Key))) {
if (key.IsKey() && key != Key.Unknown && key != Key.NoMapping) {
set.Add(key);
}
}
return set.ToList();
}
private static ushort scMask = 0xFF00;
private static ushort scValue = 0xE000;
/// <summary>Check if the <see cref="ScanCode"/> is an extended key</summary>
public static bool IsExtended(this ScanCode sc) => ((ushort) sc & scMask) == scValue;
}
#region enum
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
/// <summary>An enhanced list of Virtual Keys.</summary>
public enum Key : uint {
/// <summary>Flag for custom defined keys</summary>
F_Custom = 1 << 8,
/// <summary>Flag for modifier keys</summary>
F_Modifier = F_Custom << 1,
/// <summary>Flag for mouse keys</summary>
F_Mouse = F_Custom << 2,
/// <summary>Flag for numpad keys</summary>
F_Numpad = F_Custom << 3,
/// <summary>Flag for scroll keys</summary>
F_Scroll = F_Custom << 4,
/// <summary>Flag for number keys</summary>
F_Number = F_Custom << 5,
/// <summary>Flag for extended keys</summary>
F_Extended = F_Custom << 6,
/// <summary>Flag for media keys</summary>
F_Media = F_Custom << 7,
/// <summary>Flag for keys that produce visible characters</summary>
F_Char = F_Custom << 8,
/// <summary>Flag for stateless keys</summary>
F_Stateless = F_Custom << 9,
/// <summary>Flag for toggle keys</summary>
F_Toggle = F_Custom << 10,
/// <summary>Flag for keys that are out of the norm somehow</summary>
F_Special = F_Custom << 11,
/// <summary>Flag for keys that are unknown</summary>
F_Unknown = F_Custom << 12,
/// <summary>Flag for shift keys</summary>
Shift = F_Custom << 20 | F_Modifier,
/// <summary>Flag for ctrl keys</summary>
Ctrl = F_Custom << 21 | F_Modifier,
/// <summary>Flag for win keys</summary>
Win = F_Custom << 22 | F_Modifier,
/// <summary>Flag for alt keys</summary>
Alt = F_Custom << 23 | F_Modifier,
/// <summary>Mask for the flag bits</summary>
M_FlagMask = 0xFFFFFF00,
/// <summary>Mask for the Virtual Key</summary>
M_KeyMask = 0xFF,
// -------------------------- //
/// <summary>This key doesn't (shouldn't) do anything</summary>
NoMapping = 0xFF | F_Special,
/// <summary>Left mouse button</summary>
LButton = VKey.LBUTTON | F_Mouse,
/// <summary>Right mouse button</summary>
RButton = VKey.RBUTTON | F_Mouse,
/// <summary>Middle mouse button</summary>
MButton = VKey.MBUTTON | F_Mouse,
/// <summary>Extra mouse button 1</summary>
XButton1 = VKey.XBUTTON1 | F_Mouse,
/// <summary>Extra mouse button 2</summary>
XButton2 = VKey.XBUTTON2 | F_Mouse,
/// <summary>Digit 0</summary>
D0 = VKey.D0 | F_Number | F_Char,
/// <summary>Digit 1</summary>
D1 = VKey.D1 | F_Number | F_Char,
/// <summary>Digit 2</summary>
D2 = VKey.D2 | F_Number | F_Char,
/// <summary>Digit 3</summary>
D3 = VKey.D3 | F_Number | F_Char,
/// <summary>Digit 4</summary>
D4 = VKey.D4 | F_Number | F_Char,
/// <summary>Digit 5</summary>
D5 = VKey.D5 | F_Number | F_Char,
/// <summary>Digit 6</summary>
D6 = VKey.D6 | F_Number | F_Char,
/// <summary>Digit 7</summary>
D7 = VKey.D7 | F_Number | F_Char,
/// <summary>Digit 8</summary>
D8 = VKey.D8 | F_Number | F_Char,
/// <summary>Digit 9</summary>
D9 = VKey.D9 | F_Number | F_Char,
A = VKey.A | F_Char,
B = VKey.B | F_Char,
C = VKey.C | F_Char,
D = VKey.D | F_Char,
E = VKey.E | F_Char,
F = VKey.F | F_Char,
G = VKey.G | F_Char,
H = VKey.H | F_Char,
I = VKey.I | F_Char,
J = VKey.J | F_Char,
K = VKey.K | F_Char,
L = VKey.L | F_Char,
M = VKey.M | F_Char,
N = VKey.N | F_Char,
O = VKey.O | F_Char,
P = VKey.P | F_Char,
Q = VKey.Q | F_Char,
R = VKey.R | F_Char,
S = VKey.S | F_Char,
T = VKey.T | F_Char,
U = VKey.U | F_Char,
V = VKey.V | F_Char,
W = VKey.W | F_Char,
X = VKey.X | F_Char,
Y = VKey.Y | F_Char,
Z = VKey.Z | F_Char,
Numpad0 = VKey.NUMPAD0 | F_Numpad | F_Number | F_Char,
Numpad1 = VKey.NUMPAD1 | F_Numpad | F_Number | F_Char,
Numpad2 = VKey.NUMPAD2 | F_Numpad | F_Number | F_Char,
Numpad3 = VKey.NUMPAD3 | F_Numpad | F_Number | F_Char,
Numpad4 = VKey.NUMPAD4 | F_Numpad | F_Number | F_Char,
Numpad5 = VKey.NUMPAD5 | F_Numpad | F_Number | F_Char,
Numpad6 = VKey.NUMPAD6 | F_Numpad | F_Number | F_Char,
Numpad7 = VKey.NUMPAD7 | F_Numpad | F_Number | F_Char,
Numpad8 = VKey.NUMPAD8 | F_Numpad | F_Number | F_Char,
Numpad9 = VKey.NUMPAD9 | F_Numpad | F_Number | F_Char,
NumpadDot = VKey.DECIMAL | F_Numpad | F_Char,
NumpadIns = VKey.INSERT | F_Numpad,
NumpadEnd = VKey.END | F_Numpad,
NumpadDown = VKey.DOWN | F_Numpad,
NumpadPgDn = VKey.NEXT | F_Numpad,
NumpadLeft = VKey.LEFT | F_Numpad,
NumpadClear = VKey.CLEAR | F_Numpad,
NumpadRight = VKey.RIGHT | F_Numpad,
NumpadHome = VKey.HOME | F_Numpad,
NumpadUp = VKey.UP | F_Numpad,
NumpadPgUp = VKey.PRIOR | F_Numpad,
NumpadDel = VKey.DELETE | F_Numpad,
NumpadDiv = VKey.DIVIDE | F_Numpad | F_Char | F_Extended,
NumpadMult = VKey.MULTIPLY | F_Numpad | F_Char,
NumpadSub = VKey.SUBTRACT | F_Numpad | F_Char,
NumpadAdd = VKey.ADD | F_Numpad | F_Char,
NumpadEnter = VKey.RETURN | F_Numpad | F_Extended,
Numlock = VKey.NUMLOCK | F_Numpad | F_Extended | F_Toggle,
ScrollLock = VKey.SCROLL | F_Toggle,
CapsLock = VKey.CAPITAL | F_Toggle,
F1 = VKey.F1,
F2 = VKey.F2,
F3 = VKey.F3,
F4 = VKey.F4,
F5 = VKey.F5,
F6 = VKey.F6,
F7 = VKey.F7,
F8 = VKey.F8,
F9 = VKey.F9,
F10 = VKey.F10,
F11 = VKey.F11,
F12 = VKey.F12,
F13 = VKey.F13,
F14 = VKey.F14,
F15 = VKey.F15,
F16 = VKey.F16,
F17 = VKey.F17,
F18 = VKey.F18,
F19 = VKey.F19,
F20 = VKey.F20,
F21 = VKey.F21,
F22 = VKey.F22,
F23 = VKey.F23,
F24 = VKey.F24,
/// <summary>Left arrow key</summary>
Left = VKey.LEFT | F_Extended,
/// <summary>Right arrow key</summary>
Right = VKey.RIGHT | F_Extended,
/// <summary>Up arrow key</summary>
Up = VKey.UP | F_Extended,
/// <summary>Down arrow key</summary>
Down = VKey.DOWN | F_Extended,
/// <summary>Left shift key</summary>
LShift = VKey.LSHIFT | Shift,
/// <summary>Right shift key</summary>
RShift = VKey.RSHIFT | Shift,
/// <summary>Left control key</summary>
LCtrl = VKey.LCONTROL | Ctrl,
/// <summary>Right control key</summary>
RCtrl = VKey.RCONTROL | Ctrl | F_Extended,
/// <summary>Left alt key</summary>
LAlt = VKey.LMENU | Alt,
/// <summary>Right alt key</summary>
RAlt = VKey.RMENU | Alt | F_Extended,
/// <summary>Left win key</summary>
LWin = VKey.LWIN | Win,
/// <summary>Right win key</summary>
RWin = VKey.RWIN | Win,
Enter = VKey.RETURN | F_Char,
Return = Enter,
Space = VKey.SPACE | F_Char,
Tab = VKey.TAB | F_Char,
Backspace = VKey.BACK,
Escape = VKey.ESCAPE,
/// <summary>Context menu key</summary>
App = VKey.APPS,
/// <summary>Context menu key</summary>
Context = App,
/// <summary>Print screen key</summary>
PrintScrn = VKey.SNAPSHOT | F_Extended,
/// <summary>Pause break key</summary>
Pause = VKey.PAUSE,
Insert = VKey.INSERT | F_Extended,
Home = VKey.HOME | F_Extended,
End = VKey.END | F_Extended,
Delete = VKey.DELETE | F_Extended,
PageUp = VKey.PRIOR | F_Extended,
PageDown = VKey.NEXT | F_Extended,
PgUp = PageUp,
PgDn = PageDown,
/// <summary>The general back key</summary>
BrowserBack = VKey.BROWSER_BACK,
/// <summary>The general forward key</summary>
BrowserForward = VKey.BROWSER_FORWARD,
BrowserFavorites = VKey.BROWSER_FAVORITES,
BrowserHome = VKey.BROWSER_HOME,
BrowserRefresh = VKey.BROWSER_REFRESH,
BrowserSearch = VKey.BROWSER_SEARCH,
BrowserStop = VKey.BROWSER_STOP,
MediaNext = VKey.MEDIA_NEXT_TRACK | F_Media,
MediaPrev = VKey.MEDIA_PREV_TRACK | F_Media,
MediaStop = VKey.MEDIA_STOP | F_Media,
/// <summary>Media play pause key</summary>
MediaPlay = VKey.MEDIA_PLAY_PAUSE | F_Media,
VolumeUp = VKey.VOLUME_UP | F_Media,
VolumeDown = VKey.VOLUME_DOWN | F_Media,
VolumeMute = VKey.VOLUME_MUTE | F_Media,
LaunchApp1 = VKey.LAUNCH_APP1,
LaunchApp2 = VKey.LAUNCH_APP2,
LaunchMail = VKey.LAUNCH_MAIL,
LaunchMediaSelect = VKey.LAUNCH_MEDIA_SELECT,
Plus = VKey.OEM_PLUS | F_Char,
Minus = VKey.OEM_MINUS | F_Char,
Comma = VKey.OEM_COMMA | F_Char,
Period = VKey.OEM_PERIOD | F_Char,
/// <summary>The ¨ key</summary>
Umlaut = VKey.OEM_1 | F_Char,
/// <summary>The ' key</summary>
Apostrophe = VKey.OEM_2 | F_Char,
/// <summary>The Ö key</summary>
Ö = VKey.OEM_3 | F_Char,
/// <summary>The ´ key</summary>
Tilde = VKey.OEM_4 | F_Char,
/// <summary>The § key</summary>
Section = VKey.OEM_5 | F_Char,
/// <summary>The Å key</summary>
Å = VKey.OEM_6 | F_Char,
/// <summary>The Ä key</summary>
Ä = VKey.OEM_7 | F_Char,
/// <summary>The < key</summary>
Less = VKey.OEM_102 | F_Char,
OEM_1 = Umlaut,
OEM_2 = Apostrophe,
OEM_3 = Ö,
OEM_4 = Tilde,
OEM_5 = Section,
OEM_6 = Å,
OEM_7 = Ä,
OEM_8 = VKey.OEM_8,
OEM_102 = Less,
OEM_Clear = VKey.OEM_CLEAR,
OEM_Plus = Plus,
OEM_Minus = Minus,
OEM_Comma = Comma,
OEM_Period = Period,
// Other //
Packet = VKey.PACKET,
Kana = VKey.KANA,
Junja = VKey.JUNJA,
Kanji = VKey.KANJI,
Convert = VKey.CONVERT,
NonConvert = VKey.NONCONVERT,
ModeChange = VKey.MODECHANGE,
Break = VKey.CANCEL | F_Extended,
Clear = VKey.CLEAR | F_Extended,
Print = VKey.PRINT,
Final = VKey.FINAL,
Accept = VKey.ACCEPT,
Select = VKey.SELECT,
Execute = VKey.EXECUTE,
Help = VKey.HELP,
Sleep = VKey.SLEEP,
Separator = VKey.SEPARATOR,
ProcessKey = VKey.PROCESSKEY,
Attn = VKey.ATTN,
CrSel = VKey.CRSEL,
ExSel = VKey.EXSEL,
EraseEOF = VKey.EREOF,
Play = VKey.PLAY,
Zoom = VKey.ZOOM,
NoName = VKey.NONAME,
Pa1 = VKey.PA1,
// Custom //
/// <summary>This represents a key that does not exist</summary>
None = 1 | F_Custom,
/// <summary>This represents a key that was not recognized</summary>
Unknown = 2 | F_Custom,
/// <summary>Mouse wheel left</summary>
WheelLeft = 3 | F_Scroll | F_Mouse | F_Custom | F_Stateless,
/// <summary>Mouse wheel right</summary>
WheelRight = 4 | F_Scroll | F_Mouse | F_Custom | F_Stateless,
/// <summary>Mouse wheel up</summary>
WheelUp = 5 | F_Scroll | F_Mouse | F_Custom | F_Stateless,
/// <summary>Mouse wheel down</summary>
WheelDown = 6 | F_Scroll | F_Mouse | F_Custom | F_Stateless,
/// <summary>Mouse movement</summary>
MouseMove = 7 | F_Mouse | F_Custom | F_Stateless,
/// <summary>Represents any mouse or keyboard key</summary>
Any = 8 | F_Custom,
/// <summary>Represents any keyboard key</summary>
AnyKeyboard = 9 | F_Custom,
/// <summary>Represents any mouse key</summary>
AnyMouse = 10 | F_Custom,
}
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
#endregion
}