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Coordinates.cs
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Coordinates.cs
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using System;
using System.Drawing;
using System.Linq;
using System.Runtime.Serialization;
namespace WinUtilities {
#region additional structs
/// <summary>Specifies the type of window coordinates used</summary>
public enum CoordType {
/// <summary>Matches the visible area of the window</summary>
Normal,
/// <summary>Matches the real area of the window</summary>
Raw,
/// <summary>Matches the client area of the window</summary>
Client
}
/// <summary>Specifies what the coordinates are relative to</summary>
public enum CoordRelation {
/// <summary>Position [0,0] is the primary screen's left upper corner</summary>
Screen,
/// <summary>Position [0,0] is the target window's upper left corner</summary>
Window,
/// <summary>Position [0,0] is the current mouse position</summary>
Mouse
}
/// <summary>Specifies which edge of an area to target</summary>
[Flags]
public enum EdgeType {
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
None = 0,
Left = 1,
Right = 2,
Top = 4,
Bottom = 8,
TopLeft = Top | Left,
TopRight = Top | Right,
BottomLeft = Bottom | Left,
BottomRight = Bottom | Right
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
}
/// <summary>Extension methods for <see cref="EdgeType"/></summary>
public static class EdgeTypeExtensions {
/// <summary>Reverse the <see cref="EdgeType"/> to point at the opposite edge/corner</summary>
public static EdgeType Reverse(this EdgeType edge) => edge.ReverseVertical().ReverseHorizontal();
/// <summary>Reverse the <see cref="EdgeType"/> to point at the opposite horizontal edge</summary>
public static EdgeType ReverseHorizontal(this EdgeType edge) {
if (edge.HasFlag(EdgeType.Left)) {
edge = edge ^ EdgeType.Left | EdgeType.Right;
} else if (edge.HasFlag(EdgeType.Right)) {
edge = edge ^ EdgeType.Right | EdgeType.Left;
}
return edge;
}
/// <summary>Reverse the <see cref="EdgeType"/> to point at the opposite vertical edge</summary>
public static EdgeType ReverseVertical(this EdgeType edge) {
if (edge.HasFlag(EdgeType.Top)) {
edge = edge ^ EdgeType.Top | EdgeType.Bottom;
} else if (edge.HasFlag(EdgeType.Bottom)) {
edge = edge ^ EdgeType.Bottom | EdgeType.Top;
}
return edge;
}
/// <summary>Rotate the <see cref="EdgeType"/> in either direction</summary>
/// <remarks>If the <see cref="EdgeType"/> is a corner, then rotating is done between corners, otherwise rotating is done between non-corners</remarks>
public static EdgeType Rotate(this EdgeType dir, bool clockwise = true) {
EdgeType result;
if (!dir.IsCorner()) {
switch (dir) {
case EdgeType.None:
result = EdgeType.None;
break;
case EdgeType.Left:
result = EdgeType.Top;
break;
case EdgeType.Right:
result = EdgeType.Bottom;
break;
case EdgeType.Top:
result = EdgeType.Right;
break;
case EdgeType.Bottom:
result = EdgeType.Left;
break;
default:
result = dir;
break;
}
} else {
switch (dir) {
case EdgeType.None:
result = EdgeType.None;
break;
case EdgeType.TopLeft:
result = EdgeType.TopRight;
break;
case EdgeType.TopRight:
result = EdgeType.BottomRight;
break;
case EdgeType.BottomLeft:
result = EdgeType.TopLeft;
break;
case EdgeType.BottomRight:
result = EdgeType.BottomLeft;
break;
default:
result = dir;
break;
}
}
if (clockwise)
return result;
return result.Reverse();
}
/// <summary>Rotate the <see cref="EdgeType"/> certain amount of steps in either direction</summary>
/// <remarks>If the <see cref="EdgeType"/> is a corner, then rotating is done between corners, otherwise rotating is done between non-corners</remarks>
public static EdgeType Rotate(this EdgeType type, int steps) {
if (steps == 0)
return type;
steps = ((Math.Abs(steps) - 1) % 4 + 1) * (steps < 0 ? -1 : 1);
for (int i = 0; i < steps; i++)
type = type.Rotate(steps > 0);
return type;
}
/// <summary>Check if the EdgeType includes the Left flag</summary>
public static bool HasLeft(this EdgeType edge) => edge.HasFlag(EdgeType.Left);
/// <summary>Check if the EdgeType includes the Right flag</summary>
public static bool HasRight(this EdgeType edge) => edge.HasFlag(EdgeType.Right);
/// <summary>Check if the EdgeType includes the Top flag</summary>
public static bool HasTop(this EdgeType edge) => edge.HasFlag(EdgeType.Top);
/// <summary>Check if the EdgeType includes the Bottom flag</summary>
public static bool HasBottom(this EdgeType edge) => edge.HasFlag(EdgeType.Bottom);
/// <summary>Check if the edge is <see cref="EdgeType.None"/></summary>
public static bool IsNone(this EdgeType edge) => edge == 0;
/// <summary>Check if the edge is the left or the top edge (not a corner)</summary>
public static bool IsTopOrLeft(this EdgeType edge) => edge.HasFlag(EdgeType.Left) || edge.HasFlag(EdgeType.Top) && !edge.IsCorner();
/// <summary>Check if the edge has horizontal component</summary>
public static bool IsHorizontal(this EdgeType edge) => edge.HasFlag(EdgeType.Left) || edge.HasFlag(EdgeType.Right);
/// <summary>Check if the edge has vertical component</summary>
public static bool IsVertical(this EdgeType edge) => edge.HasFlag(EdgeType.Top) || edge.HasFlag(EdgeType.Bottom);
/// <summary>Check if the edge has both vertical and horizontal components</summary>
public static bool IsCorner(this EdgeType edge) => edge.IsHorizontal() && edge.IsVertical();
}
/// <summary>A struct combining a target edge and a point</summary>
public struct Edge {
/// <summary>Edges to target</summary>
public EdgeType Type { get; set; }
/// <summary>Corner position</summary>
public Coord Pos { get; set; }
/// <summary>Create a new <see cref="Edge"/></summary>
public Edge(EdgeType type, Coord pos) {
Type = type;
Pos = pos;
}
/// <summary></summary>
public override string ToString() => $"{{Edge: {Type}, {Pos}}}";
}
#endregion
/// <summary>Specifies a rectangular area in [x, y] coordinates.</summary>
[DataContract]
public struct Area {
[DataMember]
private Coord point;
[DataMember]
private Coord size;
#region properties
/// <summary>Location of the upper left corner of the area</summary>
public Coord Point { get => point; set => point = value; }
/// <summary>Size of the area</summary>
public Coord Size { get => size; set => size = value; }
/// <summary>Left edge of the area</summary>
public double X { get => point.X; set => point.X = value; }
/// <summary>Top edge of the area</summary>
public double Y { get => point.Y; set => point.Y = value; }
/// <summary>Width of the area</summary>
public double W { get => size.X; set => size.X = value; }
/// <summary>Height of the area</summary>
public double H { get => size.Y; set => size.Y = value; }
/// <summary>Left edge of the area as an int</summary>
public int IntX => point.IntX;
/// <summary>Right edge of the area as an int</summary>
public int IntY => point.IntY;
/// <summary>Width of the area as an int</summary>
public int IntW => size.IntX;
/// <summary>Height of the area as an int</summary>
public int IntH => size.IntY;
/// <summary>Area is not valid if size is negative</summary>
public bool IsValid => W >= 0 && H >= 0;
/// <summary>True if all components are 0</summary>
public bool IsZero => point.IsZero && size.IsZero;
/// <summary>True if any of the values is NaN</summary>
public bool HasNan => Point.HasNan || Size.HasNan;
/// <summary>All components are 0</summary>
public static Area Zero => new Area(0, 0, 0, 0);
/// <summary>Get or set the center of the area</summary>
public Coord Center {
get => new Coord(X + W / 2, Y + H / 2);
set => point = value - size / 2;
}
/// <summary>Returns a list of the corners' Coords in order of [TopLeft, TopRight, BottomLeft, BottomRight]</summary>
public Edge[] Corners {
get => new Edge[] {
new Edge(EdgeType.TopLeft, TopLeft),
new Edge(EdgeType.TopRight, TopRight),
new Edge(EdgeType.BottomLeft, BottomLeft),
new Edge(EdgeType.BottomRight, BottomRight)
};
}
/// <summary>Returns a list of the edges' center positions in order of [Left, Right, Top, Bottom]</summary>
public Edge[] Edges {
get {
var center = Center;
return new Edge[] {
new Edge(EdgeType.Left, new Coord(Left, center.Y)),
new Edge(EdgeType.Right, new Coord(Right, center.Y)),
new Edge(EdgeType.Top, new Coord(center.X, Top)),
new Edge(EdgeType.Bottom, new Coord(center.X, Bottom))
};
}
}
/// <summary>A 4D vector-like magnitude</summary>
public double Magnitude {
get => Math.Sqrt(Math.Pow(X, 2) + Math.Pow(W, 2) + Math.Pow(W, 2) + Math.Pow(H, 2));
set {
var mult = value / Magnitude;
X *= mult;
Y *= mult;
W *= mult;
H *= mult;
}
}
/// <summary>Surface area of the <see cref="Area"/></summary>
public double Surface => W * H;
/// <summary>Diameter of the <see cref="Area"/></summary>
public double Diameter => W + W + H + H;
/// <summary>Area is in landscape form</summary>
/// <remarks>Square areas are not counted</remarks>
public bool IsLandscape => Math.Abs(W) > Math.Abs(H);
/// <summary>Area is in portrait form</summary>
/// <remarks>Square areas are not counted</remarks>
public bool IsPortrait => Math.Abs(W) < Math.Abs(H);
/// <summary>Area is a square</summary>
public bool IsSquare => Math.Abs(W) == Math.Abs(H);
#region corners and sides
/// <summary>Get or set the Top Left corner of the area.</summary>
public Coord TopLeft {
get => Point;
set => point = value;
}
/// <summary>Get or set the Top Right corner of the area.</summary>
public Coord TopRight {
get => new Coord(Right, Top);
set => point = value - new Coord(W, 0);
}
/// <summary>Get or set the Bottom Left corner of the area.</summary>
public Coord BottomLeft {
get => new Coord(Left, Bottom);
set => point = value - new Coord(0, H);
}
/// <summary>Get or set the Bottom Right corner of the area.</summary>
public Coord BottomRight {
get => new Coord(Right, Bottom);
set => point = value - new Coord(W, H);
}
/// <summary>Get or set the Left edge of the area.</summary>
public double Left {
get => X;
set => X = value;
}
/// <summary>Get or set the Right edge of the area.</summary>
public double Right {
get => X + W;
set => X = value - W;
}
/// <summary>Get or set the Top edge of the area.</summary>
public double Top {
get => Y;
set => Y = value;
}
/// <summary>Get or set the Bottom edge of the area.</summary>
public double Bottom {
get => Y + H;
set => Y = value - H;
}
// Resizeable versions
/// <summary>Resize from Top Left corner of the area.</summary>
public Coord TopLeftR {
get => TopLeft;
set {
LeftR = value.X;
TopR = value.Y;
}
}
/// <summary>Resize from Top Right corner of the area.</summary>
public Coord TopRightR {
get => TopRight;
set {
RightR = value.X;
TopR = value.Y;
}
}
/// <summary>Resize from Bottom Left corner of the area.</summary>
public Coord BottomLeftR {
get => BottomLeft;
set {
LeftR = value.X;
BottomR = value.Y;
}
}
/// <summary>Resize from Bottom Right corner of the area.</summary>
public Coord BottomRightR {
get => BottomRight;
set {
RightR = value.X;
BottomR = value.Y;
}
}
/// <summary>Resize from Left edge of the area.</summary>
public double LeftR {
get => Left;
set {
W += X - value;
X = value;
}
}
/// <summary>Resize from Right edge of the area.</summary>
public double RightR {
get => Right;
set {
W = value - X;
}
}
/// <summary>Resize from Top edge of the area.</summary>
public double TopR {
get => Top;
set {
H += Y - value;
Y = value;
}
}
/// <summary>Resize from Bottom edge of the area.</summary>
public double BottomR {
get => Bottom;
set {
H = value - Y;
}
}
// Edges
/// <summary>Get the top left edge object</summary>
public Edge TopLeftEdge => new Edge(EdgeType.TopLeft, TopLeft);
/// <summary>Get the top right edge object</summary>
public Edge TopRightEdge => new Edge(EdgeType.TopRight, TopRight);
/// <summary>Get the bottom left edge object</summary>
public Edge BottomLeftEdge => new Edge(EdgeType.BottomLeft, BottomLeft);
/// <summary>Get the bottom right edge object</summary>
public Edge BottomRightEdge => new Edge(EdgeType.BottomRight, BottomRight);
/// <summary>Get the left center edge object</summary>
public Edge LeftEdge => new Edge(EdgeType.Left, new Coord(Left, Center.Y));
/// <summary>Get the right center edge object</summary>
public Edge RightEdge => new Edge(EdgeType.Right, new Coord(Right, Center.Y));
/// <summary>Get the top center edge object</summary>
public Edge TopEdge => new Edge(EdgeType.Top, new Coord(Center.X, Top));
/// <summary>Get the bottom center edge object</summary>
public Edge BottomEdge => new Edge(EdgeType.Bottom, new Coord(Center.X, Bottom));
#endregion
#endregion
#region constructors
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
public Area(double x, double y, double w, double h) {
point = new Coord(x, y);
size = new Coord(w, h);
}
public Area(Coord point, Coord size) {
this.point = point;
this.size = size;
}
public Area(Coord point, double w, double h) {
this.point = point;
this.size = new Coord(w, h);
}
public Area(double x, double y, Coord size) {
this.point = new Coord(x, y);
this.size = size;
}
public Area(Area other) {
point = other.point;
size = other.size;
}
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
#endregion
#region methods
/// <summary>Create a copy while modifying the size using percentages</summary>
public Area Slice(double wStart, double wEnd, double hStart, double hEnd) {
if (wEnd < wStart || hEnd < hStart)
throw new Exception("Values cannot overlap");
var copy = this;
copy.LeftR = X + W * wStart;
copy.RightR = X + W * wEnd;
copy.TopR = Y + W * hStart;
copy.BottomR = Y + W * hEnd;
return copy;
}
/// <summary>Rounds all components to closest integer</summary>
public Area Round() => new Area(point.Round(), size.Round());
/// <summary>Sets negative size values to 0</summary>
public Area Validate() {
var area = this;
area.Size = area.Size.AsPositive();
return area;
}
/// <summary>Center this area in another area so that both area's center points match</summary>
public Area SetCenter(Area other) {
var area = this;
area.Center = other.Center;
return area;
}
/// <summary>Center this area to the specified point</summary>
public Area SetCenter(Coord point) {
var area = this;
area.Center = point;
return area;
}
/// <summary>Center the x axis of this area to the given value</summary>
public Area SetCenterX(double x) {
var area = this;
area.Center = new Coord(x, area.Center.Y);
return area;
}
/// <summary>Center the y axis of this area to the given value</summary>
public Area SetCenterY(double y) {
var area = this;
area.Center = new Coord(area.Center.X, y);
return area;
}
/// <summary>Gets a point relative to a area's location and size. Formula is roughly [location + size * var].</summary>
/// <param name="x">Between 0 and 1. Giving 0 targets the area's left edge and 1 targets the right edge. Giving 0.5 would target the center.</param>
/// <param name="y">Between 0 and 1. Giving 0 targets the area's top edge and 1 targets the bottom edge. Giving 0.5 would target the center.</param>
public Coord GetRelativePoint(double x, double y) => Point + new Coord(W * x, H * y);
/// <summary>Get the <see cref="Edge"/> of a given <see cref="EdgeType"/></summary>
public Edge GetEdge(EdgeType type) {
if (type == EdgeType.Left) {
return LeftEdge;
} else if (type == EdgeType.Right) {
return RightEdge;
} else if (type == EdgeType.Top) {
return TopEdge;
} else if (type == EdgeType.Bottom) {
return BottomEdge;
} else if (type == EdgeType.TopLeft) {
return TopLeftEdge;
} else if (type == EdgeType.TopRight) {
return TopRightEdge;
} else if (type == EdgeType.BottomLeft) {
return BottomLeftEdge;
} else if (type == EdgeType.BottomRight) {
return BottomRightEdge;
}
throw new ArgumentException("Illegal edge type, must be one of the main types");
}
/// <summary>Get the [Left, Right, Top, Bottom] of the area as a double</summary>
public double GetSide(EdgeType type) {
if (type == EdgeType.Left) return Left;
if (type == EdgeType.Right) return Right;
if (type == EdgeType.Top) return Top;
if (type == EdgeType.Bottom) return Bottom;
throw new ArgumentException("Invalid edge type, must be left, right, top or bottom");
}
/// <summary>Returns the <see cref="Edge"/> of the closest corner</summary>
public Edge ClosestCorner(Coord point) => ClosestCorner(point, out _);
/// <summary>Returns the <see cref="Edge"/> of the closest corner</summary>
public Edge ClosestCorner(Coord point, out double distance) {
double min = double.MaxValue;
Edge res = default;
foreach (var corner in Corners) {
var dist = point.Distance(corner.Pos);
if (dist < min) {
min = dist;
res = corner;
}
}
distance = min;
return res;
}
/// <summary>Returns the <see cref="Edge"/> of the closest center of an edge</summary>
public Edge ClosestEdge(Coord point) => ClosestEdge(point, out _);
/// <summary>Returns the <see cref="Edge"/> of the closest center of an edge</summary>
public Edge ClosestEdge(Coord point, out double distance) {
double min = double.MaxValue;
Edge res = default;
foreach (var edge in Edges) {
var dist = point.Distance(edge.Pos);
if (dist < min) {
min = dist;
res = edge;
}
}
distance = min;
return res;
}
/// <summary>Returns the <see cref="Edge"/> of the closest corner or center of an edge</summary>
public Edge ClosestCornerOrEdge(Coord point) => ClosestCornerOrEdge(point, out _);
/// <summary>Returns the <see cref="Edge"/> of the closest corner or center of an edge</summary>
public Edge ClosestCornerOrEdge(Coord point, out double distance) {
double min = double.MaxValue;
Edge res = default;
foreach (var corner in Corners) {
var dist = point.Distance(corner.Pos);
if (dist < min) {
min = dist;
res = corner;
}
}
foreach (var edge in Edges) {
var dist = point.Distance(edge.Pos);
if (dist < min) {
min = dist;
res = edge;
}
}
distance = min;
return res;
}
/// <summary>Get the closest border to a point. Returns either the left, right, top or bottom border.</summary>
/// <remarks>This method differs from the ClosestEdge since this method calculates the distance using the entire edge instead of just the center point of an edge.</remarks>
public EdgeType ClosestBorder(Coord point) {
var left = Math.Abs(point.X - Left);
var right = Math.Abs(point.X - Right);
var top = Math.Abs(point.Y - Top);
var bottom = Math.Abs(point.Y - Bottom);
var min = Math.Min(Math.Min(Math.Min(left, right), top), bottom);
if (left == min)
return EdgeType.Left;
if (right == min)
return EdgeType.Right;
if (top == min)
return EdgeType.Top;
if (bottom == min)
return EdgeType.Bottom;
throw new Exception($"Something unexpected happened in {nameof(ClosestBorder)}");
}
/// <summary>Moves the area's edges using dynamic selection.</summary>
public Area SetEdge(Edge edge, bool resize = false, bool relative = false) => SetEdge(edge.Type, edge.Pos, resize, relative);
/// <summary>Moves the area's edges using dynamic selection. X and Y are the same.</summary>
public Area SetEdge(EdgeType type, double pos, bool resize = false, bool relative = false) => SetEdge(type, new Coord(pos, pos), resize, relative);
/// <summary>Moves the area's edges using dynamic selection.</summary>
public Area SetEdge(EdgeType type, Coord pos, bool resize = false, bool relative = false) {
var area = this;
if (type.HasFlag(EdgeType.Left)) {
if (resize) {
area.LeftR = relative ? Left + pos.X : pos.X;
} else {
area.Left = relative ? Left + pos.X : pos.X;
}
}
if (type.HasFlag(EdgeType.Right)) {
if (resize) {
area.RightR = relative ? Right + pos.X : pos.X;
} else {
area.Right = relative ? Right + pos.X : pos.X;
}
}
if (type.HasFlag(EdgeType.Top)) {
if (resize) {
area.TopR = relative ? Top + pos.Y : pos.Y;
} else {
area.Top = relative ? Top + pos.Y : pos.Y;
}
}
if (type.HasFlag(EdgeType.Bottom)) {
if (resize) {
area.BottomR = relative ? Bottom + pos.Y : pos.Y;
} else {
area.Bottom = relative ? Bottom + pos.Y : pos.Y;
}
}
return area;
}
/// <summary>Add another area's point to this area's point.</summary>
public Area AddPoint(Area other) => SetPoint(Point + other.Point);
/// <summary>Add to the area's point.</summary>
public Area AddPoint(double x, double y) => SetPoint(Point + new Coord(x, y));
/// <summary>Add to the area's point.</summary>
public Area AddPoint(Coord point) => SetPoint(Point + point);
/// <summary>Set another area's point as this area's point.</summary>
public Area SetPoint(Area other) => SetPoint(other.Point);
/// <summary>Set the area's point. Helps with dotting into code.</summary>
public Area SetPoint(double x, double y) => SetPoint(new Coord(x, y));
/// <summary>Set the area's point. Helps with dotting into code.</summary>
public Area SetPoint(Coord point) {
Area area = this;
area.Point = point;
return area;
}
/// <summary>Add another area's size to this area's size.</summary>
public Area AddSize(Area other) => SetSize(Size + other.Size);
/// <summary>Add to the area's size.</summary>
public Area AddSize(double x, double y) => SetSize(Size + new Coord(x, y));
/// <summary>Add to the area's size.</summary>
public Area AddSize(Coord size) => SetSize(Size + size);
/// <summary>Set another area's size as this area's size.</summary>
public Area SetSize(Area other) => SetSize(other.Size);
/// <summary>Set the area's size. Helps with dotting into code.</summary>
public Area SetSize(double x, double y) => SetSize(new Coord(x, y));
/// <summary>Set the area's size. Helps with dotting into code.</summary>
public Area SetSize(Coord size) {
Area area = this;
area.Size = size;
return area;
}
/// <summary>Set X value</summary>
public Area SetX(double value) {
Area a = this;
a.X = value;
return a;
}
/// <summary>Set Y value</summary>
public Area SetY(double value) {
Area a = this;
a.Y = value;
return a;
}
/// <summary>Set W value</summary>
public Area SetW(double value) {
Area a = this;
a.W = value;
return a;
}
/// <summary>Set H value</summary>
public Area SetH(double value) {
Area a = this;
a.H = value;
return a;
}
/// <summary>Add to X value</summary>
public Area AddX(double value) {
Area a = this;
a.X += value;
return a;
}
/// <summary>Add to Y value</summary>
public Area AddY(double value) {
Area a = this;
a.Y += value;
return a;
}
/// <summary>Add to W value</summary>
public Area AddW(double value) {
Area a = this;
a.W += value;
return a;
}
/// <summary>Add to H value</summary>
public Area AddH(double value) {
Area a = this;
a.H += value;
return a;
}
/// <summary>Turns this area relative to the given area</summary>
public Area SetRelative(Area area) => new Area(this).AddPoint(-area.Point);
/// <summary>Checks if the given point is within the area.</summary>
public bool Contains(Coord point) => Contains(point.X, point.Y);
/// <summary>Checks if the given point is within the area.</summary>
public bool Contains(double x, double y) {
return x >= Left && x < Right
&& y >= Top && y < Bottom;
}
/// <summary>Returns true if the parent fully contains the given position.</summary>
public bool Contains(Area pos) {
return pos.Left >= Left && pos.Right <= Right
&& pos.Top >= Top && pos.Bottom <= Bottom;
}
/// <summary>Returns true if the two positions overlap.</summary>
/// <remarks>Regarding special case of 0-sized areas (W or H == 0), they count as overlapping if touching the other area (same as contains)</remarks>
public bool Overlaps(Area pos) {
return (pos.Left == Left || pos.Right == Right || (pos.Left < Right && pos.Right > Left))
&& (pos.Top == Top || pos.Bottom == Bottom || (pos.Top < Bottom && pos.Bottom > Top));
}
/// <summary>Returns true if the two positions overlap or their edges touch.</summary>
public bool Touches(Area pos) {
return pos.Left <= Right && pos.Right >= Left
&& pos.Top <= Bottom && pos.Bottom >= Top;
}
/// <summary>Grows the area outwards by the specified value. Shrinks if negative.</summary>
public Area Grow(double value) {
var area = new Area(this);
area.X -= Math.Max(value, -area.W / 2);
area.Y -= Math.Max(value, -area.H / 2);
area.W += value * 2;
area.H += value * 2;
return area;
}
/// <summary>Return a new area that has been adjusted to fit within the clamp area</summary>
public Area ClampWithin(Area clamp, bool resize = false) {
var area = this;
if (!resize) {
if (area.W > clamp.W) {
area.W = clamp.W;
}
if (area.H > clamp.H) {
area.H = clamp.H;
}
}
if (Left < clamp.Left) {
if (resize) {
area.LeftR = clamp.Left;
} else {
area.Left = clamp.Left;
}
}
if (Right > clamp.Right) {
if (resize) {
area.RightR = clamp.Right;
} else {
area.Right = clamp.Right;
}
}
if (Top < clamp.Top) {
if (resize) {
area.TopR = clamp.Top;
} else {
area.Top = clamp.Top;
}
}
if (Bottom > clamp.Bottom) {
if (resize) {
area.BottomR = clamp.Bottom;
} else {
area.Bottom = clamp.Bottom;
}
}
return area;
}
/// <summary>Return a new area that has been adjusted to exclude the given area</summary>
public Area ClampExclude(Area areaToExclude, bool resize = false) {
if (!Overlaps(areaToExclude))
return this;
var area = this;
var left = areaToExclude.Right - Left;
var right = Right - areaToExclude.Left;
var top = areaToExclude.Bottom - Top;
var bottom = Bottom - areaToExclude.Top;
var min = Math.Min(Math.Min(Math.Min(left, right), top), bottom);
if (left == min) {
if (resize) {
area.LeftR = areaToExclude.Right;
if (area.Overlaps(areaToExclude)) {
area.Left = areaToExclude.Right;
}
} else {
area.Left = areaToExclude.Right;
}
} else if (right == min) {
if (resize) {
area.RightR = areaToExclude.Left;
if (area.Overlaps(areaToExclude)) {
area.Right = areaToExclude.Left;
}
} else {
area.Right = areaToExclude.Left;
}
} else if (top == min) {
if (resize) {
area.TopR = areaToExclude.Bottom;
if (area.Overlaps(areaToExclude)) {
area.Top = areaToExclude.Bottom;
}
} else {
area.Top = areaToExclude.Bottom;
}
} else if (bottom == min) {
if (resize) {
area.BottomR = areaToExclude.Top;
if (area.Overlaps(areaToExclude)) {
area.Bottom = areaToExclude.Top;
}
} else {
area.Bottom = areaToExclude.Top;
}
} else {
throw new Exception($"Something unexpected happened in {nameof(ClampExclude)}");
}
return area;
}
/// <summary>Return a new area that has been adjusted to exclude the given point</summary>
public Area ClampExclude(Coord pointToExclude, bool resize = false) {
if (!Contains(pointToExclude))
return this;
var area = this;
var type = ClosestBorder(pointToExclude);
if (type == EdgeType.Left || type == EdgeType.Top)
pointToExclude += new Coord(1, 1);
area = area.SetEdge(type, pointToExclude, resize);
return area;
}
/// <summary>Return a new area that has been adjusted to include the given area</summary>
public Area ClampInclude(Area areaToContain, bool resize = false) {
var area = this;
if (!resize) {
if (area.W < areaToContain.W) {
area.W = areaToContain.W;
}
if (area.H < areaToContain.H) {
area.H = areaToContain.H;
}
}
if (Left > areaToContain.Left) {
if (resize) {
area.LeftR = areaToContain.Left;
} else {
area.Left = areaToContain.Left;
}
}
if (Right < areaToContain.Right) {
if (resize) {
area.RightR = areaToContain.Right;
} else {
area.Right = areaToContain.Right;
}
}
if (Top > areaToContain.Top) {
if (resize) {
area.TopR = areaToContain.Top;
} else {
area.Top = areaToContain.Top;
}
}
if (Bottom < areaToContain.Bottom) {
if (resize) {
area.BottomR = areaToContain.Bottom;
} else {
area.Bottom = areaToContain.Bottom;
}
}
return area;
}
/// <summary>Return a new area that has been adjusted to include the given point</summary>
public Area ClampInclude(Coord pointToContain, bool resize = false) {
var area = this;
if (Left > pointToContain.X) {
if (resize) {
area.LeftR = pointToContain.X;
} else {
area.Left = pointToContain.X;
}
}
if (Right <= pointToContain.X) {
if (resize) {
area.RightR = pointToContain.X + 1;
} else {
area.Right = pointToContain.X + 1;
}
}
if (Top > pointToContain.Y) {
if (resize) {
area.TopR = pointToContain.Y;
} else {
area.Top = pointToContain.Y;
}
}
if (Bottom <= pointToContain.Y) {
if (resize) {
area.BottomR = pointToContain.Y + 1;
} else {
area.Bottom = pointToContain.Y + 1;
}
}
return area;
}
/// <summary>Return a new area whose values have been restricted between the given areas</summary>
public Area ClampValues(Area min, Area max) {
var x = ClampBidirection(X, min.X, max.X);
var y = ClampBidirection(Y, min.Y, max.Y);
var w = ClampBidirection(W, min.W, max.W);
var h = ClampBidirection(H, min.H, max.H);
return new Area(x, y, w, h);
}
private double ClampBidirection(double value, double bound1, double bound2) {
if (bound1 <= bound2)
return Math.Min(Math.Max(bound1, value), bound2);
return Math.Min(Math.Max(bound2, value), bound1);