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---
layout: default
title: Transparency Tutorial
---
<div class="col-lg-10 main-chart">
<div class="showback">
<p><h1><b>Transparency</b></h1>
The transparency of a texture is modified in the <b>Normal Texture Map</b>.<br/>
<img src="http://i.imgur.com/HTA4QzQ.png" border="0" alt=""/><br/>
<br/>
Save and open the texure in Photoshop, making sure to select <b>Load Transparency as Alpha channel</b> <br/>
Once the texture is open in Photoshop we then go to channels<br/>
<img src="http://i.imgur.com/HALm43r.png" border="0" alt=""/><br/>
<br/>
The channel that will affect the transparency of the model is the blue channel. <br/>
Before selecting that channel however, I recommend selecting what part of the texture we would like to make transparent first.<br/>
<br/>
Like so:<br/>
<img src="http://i.imgur.com/oUhWTy3.png" border="0" alt=""/><br/>
<br/>
With our selection made we then go to the blue channel<br/>
<img src="http://i.imgur.com/z1HYYxq.png" border="0" alt=""/><br/>
<br/>
Here we color in the selected parts of the texture black<br/>
<img src="http://i.imgur.com/0HVWQ1d.png" border="0" alt=""/><br/>
<br/>
By checking the info box in the application we see that the texture is a <b>DXT5</b>, so we save as a DXT5 texture using the NVIDIA plugin.<br/>
If you are still on the same texture in the application just click on import, or head back to it and then hit the import button.<br/>
<br/>
Here's the in-game before and after picture, notice the pieces we colored black are now gone.<br/>
<img src="http://i.imgur.com/Zx6O6jM.png" border="0" alt=""/> <img src="http://i.imgur.com/2ON62Pq.png" border="0" alt=""/><br/>
</p>
</div>
</div>